Comments
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That’s disingenuous and ignores the majority of hook suicides are early game and for completely stupid reasons. "I don’t like the map/offerings/killer/items/perks/add-ons/being found and downed first/etc.“ If someone only wants to play when everything goes their way, they are the problem. Tunneling, camping, and slugging…
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If they’re not facecamping, it’s not a problem.
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Another thread reminded me of a point I completely forgot, but another issue is if every single living survivor is hooked, the anti-facecamp system needs to deactivate. There is nothing else the killer needs to do. There is no point kicking gens or pallets. The only thing left to do is check if anyone on first hook…
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Something being unfun for you doesn’t automatically make it problematic.
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Not speaking on anything else about Nurse, but something people seem to forget is charging up and then blinking all the way to the destination in one go, while it can take you through basically all obstacles (assuming you have the blink distance to make it past its blink hitbox), it’s not actually always ideal to do so.…
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lmao, good joke
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Knowing how to mindgame
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The number of hooks is fine. Some maps need more. None need less. You are not meant to ever wiggle out on your own unless the killer decides to take you somewhere super far. The primary reason wiggle exists is so a killer can’t always take every single survivor to the basement from anywhere on the map. One single hook…
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Some people really need to be babied, huh. If one side snowballs, they played better. Skill issue, git gud.
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skill issue, git gud
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skill issue, git gud