The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Then nerf Blight and Billy further. Deal?
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Conveniently omitting the fact that a 2v8 lobby requires 6 more surv players than killer ones, I see.
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SM never was fine, stop rewriting history. Her kit is insufferable and uninteresting to go against, in every single of her iteration thus far.
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He really doesn't. His kit forever ensures he will get free hits against most players.
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His basekit is a bigger issue than RP. Still will be after the update, 2 seconds is not enough for how strong and easy-to-use his M2 is.
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There's none, really. Besides praying he somehow misses his lose-lose-situation-creating tail attack. That and stacking 2 turrets together, which takes time and, once again, all while praying that your mates do the same. Xeno is up there among the worst designed killers in the game.
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So Ghostface (one of the weakest killers in the game) basically got no buffs if you already were using those 2 brown addons. Meanwhile, Chucky gets a slap on the wrist and Vecna somehow gets more nerfs than buffs. Yet another classic BHVR moment right here.
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How is losing a stack when spearing a survivor or throwing one single knife not a "real nerf"
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They failed to understand the main issue with his kit which is the absurdly low cooldown between going out of Bat form and being able to M1. Same thing with Chucky and his M2 cooldown immediately recharging after being used.
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Some of the most unique as well. I can easily understand why they want to keep it. Especially on such an iconic and fitting licensed killer.
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He really wasn't and he still isn't. The linger hitbox lasts for way too long and teleports can situationally be very unfair, especially when your teammates don't bother dispelling them (which, in this case, isn't really an Unknown issue, granted).
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You don't know what you're talking about.
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No offense but if you think Slinger is a low tier killer then that's on you and you only.
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You thought wrong. Even on PTB it definitely wasn't widespreadly agreed upon that Bat was the weakest form.
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Chucky objectively needs to be murdered. And there's no way Vec and Wesker are not getting buffs. Quit making up things to get mad about.
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It indeed was a PTB feature that they silently decided to not go forward with, for whatever reason.
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You seriously expect nerfs to Wesker and Lich? I know BHVR doesn't have the best balance team but still.
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Chucky getting his M2 cooldown nuked, finally. Still no Nurse though. Truly the pet character of DBD.
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Hopefully nerfs to all the most braindead killers (Nurse, Chucky, Xeno…). I'm not getting my hopes up though.
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Snares and Dream Pallets both being basekit and switchable on the fly seems to be a given. New fake objects (namely gens) would be cool too. Basically a better trickster killer than the official one.
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Map memorization has never been the main reason why WoO is the most used perk in the game. How do people still not get that in nigh-2025?
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Maybe but there definitely is several more urgent killer kits to look upon first. Going against even competent Dracs can sometimes be fun and interesting. Going against decent Nurses, Chuckies, Xenos etc… never is.
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Sorry but no, Ghostface is indeed weak. Objectively the weakest killer in the game against competent survs along Onryo. His saving grace is indoor maps.
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No. Just use SiS.
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Sure but only if they bring back his M2 cooldown to 18 secs. He already is in the top 5 most poorly designed killers in DBD, he doesn't need any more crutches for free.
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DBD and gaming on PC in general is an advantage. People aren't forced to play DBD on console.
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Knight is fine though? Trickster's rework is actually problematic.
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Twins are strong enough to deal with it. This killer never needed to slug, despite what certain players like to claim. Sending Vic to down a survivor across the entire map has always been a misplay anyway (unless you're proxy camping a hooked survivor).
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Just polish/improve the current one.
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They just need to rework Rat Poison and significantly increase his M2 cooldown.
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This is DBD we're talking about. Bugs lasting months/years before getting fixed is the norm.
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There will always be cheaters in every game, it's inevitable.
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You don't "need" to farm bloodpoints in this game unless you're brand new and impatient.
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Twins never had any "tunnel". This killer has been top tier since release.
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Never seen anybody saying he "sucks".
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Nor do official rates, really. Those stats say more about the playerbase than about the characters themselves.
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He is low A. Always was, really. Unless you were hardcore tunneling with the adequate iri+green addon combo, then he was mid A.
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He isn't the worst killer already. Ghostface is.
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Hopefully never.
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You can’t just play blight for the first time and get a 4k Sorry but yes, you can. I'm pretty sure it took me several matches for me to lose/draw a match as Blight for the first time back then. Pressing right click is not "a lot of mechanical skill".
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Lights Out serves its purpose well. It doesn't nearly have as much replay value as CS but it's fine. I don't think any other modifier they ever are going to add in the future will, honestly.
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Skill issue?
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Literally not a single of the killers named in your post were ever weak. Well, except SM now.
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Who knows. I expect nerfs/sidegrades for Plague along with a custom music (finally). No idea what they are planning for Pinhead, he really isn't a killer in urgent need of changes but I expect mostly buffs.
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It's only here for a week, relax.
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Nurse is BHVR's pet character. Don't count too much on it.
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We always knew it includes survivors offing themselves on hook. It's matches with at least one DC that are not.
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They always were extremely strong. Those mild nerfs are not going to change anything in 99% of Twins matches.
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Not really? Unless you're this scared of 4%.
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since I've started to play DbD the release week of a new killer makes more than 90% of the matches be with that killer The last time this statement has been factual was Wesker, 2 years ago.