The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
Anyone remember Virus mode in Timesplitter series? Something like that would be fun if they gave survivor's a way to defend themselves reliably.
-
I think he's getting one soon, yet to be determined if its any good though.
-
No not really, Seems her power is mainly just Dracula Wolf pounce with the dog, not that interesting tbh. Also seems very unfriendly to controller user's yet again.
-
In the matches i've been in, we've lost more due to 3-4 people all running to unhook just 1 person at the same time instead of sticking to a gen.
-
Depends on the killer duo i guess. If you got a Blight or a Billy you might as well finish it before people start droppping like flies.
-
For Artist i'd like some form of change to locker's instantly clearing swarm, like some sort of trade off in return. Maybe clear the swarm but renders the locker unusable for the rest of the match, while also leaving you blinded for 60 seconds.
-
Ideally i hope Gabriel get's a winning design that's not freaking space themed.
-
She's my main as a level 70 Artist, I think once people can consistently hit crows on a regular basis at distance that opens up her door to fun potential, though most people who refuse to put hours into her won't play her like that, but instead go the zoning route, nothing wrong with that but you're only getting half the…
-
Yeah i've done several old challenges with Glyphs, (Green, pink and red) Hide in killer TR / Chase time, chests, totems, unhooks, all very easy to do in 2v8 with how chaotic it can be, tbh most people just go for gens or heals, with the ococcasional 2-3 people in cowering in corners once they hit 2 hook states. Only one's…
-
Also weird that you still can get emblems count towards tome challenges from the mode, but no pip ups.
-
I wouldn't worry about stealth with it, you'll more than likely cause the killer fps drops chasing you, especially M1 killer's, carrying a Yui with that skin was the bane of my existence haha.
-
Interesting, how would that function on cleansed totems or your own hex totems? Yeah these sound like some good qol options for him. They could probably keep the lock mechanic, but stop it forcing you into the locked locker while attempting to teleport to an unlocked locker next to it, just unnecessary how it works like…
-
I think either way it would have to be approached cautiously if they don't want to have Dredge specific map coding regarding lockers, but yeah better locker placements would help tremendously. It's a part of his counterplay in BHVR's eyes, though somewhat heavily hurts him when he's forced into the locked locker while…
-
A Mortal Kombat collaboration via inspired skins, charms and unique mori's.
-
Like 500 on my Main Killer, who also has around 200ish of year 6 and 7 still to use up. Though granted i only played the event for a few day's before Elden Ring dlc came out, so they took up most of my free time.
-
Friend's till the end also pairs nicely with dms fyi.
-
Imagine an Artist and Huntress combo. Cross map snipes galore.
-
I would say PR, Surge, DMS, Grim Embrace are viable candidates right now, perhaps a return of ultimate weapon simply for the gen block synergy every 60 seconds.
-
Myself i feel you get more value out of blocking gens than regression now, PR would be the only viable regression for me that you can use when needed. Otherwise Deadman's switch with Grim embrace or Ultimate weapon. Probably ultimate weapon would be better for demo, port to middle of map and open locker.
-
My only guess is that Nic cage's Dramaturgy perk was in play and they randomly got a key addon that interacts with the obsession mechanic forcing a switch if they were the only one left.
-
It's also dependent on what killer you're playing on this map, as Twins and Knight you're powerless in the dungeon area from the portals Also as Artist i've had swarmed survivors not get dire crowed when i fire as they interact with the portal.
-
Does not need a reduction on spell cooldowns, already has 2 addons for that. I believe mimics do injure if you fail the skill checks Regarding flight, could be longer i guess but would rather have him not get stuck on low debris during it, some of the lower walls and pieces of crap scattered around the map. Mage hand is…
-
Could you also not just fly over the pallet literally after the drop animation and bodyblock it from being vaulted in that time?
-
Would be feasible if there was more than 2-3 hooks downstairs.
-
You can still dodge them with the gaps in between. I prefer Mage hand haste addon and his Aura reveal from survivor proximity to chests when casting spells, which is pretty constant. Though Flight blocking a vault with that Iridescent is also neat.
-
I doubt it'll be much of a problem with his long cooldown's on spells. You can crouch to avoid the skulls, the hand lasts for only a second or two, so i would just keep running the loop if the pallet hasn't dropped yet because picking up the dropped pallet with the hand blocks your vault so probably the stronger side of…
-
Any news on this?
-
I suppose they want power's that last a while to have some sort of counter, it's the same for Legion i believe who can be stunned out of his power outside of pallets from Head on?
-
To be honest you don't really need chase perks on Artist. She likes Aura reveals and Gen synergy perks. For instance on my Artist i Use Dead man's Switch ( The best user of this perk) Pain Res (Synergy with DMS and good regression when needed) Lethal Pursuer ( Enables a potential good start and extends aura's by 2 seconds)…
-
It's usually around 16:00pm UK time, so like 2 hours from now. Whatever that is in your time zone.
-
That's great news, many thanks for informing that detail.
-
I mean Elden Ring is an open world massive game with 200 or so boss encounters, massive amount of armour and weapon selections, ashes of war skills, spells and incantations, multiplayer options, and so on. That's just slightly over 51 GB. Maybe an option can be included to just show a selected survivor's base skin model…
-
While that's good to hear, i still think the initial GB size of DBD is an issue.
-
I'd rather they give back the ability to flashlight her crows but take away locker's removing swarm. Disagree with no skill though, sure she can anti-loop, it's not always a guaranteed direct hit though, you can bait the crow or swarm yourself before she can fire the dire crow as there's some delay after a summon. The…
-
If they limited perk selection to one of each category, so you can't stack multiple gen regression for example, then they should absolutely do another shake up and buff perks without taking anything away from the already stronger one's. Regression / Aura / Utility /Chase etc, Vice versa for Survivor whatever the equivalent…
-
Most people have an issue with her audio sounds while playing her but it's that uniqueness that draws me to her, well that and her crow theme. A console friendly ranged killer too, so that's a plus. For myself though, i grew tired of playing killer's like Clown and Sadako and be in a constant scenario where survivor's loop…
-
I don't think there's any design problem regarding BGP in what it does, just the haste effect duration is probably too long of an effect and could be reduced to 2 seconds from 5 seconds. Sort of on par with how overcome adds 2 seconds extra sprint time while put into an injured state, which is more than enough of a…
-
Or just make Victor kickable within a 3 second window after a successful pounce by other surivors and not the survivor that was just hit and keep the other changes, Charlotte getting Haste and Victor Pinning down a survivor on a knockdown.
-
Face the darkness, i feel it could use another effect or something or at least an increased aura duration. Machine Learning, i know it got buffed before but i still can hardly get the perk to work in most matches that i've used it. Gearhead, I think it's fine but the perk could use a noise notification when an aura is…
-
I really think Artist has some good cosmetics to mix and match with, this is one of my favourite mix and match outfit. Her new cosmetic set is pretty cool too, minus the weapon.
-
I'd quite like Jeeper's Creeper's, though i doubt it's popular enough for an annanniversary, any other chapter sure. Might possibly be Evil Within related i would think.
-
Reading the changes, i'm a bit miffed as to why this Twins rework took so long to come together (Years), it's pretty much the same, just switched the Victor latch on mechanic on a down instead and some Victor pounce changes on a successful one. I for one was hoping for Charlotte to have more involvement power wise to be a…
-
Jonah's one is much better than his last tech outfit, just not a fan of the head piece, his other head pieces can fit nicely though. Solid outfit for him.
-
Survivor Invocation: Blessed fortune - Blesses all remaining totems with all current boon effects after completing a channel in the basement, become 5% hindered for the rest of the game. Killer Invocation: Deal with the Devil - Hooking a survivor in the basement activates this perk, Hides your red stain and removes your…
-
Challenges also don't help with this, challenges like certain glyphs, memory shards etc. I have had a few matches where people literally threw the game because of them.
-
Well i'll definitely play him, as an avid user of Dredge and Artist, this killer is right up my alley. I'd place him low A / high B, basekit is good and teleport is instant, potential to shoot projectile through holes and gaps and hit people through walls. Addons let him down, but aura and exposed perks elevate his kit.
-
Exit gates are miles apart so that's a free escape on a killer that's not billy. Pallets are unsafe, the double pallet is not much of an issue if you break one, gen layout is ok.
-
By the looks of it, his projectile aiming looks a lot like clown's bottle's arc, so he should definitely be playable, as for the bounces and ricochet's probably more to do with what it actually collides with, i've seen some video's where the projectile just explodes on contact with certain tree's/objects and other video's…
-
Still debating if Death Slinger's skin is edging on the verge of P2W with the weapon skin compared to his others, other than that it seems like a good collaboration, hopefully the Slipknot gifts us a lot of masks for killer's.
-
That bounce strength one i'm not sure if it's a hinderance or a benefit yet, the bounce seems random on some collisions. I'd probably run his hinder addon that adds 5 seconds and the vanishing box one or the 50% quicker recovery speed after teleport one. The rest is all status or very situational.