Chuckyyo

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Chuckyyo
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  • If they change the flick so that it requires a lot more accuracy, it will be a nightmare to land on console. I hope there are better ways to tone him down, if at all necessary.
  • This game needs a vampire at some point. A werewolf or a mummy would also be neat.
  • I kinda feel like this game needs a Wererwolf and/or a Vampire as original killers. But I also wouldn't complain about a dope license. There's still Jason, Pyramid Head, Pinhead, It, Alien... If we get any of these, I wont be mad that there is no original killer :D
  • Very interesting idea. Surprise! would be an interesting perk for stealth killers as well. What happens after the 90 seconds for the Machete pass? Do you get it again if survivors pass another 13 rings? Also, for the Machete, I think you mean DEcrease for vaulting, pallett breaking and pick up speed, right?
  • Cote's comments in the behind the scenes made me think that they have something big in the bag for one of the next chapters... But the legal stuff seems bad. I'd love it, but I'd also love to see Pinhead or sth like that.
  • Game isn't going too well against a strong Billy. One is dead, Billy has slugged a Meg and is chasing an injuried Claudie. I'm on may way to Meg, still a little away. I reach her just as the Killer downs Claudie and hooks her not far away. Meg is lying right next to a pallett, maybe she had hoped for a safe. I get to her,…
  • I also think that this chapter was the best yet. Not only because Spirit is a great killer, but also because of her perks. Spirit Fury is probably the greatest killer addition in recent history, absolute meta worthy, yet not unfair. Haunted Grounds a viable alternative that's also great for pure hex builds. Rancor is…
  • I should start saying that my most wanted used to be Ghostface, and I'm really happy that we finally got him :) :D The next wishes would be: Original Vampire Killer Original Werewolv Killer Pinhead
  • Other than recalling the old borrowed time, I'm not only talking about the perk. I'm talking about the situation as a whole, and I find it fair. I think you had a chance to get away, didn't manage to and got caught. I wouldn't judge it as a bug, to me that's just smart use of his power. We can agree to disagree, but that's…
  • I don't really see a problem here. I mean, the old Borrowed Time used to tick down even while you were in a chase, it only started not doing that recently once it was changed to Deep Wound. In this situation, the Perk still absorbed a hit for you and gave you a second chance to escape the killer. That's pretty good. If you…
  • Playing both sides, I find the new Freddy fair and fun on both ends. There's nothing OP about him imo. The teleport is useful for map pressure and great to quickly start a new chase after hooking someone, but it gives survivors enough time to react and run away. Neither Snares nor Pallets are that powerful, and both can be…
  • To me it's overcoming a group vurvivors who play well, but who also think they are very smart and try to bully and be toxic at every occasion. The kind of SWF where you start a chase and immediately have someone else clicking a flashlight at you, t-bagging at every occasion, 3 people coming to bodyblock on first hook etc.…
  • Seeing that many people run Brutal Strength, is the time save better than with Enduring? I tend to go for Enduring on most killers because I find the reduced stun time more useful in chases. Is Brutal better on Freddy? My current is PGTW, BBQ, Discordance and Enduring. Discordance is amazing combined with the Teleport. I…
  • Issue: Lower floor way too dark Platform: PS4 Map played: Gideon Meat Plant Additional Details: Same as in the post above. Following people in the lower floor is frustrating to no end because you can't see anything to save your life.
  • Issue: Too dark in dark areas Platform: PS4 Map played: Groaning Storehouses, Ironworks of Misery, Lery's Memorial Additional Details: Pretty much on all maps, you barely can see in dark corners sometimes. For Lery's, that's some of the rooms. Claudettes are basically invisible in the dark. (I played with the same settings…
  • I mainly play killer, but I understand that it can be unfun to go down super fast against the Frank's Mixtape. As a killer, I don't like that I depend so much on a violet add on to actually do something. If the mixtape isn't involved, I kinda disagree with the no counterplay argument that's brought up frequently, not only…
  • Exploit or not, it's currently the best and easiest way for them to get a kill if you don't play violet add-ons. This strategy is used by a lot of players who do well with them. I understand that it can be very annoying to play against. But if it was removed, it would require several buffs to balance out that loss.
  • Since many survivors already feel annoyed by not having enough counterplay against Legion, it's probably best to leave that in. As a killer main, I don't find it super unfair. Often, you see what the survivor is trying to do and can still get a hit while they vault. It adds some mindgame potential for both sides. There are…
  • Without liscenced killers, there's soo many horror tropes that are still "missing". A (undead) pirate sounds super awesome, so does a Mummy. And honestly, I think we need a Vampire or Werewolf at some point. Vampire is probably easier to do visually.
  • Most of my favorites won't make it, I think :( Ghostface has always been my biggest wish, bit Legion is pretty similar to that idea, so I don't think we'll get him. Jason would be super awesome, but I doubt it because of the Friday game. I also love the idea of Pyramid Head, but no idea how realistic that is...
  • When I first had that, I was also confused because I automatically assumed the survivor was at the nearest box. Idk how well you can estimate which box it is once you adjust to the change.
  • So the game should put the side who fights 1 against 4 at a further disadvantage... yeah, that makes sense :D
  • This is honestly so annoying. And then there's also those who jump back and forth over pallets just so that you come see them t-bag and leave. I mean, I get waiting for your teammates, I get doing totems or healing for extra bp, I even get a little trolling. But please don't waste the killer's time like that, once you're…
  • That's really good to hear. When it works, the map is great, but 9/10 of my matches ended with either a total game crash or at least one dc. Thanks!
  • I'm in the middle about Legion. I don't hate them, I don't love them. They're fun with some problems. But my experience on this aspect differs from yours. Mending doesn't take a lot of time. And in order to spread Deep Wound to more than 2 people, you also spend a bit of time. My experience is that, when you got 3-4 people…
  • It seems like there are a lot of misunderstandings between devs and community. The devs don't get what the community wants at times, yeah. On the other hand, some feedback is formulated in a way that makes me understand why there's a disconnection. Regarding this specific issue, I think most people aren't asking for…
  • Thanks for these explanations! One of my problems with the Legion is that it's very hard to use the power for the second hit. The cooldown is only one of several aspects there. Another one is that it makes no difference if I hit an injuried or a healthy survivor with the power. After a frenzy hit, both are in the exact…
  • Issue: FPS loss Platform: PS4 Map played: All so far Additional details: Turning feels laggy, like the movement is lagging some parts of a second behind the input Issue: Game Crash/Blue Screen Platform: PS4 Map played: Mount Ormont Additional details: Happened two times so far. Also, there were several survivor dcs when…
  • My number one wish would be the option to not buy some teachable perks/being able to block some in other killers bloodwebs. If you want to level up a killer and unlock more perks after level 40, you have to buy two out of their three teachable perks. Okay with some killers, but some have perks you really don't want. And…
  • Tydytyme made a good point that 115% would make him less unique. With that, he would use his power to get the first hit, and then continue chasing like any standard killer. That would make him stronger, but not necessarily more fun. Theoretically, the killer would be more fun and unique if the power was his main tool to…
  • Ah okay. Thanks!
  • Thanks! Which timezone would that be? Ontario/GMT-5?
  • If the date is true, any idea at which time of the day? When do these usually drop?
  • I like the idea for DS a lot. Giving it a condition to be fulfilled beforehand would make the escape feel more earned. Some survivors also complain that it's unfun to miss the skillcheck when it happens, so having a goal to work towards could more fun for both sides. And the perk feel more like it rewards playing well…
  • To me (as a killer main), the biggest frustration is the hatch standoff. I'm generally in favour of a hatch mechanic. It makes the game interesting until the end. If it wasn't there, a game where one survivor and three gens are left would be pointless and boring. If that survivor performed well but was let down by the…
  • Thanks for this explanation. Even though I'm upset about the change it brings to the Doctor, it's good to know the reasoning behind it. I'm excited to see if killers like the Doctor or Freddy get adjustments to their base power in one of the next patches.
  • I'll still buy Legion. I'm upset about the lack of buffs, but I'm hopeful that we'll get more down the line. It eventually worked out with Spirit. Also, I don't want to spend the next weeks complaining about something I haven't even tried myself. So I'll buy it, see how fun it is, and then hope for further changes.
  • It's more about the message this change sends. I also don't use Nurses on either Doc or Freddy, but there are some people that do. And it wasn't on anyones mind as a huge imbalance in that combination. People complained that Deep Wound isn't considered a healing action in that sense, and brought up Snap Out of It as an…
  • Don't forget that there's a new counter perk to BBQ and Nurses, two important meta perks that were strong but not overpowered. I'm still hopeful that Legion will become better with the next patch or so, but this update is really one sided.
  • I'd personally place Myers in A-Tier as well. The positition is debatable, but I feel like he should be in that category. His Evil Within 3, the terror radios and some of the best add ons in the game make him more comparable to the killers in that tier than to Pig and Doctor imo.
  • To start with the (few) positives: * I think removing the double stun is better than it's given credit here, it'll save a bit time and make catching up to survivors easier. * Keeping 110% movement speed is the right call imo. With 115% and no buff for the ability, it would simply be your standard killer with another tweak.…
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