The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I believe there are simpler solutions to any hatch problem, depending if you want it bias toward killers or survivors.
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Did they already make shadow changes before ??..
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I agree there are some random (and often lingering) frame drops.... but I thought it was maybe usual or just me.. Apparently not..
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Since the hooks are never destroyed by sabotaging with this idea, even if all hooks were traped it wouldn't be as much of a problem. As a reminder, a sabotaged hook would only (eventually) automatically free the hooked survivor.. not destroy itself. Some people have expressed the concern that it would encourage camping...…
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Won't the survivors hide forever if the killer find the hatch before them then ?.. Because there's no incentive to go to the hatch when you know the killer is near.
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I'm no expert. Just an idea for noed since it could be better thought as a perk.. For sabotage.. I mean, we (apparently) are in an era where sabotage is going to be buff.. I very humbly think it's a flawed mechanic at its core. Not a lot of people seem to use it, but if one does it either leads to uselessness or deep…
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I agree that having also the totem restriction make it quite situational.. An other idea would be to toally remove the insta down effect and tremendously increase the other buff (movement speed and attack speed) The main idea for the sabotage rework would be to not instantly remove a gameplay element from killers, since…
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I doubt people will use no mither... one hit ko is a world away from slower healing speed.
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Well, my idea is initially indeed being freed right before going into state 2 (entity summoned) or state 3 (dying). This way, you may still be saved by another survivor, and have time to hopefully have the killer going away.. But the main purpose very is Sabotaging does not destroy hook RIGHT AWAY. Then I let the details…
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....or simply make the SOUND EFFECT only applying if not spammed ? No ? Since the suggestion has been made because of toxicity problems.. not balance one.
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This thread makes no sense I feel...or I am missing something about the invulnerability window.. Killers could simply wait to hit the rescued survivor, couldn't they? Also, you keep saying the killers are punished by this.. this is wrong. If anything, this mechanic punishes (a bit) the rescuer.