CodeDB

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CodeDB
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  • I don't think starting another discussion is going to get you a different answer. This one makes even less sense though. What is the benefit of disconnecting in your scenario? You're on death hook, about to be downed by the killer, so whether you disconnect or get downed and hooked, you're out of the game. What difference…
  • It’s weird that you literally type “you are saying” and then be the one to accuse me of straw-manning. To set the record straight, I’m not saying that. I’ve said nothing, and continue to say nothing, on the balance of Dead by Daylight because, as I previously said, it’s a nuanced topic. And honestly, when it comes up, I…
  • My interest is in win streaks and the general game, not explicitly balance because I think its a very nuanced topic. I wouldn't have even commented on this thread if you didn't bring up win streaks but when you did, I was intrigued. So, I brought up the recent ones I've been seeing to relate and provide what I'm seeing to…
  • Cool stuff. Weird comment to give to me though, as I never once mentioned balance. I was talking about the win streaks you referenced which now sound like they…don't exist?
  • These 4 streamers, all with 10,000 hours in the game and some with comp experience even, are the average survivor players but also one of them happens to be the best killer players? Can you elaborate on that? Possibly also include some more specifics on the Otz/other survivor win streaks you were referencing?
  • I would love to see some of these streaks. Only one I've seen recently has been OhTofu (playing with Xeno, Zubat, and Alby, all players with I0,000 hours each I believe though I can't say I'm familiar with all of them) and the most they got was 20. They did do it twice though, losing to a Blight and a Dredge, and all…
  • That's interesting you are claiming to have a solo queue win rate in the high 70% range. I wanted to see the gameplay so I checked out your last two weeks of Twitch VODs and found you only played 7 games of survivor on stream and your win rate was actually 29% and that included a game where a killer DCed with 4 gens left…
  • I think you are missing something here. You can shoot the camera's directly, which removes them and allows you to quickly reset them. Otzdarva does something similar in this match, around the 4:09:30 mark.
  • This may be one of the worst comparisons with actual votes I've seen in this forum. Since when are downs the "main objective" of killers? A flashlight save doesn't retroactively remove a hook state, it stops/delays the hook state from happening. Which sounds much closer to gen regression, which is a thing already in the…
  • You don't have to, I was just seeing if you had actual data because I find those breakdowns interesting. You're perfectly fine to rely on your anecdotal experience, I was just under the impression it was actual data by how you presented it. My bad!
  • No, your data. I assume they're referencing the kill statistics recently released which we know is contentious at best. Do you have data to back up your breakdown though?
  • That's an interesting question. I thought it was well established that killers are meant to get stronger as the game goes on so that is their comeback options? Like, here are all the things I can think of off the top of my head. As gens get completed, the map automatically becomes easier to patrol. There are less areas you…
  • First of all, I really appreciate the actual recorded gameplay. It makes it a lot easier to see others perspectives and I know the headaches and effort it takes to do so. But watching your 12 hour VOD from the other day kind of shows where I think the disagreement can stem from. On the left hand side are the killer games…
  • I'm no expert in the comp scene but I do luckily have some internet searching capabilities! Here you go bud! Should be timestamped but the games start around 2:32:00. Seems the Huntress (at least in the first match) did just fine!
  • One of these matches is quite literally a comp matchup from a tournament. To blame it on "skill disparity", "a mistake", or "luck" instead of actually acknowledging the skill on the killer's part (or even the survivors) is so dismissive, I find it downright insulting. In the future, if you want people to have actual…
  • Citation needed? https://www.youtube.com/watch?v=Lcv_kApsE0A https://www.youtube.com/watch?v=Lx-0f_ymFuU&t=357s https://www.youtube.com/watch?v=kGpKN0KeZt8 These are just some of the few recentish examples I could find. Like, it's not easy obviously but a good player can absolutely snowball as killer and comeback from…
  • I don't even necessarily disagree with your sentiment but claiming Boon: Illumination is "reasonably useful" really undercuts your message. That being said, I do think these survivor doomposts are a tad bit early as there should be a survivor in the PTB tomorrow that could have a perk that actually sees actual use and not…
  • Oh, is that all the Trapper has to do? Just kill 2 survivors, find and slug a 3rd (or kill 3 and find hatch I guess), trap both exit gates and all of this before the last gen is done? I just think we have different definitions of "free kills" if that's the case.
  • First of all, thank you! Surge/Jolt was exactly what I wanted to see in use and I agree the game was unusual. That center gen must have been up to over 90% with how much the survivors were trying to push it and just couldn't commit. That being said, I counted 6 gen kicks and 4 Surge/Jolt procs which were mostly split…
  • My sample games were simply what I could provide and aren't meant to be definitive proof for balancing. I, like you, had a sense of what my personal games have gone like but I have found that simply stating what I, the average or more likely below average player, experiences isn't really notable for this forum. Anyone can…
  • That killer has 3 people slugged at 5 gens...I don't think they need to worry too much about "only" getting 5 more Jolt prokes in my opinion.
  • You know what, I get where you are coming from when you explain it like that and I respect it. I hope this was clear that I meant no ill will with my confusion by the way; I've just never seen anyone say anything really positive about the remake let alone prefer it over the original.
  • I have seen and heard the wildest opinions on this forum. From the most confusing misunderstandings of basic game mechanics, troll bait designed specifically to start Us vs Them flame wars, and even plain contrarianism just to never have to admit they may be wrong. And yet I have never been as taken aback as by seeing…
  • Beginner players are learning the maps? Like, if they knew the maps perfectly, would they still be considered beginners??
  • I mean, I once saw a Blight running Gearhead/Brutal Strength and nothing above a green add-on get a 4k against a comp level survivor team so I don't know how true it is that you have to run the strongest addons or perks. I don't have the video on hand but I'll see if I can find it somewhere. But can you at least…
  • What if the Blight wasn't perk or add on limited as well? What if a Blight could go on a 1,000+ public game 3/4k streak? Wild hypotheticals we can throw around. I guess we'll just never know. What I do know though is that arguing for balance changes because something ALMOST happened sounds ludicrous.
  • Wow, they ALMOST got 3 out? Thats like, super crazy. Really unfair. What was the actual end result of this comp matchup?
  • Is it the Pain Resonance or the "bad teammates"? Would, or even should, you win with bad teammates regardless of the perks being run by the killer?
  • So, to get a 3% speed boost, something that was previously given just for being injured, you now need to have a killer either a.) tunnel you off hook, b.) swing in to your Dead Hard (which you also had to bring and had to be previously hooked), c.) happen to guess you're going against Legion/Deathslinger, or d.) use some…
  • I don't think it's that strange. First off, there is no hivemind (I assume) so while certain opinions may be shared, there can be differences when specifics come up. While two people may both complain about an overabundance of Weskers, one of them could hate camping and therefore complain about Trickster or Cannibal while…
  • I mean, that IS the joke. I also just find it funny you come in this thread, that has been peaceful and pretty tongue in cheek from the beginning, and start posting how "divisive" and "inflammatory" it is when I haven't seen you comment similar things on the threads like "Killer Mains, Are We Having Fun Yet???". Especially…
  • Makes sense. Looking back and re-watching, I can see Otz focused more on the punishment of cleansing totems aspect instead of what "healthy" changes should be encouraged to move away from something like Pentimento. I didn't interpret his video as meaning anything about how these perks are used currently in real world…
  • And thats good! I see your perspective and understand. Totems, especially once at a high level of play, really are inconsequential and I 100% agree. But that's why I think they should do more with totems to make survivors want to actively cleanse them. Make totems have a generic slowdown effect in a radius around them,…
  • I feel like nearly everyone here is missing the forest for the trees. Otz isn't saying this is a list of perks that are poorly balanced or ruining the metagame, he is saying that, in his opinion, their core function/ability leads to less fun games. Take his top choice, Hex: Pentimento, for example. Under his (and my)…
  • Can you quantify what you mean by "strength" then? Do you have stats or any data to demonstrate what perks you think are best? Obviously, usage rates don't directly correlate to what helps people win the most but since we don't have access to those kind of stats (or at least, I don't), we need something tangible to discuss…
  • The person I was replying to was saying that survivors got 2-3 meta perks in the past year while killers only got 1 seemingly based on their personal feelings on the perks. I was pointing out the actual usage rates that seem to contradict the narrative. I made no statements on strength other than what is implied based on…
  • Nowhere to Hide currently has a higher usage rate (10.24%) than any of the survivor perks mentioned combined. Made for This - 2.17% Reassurance - 3.35% Hyperfocus - 1.51%
  • Survivor perks you mentioned usage rates: Overzealous - 1.04% Reactive Healing - .35% (lol at this one even being mentioned) Reassurance - 3.35% Hyperfocus - 1.51% Potential Energy - .74% Fogwise - 1.12% Teamwork: Power of Two - .32% Blood Rush - .54% Killer perks since that time that all have higher usages rates: Deadlock…
  • I think they were nerfed because they were a "monster at high MMR", not because any 1 particular video/streamer. That being said, I'm pretty sure 1 person averaging a 3k may be enough to skew the stats for all 6 Twins players out there...
  • Are you arguing we should balance around outlier content creators?
  • You honestly think protecting a gen from basic kicks and base regression for 40s would be worth running, let alone as an iridescent add on? An add on that has to be timed, rely on the opponent to actually kick the gen after its been used, doesn't protect against the most common forms of regressions (perks) and saves AT…
  • Oh man, I get what you're saying. A killer, playing against the BEST players (top MMR) can eat multiple Dead Hards in a game and still get a 4k, even with multiple gens left sometimes. Huh, when you put it like that, I guess Dead Hard isn't too big of an issue. Thanks for letting us know!
  • I'm sorry, what about this screenshot is supposed to be the issue? Which one of these builds is "broken"? Is it all the Borrowed Time? Lithe? Distortion? Also, out of curiosity, what do you think your MMR is at?
  • Windows of Opportunity wasn't touched in 6.1, it was last changed in 5.3. Unless you have specific stats from pre-5.3, 5.3 to 6.1, and post that, I don't think we can make a direct comparison. That being said, I also have no specific stats on soloQs, newbs, and console players before 6.1 but survivors in general have seen…
  • It would hurt solo queue more than SWF (who already have a tougher time) It would hurt newer players more than experienced (who already have a tougher time) It would hurt console players more than PC players due to the lack of options for brightness enhancing (who already have a tougher time) Nerfing Windows of Opportunity…
  • Saying killer perks get gutted while survivor perks are left viable with Dead Hard/Thana as your example is such a misleading thing to do. Why not compare Pain Resonance and Iron Will? Or Awakened Awareness and Boil Over? Or Corrupt Intervention and Calm Spirit? Yes, perks were changed. Some were received better than…
  • First off, just a rant, but dear lord Boil Over is one of my least favorite perks. It really just encourages players to play in the scummiest way possible (like in your VOD). The fact that it makes map/hook offerings more consequential and can even effect controller players more is so lame. It's a huge pet peeve of mine…
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