Comments
-
I'm on joy cons as I play portable mode. I'll try the 70 sensitivity and see how it goes, I think I'm at 60 or so. Thanks for the advice everyone!
-
Thanks, I do try to do that, but sometimes I do a short swing, then the camera shakes and I miss, possibly due to the aim dressing.
-
It might actually be better now, as the 7% base kit adds to the 7% from Guardian, making the survivor 114% for 5 seconds and 107% for 3. This perk might see more use as an anti tunneling perk.
-
VINDICATION! Thanks devs for adding Scourge Hooks auras to Sabo! Now make the cooldown based on a successful sabo, not just an attempt, and add a 5 second cooldown after losing a health state to prevent abuse. Then this perk would be in a healthy state. Thanks again!
-
Same here. It should guarantee a skill check after 8 seconds of continuous healing if no skill check appeared during that time. Bam, this perk is now usable, while still being worse overall than Circle of Healing, so no one can complain about it being overpowered.
-
I know, but I say a nerf is unlikely considering the perk's low usage rate, so it either going to be a buff or a rework. These suggestions just my ideas for what a Sabotage buff should be, to improve the perk and to keep Scourge Hooks in check for the future.
-
You are right about your first point. I say a 5 second cooldown after getting hit while saboing is a fair compromise, like how Soul Guard was given a cooldown to prevent abuse. I disagree with your second point that Sabotage is effective at countering Scourge Hooks right now. Survivors have no way of knowing which hook is…
-
Well I was thinking that the small effect should be that at the start survivors would have to do 2 skill checks in a row, then after every hook it would be 3, 4 and then 5 skill checks in a row like I said in my post. That way, killers have more opportunity to make survivors miss skill checks and it would synergies with…
-
I say one change they could make is that when survivors press E or the equivalent button, the perk is active for around 1 second. If they are hit during that time they will perform a standard Dead Hard. If they are not hit then they continue running like normal and they don't get the distance made from Dead Hard. This…
-
But the killer will know you are working there, as Pain Resonance targets the most progressed gen. So they can easily interrupt, especially if they are a killer like Freddy, Doctor or Artist.
-
Yeah on second thought the Trapper addon might be overtuned, so I lowered it to the 15th attempt instead of the 20th, making it 27 seconds at base kit. Yeah that is the point of Hillbilly's addon, so you can counter body blocking or chain hits across the map, at the price of only damaging one health state. One thing to…
-
Agreed on the bonus bloodpoints. I don't think the Trapper add on is too powerful. Traps are meant to be instadowns anyways unless a survivor stepped on a trap on the other side of the map. The idea behind this addon is that it gives the Trapper 36 seconds to apply pressure elsewhere while the survivor is trapped, kinda…
-
Well I predict Pain Resonance will be a popular perk when it's released, plus they'll make more Scourge Hook perks in the future. However, the other suggestion about it working on rescues is a good idea.
-
I would argue that his power is more like the Artist, as she can shut down loops with her crows and prevent survivors from vaulting as they have to dodge or take damage. In addition she has ranged attacks and map pressure, while having 15% more speed while summoning crows. The Doctor should at least be 3.68 m/s while…
-
Okay the perk is actually called Pain Resonance, they just screwed up the patch notes. It's still funny that they used pain in both of the Scourge Hook perks name.
-
Well before this PTB you could be interrupted by chain hunts, giving more time for the killer to reach you. Not anymore though. I still say Hoarder is a good perk to run on Pinhead though, but now it is not going to be as meta.
-
Just checking, were you hit with Sloppy Butcher? I believe that negates the green medkit's healing speed increase.
-
I added a new condition to the perk, making it so once the boon totem is destroyed, Temptation deactivates for the remainder of the trial, similar to Haunted Grounds. So a survivor can only use this perk once, but once Temptation is deactivated, they can use the other boon totems like normal. However, if the killer doesn't…
-
That's a fair point, as survivors can still see things like Jigsaw boxes even when blind, so I forgot to set some limits to the killer's blindness. Since killers can't get blindness as of this most recent patch, we need to set some rules on how blindness works for killers. So I propose the following: " When a killer is…
-
Clairvoyance is a weird perk, as it requires cleansing a dull totem to activate, while the other two perks encourage you to never cleanse in order to apply your boons.
-
I remember that a youtuber does that for Overwatch, where they compare all the changes in heros using a side by side comparison of the live and ptb servers, so something like that might be nice.
-
There's some on their twitter if you want a look.
-
Plague has pretty decent addons across the board as it stands, so I feel like her addon pass might not change her addons as much as other killers. The Myers and Pig addons seem promising. And to be honest, compared to the other meme addons which are utterly useless, the new Plague addon seems like it could be useful in…
-
In terms of meme addons, this seems like this one can actually be usable with some interesting applications, and this is coming from someone that never uses the meme addons.
-
The buff is a bit insane to be honest. For example, using Built to Last on a yellow medkit with 24 charges allows you to replenish 48 charges of that medkit, turning a heal and a half into 4 heals and a half. This is just a normal yellow medkit with no addons or other multipliers like Botany Knowledge. Using it on a…
-
Wow, that Built to Last buff is insane. We can put Streetwise in the bin now where it belongs. That Any Means Necessary buff is quite nice. I was thinking that it should be buffed like that recently. I'm happy with the Plague buffs as I like playing her but it can be hard on console. EDIT: If you are using a yellow medkit…
-
Technically Franklins Demise counters keys as keys with no charges cant open hatch now. But yeah they are quite strong.
-
The perks are listed in alphabetical order, so if you are looking for a hex perk for example you can just go to the H part of the list.
-
That situation kinda happened with Lucky Break, as when it got its rework people were complaining about it and it got nerfed. It then got buffed later because no one used it. I just wish they could buff the old perks like they do the new ones. They managed to buff all the PTB perks in a 3 week timespan but then take months…
-
If they add more totems, then they would need to address NOED, since survivors can't be expected to do like 8 totems in a match as well as 5 gens.
-
Before I would have suggested that The Third Seal should inflict oblivious as well as blindness, but now Hex Plaything kinda fills that niche. I still think you can still add oblivious to Third Seal as the two perks have different strengths, as Third Seal would be a powerful effect tied to one totem, while Plaything…
-
The streamer Otzdarva made a petition to allow consoles the ability to lower their graphic settings, so I'll post a link if you want to sign it. https://www.change.org/p/behaviour-interactive-bhvr-please-add-a-low-graphic-setting-for-consoles-in-dbd?redirect=false
-
But it could reference the "bite of '87", which was an event that happened in FNAF lore. I never played the games but I known that is a thing.
-
Does Hellraiser have anything to do with tvs though? I never watched the movies. EDIT Plus the YouTube thumbnail is of a camera lens or something of the kind, leaning towards FNAF.
-
The tv has the numbers "1987", the same year as a certain "bite". We've been tricked, we've been backstabbed and we've been quite possibly, bamboozled.
-
It's weird that No Way Out block gates for 60 seconds during the end game collapse, but when the end game collapse was introduced, Remember Me was nerfed to 16 seconds. If this is the way the devs want to design end game perks, then they should have a look at Remember Me again.
-
Well if you add 4 to 44 you get 48 which is 8 health states instead of 7.33
-
Well 48 is divisible by 6 so that would end in 0 but you are right about the others. EDIT: Nvm you were talking about the total blade count, not about whether it divides by 6 or not.
-
Just to clarify one point of your post, there are blinking lights that lead you to gens in RPD. They are little light bulbs that flicker near the doors. The problem I have with the map is that it keeps crashing on Switch so I can't play it.
-
Another thing I would suggest is to allow survivors to see each other perks in game by using the pause menu.
-
No one left behind should definitely be changed to activate when the exit gates are powered. It could be a decent perk but the fact it only activates when the gates are opened makes it almost useless, as survivors only open the gates when they are leaving most of the time.
-
But if it shows up when you are near them, then its kind of a waste. Especially for Deliverance as if you go to the hook and then see the perk icon you would have just wasted your time. It works for We'll Make It as you need to be near another survivor anyways to be healed. Their icons should show up when they are hooked…
-
That's not how it works. If Ruin is cleansed then Ruin will transfer to the Undying totem and deactivate Undying. When another Perk's Hex Totem is cleansed, its Hex is transferred to the Hex: Undying Totem, including any accumulated Tokens, disabling Hex: Undying instead. That's from the DBD wiki.
-
I got Élodie! Appraisal was really handy for that ultra rare item challenge. Now I almost have enough to get Twins and finally have every character.
-
You are right about perks overlapping each other, like Deja Vu/Visionary, Poised/Self Preservation and Built to Last/Streetwise. I think it's a nice idea and maybe deserves its own perk in the future. However, I would prefer if Vigil focused on negative status effects, since that has been the perk's identity since it…
-
Since No Mither makes you broken for the entire game, Vigil would affect it the same way as Devour Hope or Rancor. So after the 20 second immunity you would be broken again. You could pull off some interesting plays with it, like maybe using Vigil and a fast healing med kit to take a hit that you couldn't otherwise. It…
-
I don't think our ideas are similar at all. My idea is a counter to negative status effects but doesn't have much impact against hexes, while your idea is a Lucky Break that directly counters hexes. It is a nice idea, but I feel like if you want to counter a hex, you would bring Small Game, Detective's Hunch or…
-
I CAN'T ######### SEE! The maps on Switch are so dark that I can't see where survivors are going. Midwich is so ######### dark that I can barely see where survivors are and they disappear by walking in a dark corridor. And of course the devs are not acknowledging this problem on Switch so it's going to be like this for months…
-
Look, I'm famous! I wish they would acknowledge the darkness issue on Switch. It wasn't like that at launch but for the past few chapters some maps have been unbearably dark. I sent a bug report for it a few patches ago but there has been no fix.
-
Wait I noticed that as well. I was playing against a hag and her terror radius was far away, however she appeared next to me and downed me. I don't know if its a bug that happens every once in a while or if it was just me not paying attention to the terror radius