The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Yeah so we want both fixed. Iri head is mostly taken with intry belt (sorry is i types it wrong). You can then have 3 insta down hatchets that saves the killer a complete health state and the survivor a speed boost. And very unfun for survivors.
-
Nurse, Spirit, Freddy, Bubba, doctor, slinger and clown for some reason.
-
These are the killers that i hate the most please understand that we play games to have Fun and holding M1 for a whole match in not the most amazing gameplay. Edit: this is the ~ These are the
-
Yes i agree general good information and not wasting time is the best way to be effecient as a survivor. Most SWF just see the general abbuse of most mechanics.
-
yeah because tournaments are real in this game. What i mean by this is that the pallet spawns and structers are randomly generated. Dead dawg saloon is mostly killer sided but that is for debate.
-
i disagree, making it pernametn is broken and still does not do anything if there a no windows in the area
-
i'm happy whe are getting mmr i'm i right :)
-
Yes but i think a complete rework is beter like making it so that your team always sees your aura but every time a gen Gers completed your aura is revealed to the killer.
-
Even if this was changed nobody will run it because it's a only helpful in this situation type perk.
-
I think most survivors just already give up or play bad when it's a indoor map there not that bad (exept hawkings)
-
This game is full of toxic survivors so don't feel bad when letting your down but you should try to be helpful to your team.
-
A mode like this would make the game more scary. Because stealth killers will not be screwed by spine chill or any other of those perks.
-
I agree this game needs more gore and feel like a game of suffering.