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Whispers QoL
I think Whispers is fine for the most part as a perk but it just need IMO a slight QoL update with a Token system. •Whenever at least one Survivor is within 48/40/32 meters of your location, Whispers gains 1 Token, up to a maximum of 4 Tokens: Whispers loses a Token if a Survivor moves away from you or is hooked. You hear…
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Insidious Buff
So ever since the Anti-camp mechanic got introduced Insidious has basically become more useless than it already was it was only really used for the Basement Bubba build which no one liked. My suggestion for a buff would give it a 2nd functionality on top of its current effect. Standing still for 4/3/2 seconds grants you…
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Hatch Rework
I think the Hatch should spawn closed when the Exit Gates are powered and can be opened like an Exit Gate. Unsure on how long it should take though. Maybe 30 seconds. It will still behave the way it does when one survivor is left. And it would have to have some kind of indicator on it that shows it is being open like the…
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Secondary objectives
So this suggestion will probably seem a little out there but bare with me. Generators will now take 100 seconds, Totems will now take 15 seconds, and Exit Gates will now take 30 seconds. Now when you cleanse a Totem it will remove 4 charges off of all Generators and 3 charges off of both Exit Gates meaning Gens could get…
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Scourge Hook: Hangman's Trick
Scourge Hook: Hangman's Trick needs a numbers buff. I was running it along with Jagged Compass, Floods, and Gift of Pain on the Jigsaw map and barely got any value out of it after turning 5 regular hooks into Scourge Hooks. 12 meters is to small and it should probably be 20 meters but at least 16.
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P100
Since you don't earn any P100 rewards or anything past P9, I feel like the cap might as well be P10. That way we can get the infinite Level 50 Bloodweb a lot sooner. I do feel like we should receive more rewards past 9 though like Badges and Banners of the character and their perks
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Totems and Thrill
So I think Totems should take 15 seconds to cleanse instead of 14. And we should revert Thrill back to 10%. New times would be 15÷0.5=30 versus the current 14÷0.3=46.66 with 5 stacks This would shadow nerf all survivor totem perks and make all Hexes without Thrill slightly better. They could nerf Thrill by 2% and with the…
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3 Perks Buffed
So 3 different perks that weren't in the 8.4.0 ptb were buffed. Distressing, (was 26%) Hex: Thrill of the Hunt, (was 10%) and No One Left Behind. (was 50% and 7% for 10 seconds) They removed the Bonus BP from them and now the only perk with bonus BP is Beast of Prey.
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Reducing Charges
So there are a couple of ways to reduce Generator charges. Brand New Parts (BNP), Invocation: Weaving Spiders, and Specialist. Would anyone like more ways to do this or even reduce charges from other interactions such as Exit Gates, Totems, Healing, etc... Or vice versa to add more charges to interactions or even back.…
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Mini Bond
So I had this idea that all Survivors could have a mini Bond as Basekit. It would only be 8 meters though. Maybe to help bring SWF and Solo a little closer together.
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Houndmaster
So I noticed in the PTB that the Chase command charts a path that the Dog follows like an indicator. Now The Nurse, Blight, and Twins all have a Brown/Common addon that does this for their power so being Plaid Flannel, Chipped Monocle, and Cat Figurine. Now my question is should these three Add-ons be Basekit but be…
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Haddonfield Deadzone
This room on the 1st floor to left when you enter the front door spawns nothing in it and honestly seems pointless. They could add a pallet or make that window next to the chair a vault. Of course it now goes nowhere since they removed the house. And I get that they removed the house back here to make the map smaller but…
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Machine Learning says 40 seconds
Machine Learning is supposed to be 45 seconds at Tier 3 but it says 40
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Auras
So a lot of Killers cannot read the Auras while using their powers. Such as Spirit, Knight, Twins, Singularity, Dracula Bat Form Xeno in tunnels. And I wonder if Nurse could be added to this list. Now Predator and Zanshin getting nerfed wasn't just because of her but she is probably Gate keeping a bunch of other perks from…
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Luck
Luck currently only affects the self unhook at 4%. I think luck should also affect the Trigger chance for Skill checks. Healing (15%) and Repairing (8%) Skill Checks without Items.Now I know a lot of people want it to affect chests but I'd rather have perks do that and other changes. Now a couple of Perks and Offerings…
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Remember Me
My thoughts on what they should do to the Perk. Whenever the Obsession loses a Health State, Remember Me gains 1 Token, up to a maximum of 4/6/8: (Currently 2/3/4) Increases the Opening time by 5 seconds (currently 6) per accumulated Token, up to a maximum of 20/30/40 (currently 12/18/24). The Obsession does suffer from…
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Bloodhound
I think Bloodhounds perk ability of making Pools of Blood bright Red should be incorporated into the Hemorrhage Status Effect. Of Course the Perk needs to be reworked. Maybe when the Killer injures a Healthy Survivor it will cause the Hemorrhage Status Effect until Healed. I know that's Similar to Sloppy but it's just an…
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Shared Offerings and Items
Since all Survivors are basically just skins and all play the same I think they should be able to share all of their Offerings, Items, and Add-ons with one another. Killers would only be able to share Offerings though since their Add-ons are all different. To go one step farther though any Offerings that are the same for…
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Shared Offerings and Items
Since all Survivors are basically just skins and all play the same I think they should be able to share all of their Offerings, Items, and Add-ons with one another. Killers would only be able to share Offerings though since their Add-ons are all different. To go one step farther though any Offerings that are the same for…
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Dracula's Transformation UI
When holding the Power button on Controller the two options come up for Bat and Wolf form. Bat Form being LT and Wolf Form Being RT. However you would think when displayed on the screen that bat would be on the left and vice versa but it displayed on the right (pic #2). It is the same not matter what that the LT option is…
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Made for This+WGLF Combo
Made for This and We're Gonna Live Forever will be very similar to For the People+Buckle Up. If I did the math right it will take 6.4 seconds to heal a downed Survivor. 2.5c/s (16÷2.5=6.4) Now it takes a Killer 2.7 seconds for their weapon cooldown. Killer downs then wipes then has to hit a healed survivor would be 5.4.…
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Survivors killing themselves on Hook
This is my solution Self Unhooking during 1st Stage is 70 seconds and Survivors will now get 5 attempts to unhook themselves. (Was 3) A failed Self-Unhook attempt will then cause a 5 second cooldown. 4 attempts will be a total of 20 seconds. The 5th will put you into 2nd stage so it will not need this cooldown. This way…
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Scourge Hook: Monstrous Shrine
With the Hook Stages now 70 seconds will Scourge Hook: Monstrous Shrine be getting a buff to its numbers? It would have to be 40% increase to keep each stage at 50 seconds. Currently now it's 20% faster and that would be 58.3 seconds a stage 70÷1.2=58.3 70÷1.40=50
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70 Second Hook Stages.
With the Hook Stages becoming 70 seconds will Scourge Hook: Monstrous Shrine be getting a buff to its numbers? It would have to be 40% increase to keep each stage at 50 seconds. Second, will self unhook attempt fails still take off 20 seconds or will they now be 23⅓ seconds? Third, will Slippery Meat be 10 seconds or 11⅔?