Comments
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@PigNRun That sucks. Thanks for answering.
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I actually had the idea that when he uses a map it would last much longer than normal. I really like using the map so it would be cool for someone to have a specialty with maps and I thought he could fit the role for it.
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How about giving characters a certain buff and debuff based on their lore and personality for certain play styles? Example from the top of my head: Feng Min Personality: Lone Wolf You're confident by yourself. Gain a 4% repair speed bonus when alone. You don’t work well with others. You have a 5% altruism speed reduction…
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I hate killers that try and kill me. End of story.
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Yeah, I agree that we might need a small requirement for NOED so campers can’t relay on NOED during the end game. It does seem total bull that they get to one shot people after just camping people on the hook.
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I like these ideas. It’s nice to have a change in pace instead of just doing 5 gens and one killer. I would totally play these modes. BRING THE CHAOS.
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You would still be able to gen rush a camper with two survivors on a generator while one does totems. Let’s be honest, most of us when we play survivor use voice chat when they play (I do most of the time when I play solo, since it’s easy Xbox at least) so you could just easily say what your doing. If not, basically no one…
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Imagine having ace in the hole, opening a cheats just to get a green key with prayer beads and the prayer rope. Anyways, getting a green key is just bad luck. Until you escape with it at least. I do agree that it should be buffed to 15-20 seconds of aura reading but it shouldn’t be removed from the chest spawn pool.…
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Boil over is fine the way it is. If you were to buff it would be too powerful. It’s just suppose to buy you a little bit more time (or lots on indoor areas) to escape the killers grasp. In close space areas with a lots of nooks (like door ways) can be very annoying with boil over making this perk situational.
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Well if the killer is camping that should give you time to break totems. Have one person (or better yet be the person) to break the totems while others work on generators. Totems can be hard to find but they aren’t that hard to break. Killers don’t ever guard dull totems (unless you happen to be breaking one when they are…
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(Note: I’m new to Plague but these ideas have been working very well with me.) For Plague, if there lockers near a generator I try throwing up on the generator and any locker. I do this because instead of just looking in a ton of lockers and wasting time, if there was a survivor hiding in the lockers they have to wait or…
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I actually had a friend that told me to save him in the basement while the killer has Leather Face. I was like “Okay, but he’s just going to come back and chainsaw us to death” aannnd then we died.
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I actually made a post about this a while back with the same idea. Most people agreed with my idea but someone bought up the point that the random totem RNG made it more challenging when it came to defending totems so it’s like “Dang that better not be devourer of hope.” The person also mention that the Hex: Haunted ground…
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Adrenaline is fine as it is. It literally sits there during the game doing absolutely nothing until the last generator is repaired and either two things can happen: A) You get healed once the last generator is repaired and speed boost away from the killer (if they are even on you) or just run B) Just gain a random speed…
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It’s called running No Mither, Unbreakable, and tenacity all at once you try hard 😤.
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“What’s that? Out of all my Xbox lifetime I never seen that icon in my life.”
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This is my new favorite build: Med kit Hoarder (Feel free to make your own adjustments) Botany Knowledge, Pharmacy, Streetwise, and Empathy Use a med kit at a major reduce cost on allies and yourself. If you runout, just pick up another one!
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I just break the freaking totems. The reason why NOED is a good perk to use is because no survivor wants to spend time breaking totems. This is one reason why I run small game to break the totems.
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Wait is this a actual thing? I totally want to see this.
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i believe if they limit the acts of acts actions of the perk it (like maybe only buff the users altruistic action speed with each death) maybe it would encourage more cooperative actions. Then giving other buffs when the user is the last man standing (instead of just buffing everything a lot with each death). Maybe this…
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I would buy ash just for flip flop. I just love those kind of perks. Buckle Up also seems like a fun perk to use
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Then make a thread about that. Sounds like fun.
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Med kit hoarder: item: Med kit with any charge ad-on Pharmacy: have an extra med kit just in case Botany Knowledge: Increased healing speed and reduced charge consumption. empathy: See injured allies. Street Wise: bonus reduced charge consumption be the healer everyone needs.
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Whispers: When a survivor is eliminated, you can hear them talk in a whispery tone
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Survivors doing a gen while ghost face is in the spying in the background. For ships and giggles you can even draw ghost face with the wazzup face.
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@wait4him2leave That’s okay. I hope I gave you an idea though.
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I actually never use self care (unless I’m playing Claudette which is never). I don’t even have the teachable unlocked. I would rarely have to heal my self. When I have a med kit however I normally use Botany knowledge for the reduce the consumption so I can heal teammates without having to worry about it running out.…
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Sadly I never played dark souls because I’m too causal and I suck.
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Doesn’t kindred promote anti-camping? Everyone sees each other and sees the killer within 16 meters from the hook so then people are just like “oh they’re being camped, lets just work on generators with each other.” If people don’t think like this it’s their fault for not taking the opportunity to complete generators while…
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If you think you can make it work, then use it. I tend to use perks that nobody uses like small game and tenacity and I do just fine.
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I totally agree with you on both points. I haven't really thought about it that way before. If they change the aura of the Haunted Grounds to be like teal or something that would be cool.
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Too be honest I thought everyone would run SC and DS but I was wrong.
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I'm okay with dribbling because it would take longer for the killer to hook. This creates a opening for anyone with a flashlight to blind the killer and drop the survivor. It has its ups and downs. PS I never use DS except a few times when I got the DLC a few years ago but I found it not to my liking.
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I just hide until it goes away...
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There is a penalty: Your working with some one.
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Ed, edd, No ed
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It's not like it heat seeks at a survivor across the map. You only one have one hatchet (three with the use of an add on). I find the add on to be balanced.
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Excuse When exiting the trail while the killer is in your line of sight reveal the killer for 6/7/8 seconds for remaining survivors. "Last time I waited Micheal had a tombstone ." -Unlucky guy