Comments
-
I don't think so? They literally said the opposite on the final test, and were using more data than ever before. And on the forum post for current SBMM they make no mention of resetting the data. Maybe there's somewhere else they said it? "We’re using several months of data to calculate your ratings rather than a few…
-
i hate slugging but tbh when I was playing twins for adept I would just like...accidently slug. Like it just HAPPENED. Yanno? Like oop i downed this guy oh hey there's someone over there, guess i'll send victor over. ok got him time to pick this guy u- oh someone is in Victor's detection range guess i'll swap back and down…
-
no, see both are bad but no way out is worse remember me forces survivors to actually be on a gate but with no way out you can see the gate is blocked from like a mile away then just afk immerse until it's unblocked
-
let me say cum you cowards
-
Ethan wouldn't fit in because he can't shout a random cuss word anytime something loud happens
-
idk why it has a range at all to be honest
-
aim better like unironically. it will take a bit of practice but really, if you can land your shots you're set. he has low map pressure though so even if you insta end your chases, you might still lose if the team is organized
-
Long chases with little to no counter-play. Trickster has the potential to end up the same way. Imagine every time Trickster has LoS of you for at least 3 seconds you eat 2-3 blades. The blades pull out fast, the first few the trickster throws have almost no spread, and he loses very little distance for doing so. On top of…
-
I've said it a few times here and there but the UI has some GOOD things in it! Hook counter and portraits (they look ugly as they are but imo they are valuable) are really really good! but ######### dude the layout is soooo bad! They just threw everything everywhere
-
There is some good stuff about the UI. Most people seem to like the hook counter and portraits. It's MAINLY the layout that people hate. And I agree. It's atrocious. Takes up so much screen space to tell you so little.
-
Because they ARE stuck with it. Clown's rework is tied to the new UI. Don't know if you noticed, but they moved almost everything out of the bottom left so they can have a fancy gas effect. The gas has the color of whatever bottle clown has equipped. Possibly the least efficient way they could have gone about doing that.…
-
On step 5 did he shoot you? MoM will not activate if you are suffering from Deep Wounds. So if you're healthy, then get deep wounds, MoM will not work until you mend. If you get hit while in Deep Wounds, it does not activate. I don't know why this is how it works, but it is how it works and how it has worked since it's…
-
If I queued with 3 rank 15 friends I would not be against a new killer, I would be matched against a rank 10-11 if the average rank was taken
-
Maybe it should be a weighted average so red ranks pull the rank down a bit more?
-
I just want to add that it's not just chase music like the patch notes imply. ALL of the music (at least survivor side, can't speak for killer) is near mute. Low chase music, low injured music, low ambient music, low MENU music (yes, I have it at 100%), low terror radius music. I mean this ######### is so low it might as well…
-
the music is part of game balance, it's typically supposed to be loud to make it harder to hear things (footsteps, breathing, etc) as well as give feedback as to what is going on (if you're in a chase or not, how close or far the killer is)
-
I looked through your footage a bit and picked 4 random games where you said gg * At 4 hours and 9 min. You all escaped and said GG, the killer said nothing and left. * At 3 hours and 56 min (the game before the last) and you were about to say gg but the killer insta left. You all escaped. * At 2 hours and 59 min killer…