DNet89

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DNet89
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  • We agree on 1 and 3. The doubling of Wreaths and Flowers is a good concept I did not think of. I just wanted them to remove 24 offerings to get rid.of some clutter. But again doubling would make them more enticing to use
  • The timer pauses if they are in the dying State or being chased. But since you said it was active for 150 to 180 seconds it should've went off
  • Here's my suggestion for the Doctor Perk Overwhelming Presence. For all Survivors within your Terror Radius, the following effects apply: Increases the Rotation speed of Repairing Skill Checks by +20/25/30%.
  • It took me awhile to get used to this new menu since I'm on Xbox. I miss cycling through Killers and Survivors now we have to click on them individually. It used to be on Xbox anyways left click or right click on the joysticks.
  • He could already be in bloodlust though. 5% haste for 5 seconds would be better
  • I feel like the mid chapter PTB are kinda of mini health chapters. The normal chapters had new Killers, Survivors, Maps, and New perks. The mid chapters tweak a lot of existing stuff like old perks, killer add-ons, killer powers, offerings, new map variations, etc
  • While technically right he can run out, you and the Survivors both would have to be inefficient at your goals and drag the game out to accomplish that.
  • I think the coin offerings should be retired and implemented into some of the Perks. Like Plunderers, Appraisal, and ace in the hole. They could each spawn one additional chest but make it where a Survivor can only spawn a max of +2 additional chests. Because right now has it stands there can be up to 13 chests in a Trial.…
  • Yeah I mentioned that as the last sentence that all Survivors would no longer scare Crows. It says prevents Crows from being alerted.
  • I would just double the tokens from 4 to 8 that seems like a fair buff
  • Changes to Offerings, Luck, self unhooking, hatch, and slugging. Buffing low usage perks. Shareable items and offerings at least on the survivor side since they all play the same. More prestige awards past P9. Offline mode. Player vs bots in ranked. Removing perk tiers, there's 276 for both sides.
  • It could also work with hooked survivors. It would say have two tokens instead of one. Besides there are better perks for camping.
  • I think map offerings should only be used once every 24 hours and once for each side. The reason I don't think they should be removed is because of Achievements/Trophies.
  • I agree. I ran an all scourge hook build with Compass, Hangman's, GoP, and Floods and turned alot of regular hooks into Scourge hooks and still didn't get much value. The funny thing is the devs said when they buffed it from 6 meters to 12 that it would be to strong if it applied to all hooks and that's why they made it a…
  • Only if you charge up the Pounce. You can still basic attack with his bite
  • It would be okay if the counters for totems were better. Counterforce, better than new, leader, and resilience are the only perks that increase cleanse speed. Personally I would need it to 10% or 12%. Make totems tKe 15 seconds instead of 14. Buff Small game to cleanse 10% faster. Counterforce up to 25 or 30%, Better than…
  • I know that if all Survivors bring a shiny coin which adds +2 chests and if the Killer brings Hoarder another +2 chests that max amount of chests can be 13 Total chests. I think they should retire all coin offerings. And make make Shiny coin Basekit into a perk like Plunderers. Or make every Survivor perk that has…
  • That's not a bad idea. Here's one of my ideas. Any Survivor that Sabotages a Hook will be injured or put into Deep wound if already injured. When a survivor is rescued from the Hook Hangman's Trick activates: After 5 seconds the Hook will break for 45 seconds. Any Survivors within 2/3/4 meters of the Hook will be injured.…
  • I literally did run this build. It's in my post. That's why I'm discussing about it. It's still to week even if it worked on all hooks
  • Max counterforce is actually 300% it doesn't stop after 5 of course the only way to get it is to cleanse 5 dull or hex totems along with all 5 Rekindled Totems of course after cleansing 9 totems your speed will be 14÷2.8=5 seconds to cleanse the final and 10th totem
  • The only reward if you can call it a reward is to always have a level 50 Bloodweb
    in P100 Comment by DNet89 December 2024
  • Counterforce Times. Remember Thrill gets weaker the more totems cleansed and Counterforce gets stronger the more totems you cleanse. Times Default/Thrill of the Hunt 1: (14÷1.2=11.66)/(46.66÷1.2=38.8) 2: (14÷1.4=10)/(31.81÷1.4=22.72) 3: (14÷1.6=8.75)/(24.13÷1.6=15.08) 4: (14÷1.8=7.77)/(19.44÷1.8=10.8) 5:…
  • Distortion was a top 10 most used perk. Counterforce I s like bottom 20. If anything this is a similar situation to calm spirit Ultimate weapon a year ago.
  • Make it not work while Exhausted like Iron Will would be my first suggestion. Hardened takes a Totem 14 seconds and a chest 8 seconds plus searching to activate but also reveal Aura. So maybe make Calm Spirit 14% slowdown instead of 30% built in Thrill
  • Buy itself.ot might be okay for 200% but SWF would abuse this. If you went down on a pallet with a teammate nearby your guaranteed to get up or be rescued. And flip flop power struggle would be guaranteed every time. You only need to recover to 30% and at the 200% speed that would only take 3.18 seconds. The killer weapon…
  • You gotta think about all the perks that combo with it. Unbreakable, Soul Guard, tenacity, flip flop, the invocation perks, resilience, boon exponential. My buff ideas would be to somehow make Dead hard work with it without requiring you being hooked. And only increase the recovery speed up to 50% by taking a protection…
  • So right now the default carrying speed is 3.68m/s or 92%. Agitation increases this by 18%. Here is the math (3.68*1.18=4.342÷4.0=108.5%) Now you could do two things either buff the default to 3.75 or buff AGI to 20% the math would come out to 110..6% and 110.4% However if your reason for the Basekit is because of Sabotage…
  • Yeah that would be one of the downsides unfortunately. But you would also see the survivor.coming to you when the Killer is chasing them. Maybe it would deactivate while being chased.
  • Yeah but you can't play against Killer bots, earn BP, achievements/trophies, complete tome challenges, dailies, or play Events.
  • Probably a hot take but why don't we just separate both sides and play against random bots around each players skill level. Then everyone can play the way they want to play. But still make it where the bots still bring the same stuff the other side might bring like WoO and Pain res keep the percents of perk usage and…
  • The Devs just need to have more ways to cause the Blindness Status Effect
  • Machine Learning -ok I guess Predator-just make Nurse not be able to read Auras like the Spirit when using her power. Zanshin -ok I guess Distortion -good Inner focus-makes sense WGLF-ok I guess but I'm not happy
  • I just want a Solid Snake Chapter. Konami owns Silent Hill, Castlevania, and Metal Gear.
  • I feel like Pharmacy, Scavenger, And Residual Manifest all need buffed at the same time
  • Correct me if I'm wrong but if you mend yourself or another it's the same speed 10 seconds. I always felt like if you mended someone else it should be faster
  • I like the idea of it working like Streetwise and Vigil where every survivor gets the buff while in range. But instead of blocking Auras (not a bad idea though) it could suppress Screams. Maybe it could also show other Survivors the Aura of the Survivor getting healed.
  • That might encourage slugging more. Maybe hemorrhage could have a mini Stridor effect where Survivors are also a little bit louder
  • Killer instinct right now is only associated with a Killers power and it thinks it should remain that way.
  • I would like some of the event abilities to maybe become perks in the future. Survivors blocking windows and smoke bombs. The killers with the extra lunge in a specific area from the bloodhunt
    in x Comment by DNet89 October 2024
  • What of it worked like Spirit Fury. Instead of hitting a Survivor just break 2 pallets to activate then the next time a Survivor vaults it break it catching them by surprise. If not it should probably last 40 seconds instead of 30
  • WoO doesn't need a nerf directly but the way to Counter it needs a buff. That being the Blindness Status Effect. Killers of have 5 perks and 20 Add-ons to cause it. Ultimate Weapon used to be good but it got nerfed pretty hard. Septic Touch is just Trash. Third Seal is a Hex and bad against SWF. There's Knockout but that…
  • An idea I had for a buff would be for each hook on a different survivor Ruin gains additional 25% in regression. So it starts at 100% then goes to 125, 150, 175, and finally 200%
  • No, it has to be 2.5% or more. Ruin takes 0.25% a second
  • They need to buff the Blindness Status Effect. Make it last longer for Killer addons. Ultimate Weapon used to be a huge counter to WoO before it's nerf.
  • Well I thought about making the 4% go up to 5% and have an Idea for a reworked Slippery Meat. •Increases Luck by 3/4/5% while Hooked. (Was 2/3/4%)(10% Chance in total) •If any Survivor is hooked on the same hook, they have a 100% chance to unhook themselves. Causes the Broken Status Effect for 100/80/60 seconds after…
  • Well my solution would be to slow down the survivors killing themselves so the the survivors have a chance to rescue them before they hit stage 2 and with 2 extra attempts means 2 extra possible unhooks
  • Like while a Survivor is hookwd on a Scrounge hook healing is slowed to 50% or maybe repairing is slowed down by 10%
  • I always except the new characters to always be at the bottom. I hate that Lara and Vecna are in the spots that are for Dwight and Trapper
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