The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Buy itself.ot might be okay for 200% but SWF would abuse this. If you went down on a pallet with a teammate nearby your guaranteed to get up or be rescued. And flip flop power struggle would be guaranteed every time. You only need to recover to 30% and at the 200% speed that would only take 3.18 seconds. The killer weapon…
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You gotta think about all the perks that combo with it. Unbreakable, Soul Guard, tenacity, flip flop, the invocation perks, resilience, boon exponential. My buff ideas would be to somehow make Dead hard work with it without requiring you being hooked. And only increase the recovery speed up to 50% by taking a protection…
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So right now the default carrying speed is 3.68m/s or 92%. Agitation increases this by 18%. Here is the math (3.68*1.18=4.342÷4.0=108.5%) Now you could do two things either buff the default to 3.75 or buff AGI to 20% the math would come out to 110..6% and 110.4% However if your reason for the Basekit is because of Sabotage…
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Yeah that would be one of the downsides unfortunately. But you would also see the survivor.coming to you when the Killer is chasing them. Maybe it would deactivate while being chased.
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Yeah but you can't play against Killer bots, earn BP, achievements/trophies, complete tome challenges, dailies, or play Events.
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Probably a hot take but why don't we just separate both sides and play against random bots around each players skill level. Then everyone can play the way they want to play. But still make it where the bots still bring the same stuff the other side might bring like WoO and Pain res keep the percents of perk usage and…
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The Devs just need to have more ways to cause the Blindness Status Effect
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Machine Learning -ok I guess Predator-just make Nurse not be able to read Auras like the Spirit when using her power. Zanshin -ok I guess Distortion -good Inner focus-makes sense WGLF-ok I guess but I'm not happy
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I just want a Solid Snake Chapter. Konami owns Silent Hill, Castlevania, and Metal Gear.
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I feel like Pharmacy, Scavenger, And Residual Manifest all need buffed at the same time
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Correct me if I'm wrong but if you mend yourself or another it's the same speed 10 seconds. I always felt like if you mended someone else it should be faster
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I like the idea of it working like Streetwise and Vigil where every survivor gets the buff while in range. But instead of blocking Auras (not a bad idea though) it could suppress Screams. Maybe it could also show other Survivors the Aura of the Survivor getting healed.
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WoO doesn't need a nerf directly but the way to Counter it needs a buff. That being the Blindness Status Effect. Killers of have 5 perks and 20 Add-ons to cause it. Ultimate Weapon used to be good but it got nerfed pretty hard. Septic Touch is just Trash. Third Seal is a Hex and bad against SWF. There's Knockout but that…
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That might encourage slugging more. Maybe hemorrhage could have a mini Stridor effect where Survivors are also a little bit louder
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Killer instinct right now is only associated with a Killers power and it thinks it should remain that way.
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I would like some of the event abilities to maybe become perks in the future. Survivors blocking windows and smoke bombs. The killers with the extra lunge in a specific area from the bloodhunt
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What of it worked like Spirit Fury. Instead of hitting a Survivor just break 2 pallets to activate then the next time a Survivor vaults it break it catching them by surprise. If not it should probably last 40 seconds instead of 30
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WoO doesn't need a nerf directly but the way to Counter it needs a buff. That being the Blindness Status Effect. Killers of have 5 perks and 20 Add-ons to cause it. Ultimate Weapon used to be good but it got nerfed pretty hard. Septic Touch is just Trash. Third Seal is a Hex and bad against SWF. There's Knockout but that…
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An idea I had for a buff would be for each hook on a different survivor Ruin gains additional 25% in regression. So it starts at 100% then goes to 125, 150, 175, and finally 200%
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No, it has to be 2.5% or more. Ruin takes 0.25% a second
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They need to buff the Blindness Status Effect. Make it last longer for Killer addons. Ultimate Weapon used to be a huge counter to WoO before it's nerf.
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Well I thought about making the 4% go up to 5% and have an Idea for a reworked Slippery Meat. •Increases Luck by 3/4/5% while Hooked. (Was 2/3/4%)(10% Chance in total) •If any Survivor is hooked on the same hook, they have a 100% chance to unhook themselves. Causes the Broken Status Effect for 100/80/60 seconds after…
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Well my solution would be to slow down the survivors killing themselves so the the survivors have a chance to rescue them before they hit stage 2 and with 2 extra attempts means 2 extra possible unhooks
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Like while a Survivor is hookwd on a Scrounge hook healing is slowed to 50% or maybe repairing is slowed down by 10%
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I always except the new characters to always be at the bottom. I hate that Lara and Vecna are in the spots that are for Dwight and Trapper