Comments
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agree. not sure about mechanics tho..
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For those of you saying the game isn't ready for this kind of game-mode: With the current state of the game; I agree. However, when cross-play releases comboed with player hit detection and chainsaw killer changes?; I disagree. Cross-play; PC avgs 48.1k-53.3k players including windows store. With console, this would easily…
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I would love to kill survivors with my gf. She mains Spirit and I know how to use Oni so the combo would be fantastic!
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A lot of things would have to be re-arranged to fit the game-mode, not just the maps. I believe it would be 100% worth it because it would increase player count. Just think of how many people would talk about this game-mode? A lot. If done well, everyone would have a blast. They can start with only new 2 maps or extend…
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Which explains one of the reasons there isn't a in-game voicechat. However, I think the main reason there isn't a in-game voicechat is the toxicity of players. Imagine how annoying it would be to get screamed at by a random survivor for not doing something they wanted you to do? The current state of things are fine.
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God I didn't think as far as end game. Yeah...3-4 exit gates would be fair. LOL (leave it to BHVR to figure out. lol.) @Peanits
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Yes. 3 Exit Gates and perhaps, 2 hatches?
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Being a survivor main, I honestly think killer is more fun with the right killers. Oni is fun to me, Ghostface is amazing, and Nurse is my main. I do hope someday this would happen. We have the player count for it! Cross-play would fill the game-mode up!
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Daddy and Daughter bonding: Oni and Spirit :O
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I agree but I figured the most stable game would be the numbers I put. It use to be 7 gens but I decided to make it 6 gens just cause of the insanely difficult combos. For example, Ghost face and Micheal Myers or perhaps The pig and plague. Not saying this would come out this year or anything but I 100% agree that it…
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2 killers is strong but so is 6 Survivors and 6 gens. If you think about it, killers can only really target 1 survivor at a time NOT including slugging. With 2 killers, that leaves 4 survivors on the loose. Though I agree that it wouldn't be easy for survivors to escape. It's definitely doable, specially with SWF. Not to…
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SWF has been out for almost as long as the game has existed. If the game hasn't died since that point, it seems to me that killers aren't going anywhere if a majority of them don't mind it.
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90% of you killer mains on this forum are so basis. 😴 Volume is up. Lol. Makes no sense. Fair point but shouldn't be a requirement. Too situational and what? True until you are taken to the mental state where you can't interact with pallets at all or even unhook. Calm spirit is good for only those things. I shouldn't have…
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I've been saying this for the longest. With cross-play nearly around the corner, the best thing they can do is introduce at least 1 new game mode. Game-mode: Nightmare | 2 v 6 2 Killers. 6 Survivors. 6 Generators. Pre-Survivor disconnect handicap = -1.5 generators to complete. Meaning 1 less gen and 1 gen half progressed.…
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Thing is, you don't know which killer to go against. Calm spirit is the ONLY counter and not a reliable perk. Too situational.
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I know exactly how he works. Also, his slowed movement speed isn't an excuse because he can cancel his shock spam so that's out the equation.
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These are fine words to go by and I agree but to blantly say there shouldn't be a counter is just outright outragous. The great thing about DBD is you don't know who you're up against and I love it but because I can't prep beforehand and have no clue I can't just run perks like Calm spirit and things to counter Doc. The…
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I've played doctor to the extent to prove a point. 4ks are easy. I main Ghostface and Nurse and I find myself siding with both survivor and killer. I moved over to survivor before the map layout reworks because infinite angered me as playing killer. I'm not against either side, I'm against the ignorance of people who find…
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Updated main post to clear everything up and get to the specifics.
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That's something a entitled killer would say. This makes no sense. If survivors don't have some sort of counter to a killer/new killer, that killer is broken and deemed META and people like you aren't helping the community grow, you're killing it. If you truly think that survivors shouldn't have some sort of counter to a…
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Either way, VPN isn't required to play the game and it's a luxury to have. Doesn't matter what the ping is, if they're using a VPN in anyway possible they should be unable to connect to any match until VPN is disabled or closed. In contrast, players that don't use VPN and just have poor connectivity, the game should notify…
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Maybe make wiggle progression automatic and add skill checks to hit?
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I second this idea but might be a little strange since you're spamming A & D while trying to hit skill checks. XD
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I don't care much either way I'm really suggesting this idea mainly for new players. Moris discourage new players because they don't yet comprehend it. Also that brings me to another point, if you're gonna Mori survivors, at least get more hooks in to begin with, otherwise there's not really much of reward but toxicity…
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Though that does sound nice, isnt that technically cheating? You could just set the wiggle progression faster than humanly possible but the press of a button.
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https://www.twitch.tv/phantomzxzx/clip/PeacefulWittyLeopardOpieOP?filter=clips&range=24hr&sort=time
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Not everything needs a incentive. I don't understand the dbd community. Everyone expects something in return to make up for lack of etc etc. Survivor mains expect killers to get some sort of a nerf when their toolboxes are reworked and same goes for killers. Change isn't bad. If the game doesn't eventually get new tweaks…
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The reason I made this post is because I feel like it's missing. Hitboxes should be dynamic for both survivor and killers. Not just a single standard for all types. For a asymmetrical game, it's too repetitive. When I do play survivor I underestimate some killers reaches ALOT. Like Legion and Ghostface because they carry…
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Lol. I'm just talking about hitboxes. Not the world everyone lives in on Dead by daylight. If you want to make the game realistic goto another thread.
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I don't know if they'd need to change the animations persay...shortening/lengthing the hitbox should be enough. Though it may be something to get use, it shouldn't really effect you much unless you were to main a long reached killer as it's only slightly.
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Add a VPN blocker to Anti-Cheat or something
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There's nothing wrong with adding another layer of balancing to the game. It wouldn't be hard to add 2 new hit boxes for the killers. I don't see a problem with it. I think it's hard to accept that some killers shouldn't have the same reach as others.
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Eh I disagree. It's just a way to balance all the killers to make up for the lack of literal sense for the killers. It doesn't make sense that a freddy has the same reach as someone with a katana. It just doesn't make sense. Movement speed isn't the same. Also this topic is on length not lunge.
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That'd be neat if it was the Ring girl. Totally different movie and girl.
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I agree to a degree but I couldn't think of anything better. XD
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Lol. I just take reference from the Grudge films. If you know anything about the grudge, she does all of these things. She crawls on all fours.
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B.
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I say just extend the timer it takes to get into sleep state by 15 more seconds. That's all Freddy needs.
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Updated.
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The Torch is limited to her flame rounds so she'll have to use them wisely. Fire barrels will eventually run out rounds for her rendering her with only her physically attack left. Each game * without *add-ons will provide her 6 rounds to use the whole game. Her charge up for a fire round takes a while to charge so using on…
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bump
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bump
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Yes.
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I said that it takes 8 seconds to finish this new feature I suggested. Sorry for confusion.
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Only makes my post more relevant.
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300+ hours is enough to understand everything. It doesn't take a MLG player to understand the mechanics of the game and what's wrong with them. Your reply really is just you ranting at how easy apparently, my situation is because of my ranks and flaunting your experience against me rather than making any valid points.…
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Though that is true, this would only have survivors take about 8 seconds to do alone and would be faster if there was more than one survivor or if they had a toolbox. Adds a nice dynamic to the playing field in my opinion
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I'd love if there were a delay to her roar. Though, you can hear when she's coming for you because of her blade click. The stealth ambush trick works for the most part around a dodgy pallet but it could be slightly better if there was a one secondish delay to her roar.
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You think that's fun? If you think it's fun for a survivor to bend over for the killer because the killer doesn't choose to defend gens but instead the survivor's hook then that right there shows how bad hook camping really is. That's like if survivors were to body block a hook EVERY time you try to hook a survivor. That's…