The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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I'm just jealous he's getting a rework. Clown boi needs one bad.
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nerfing OP things is rly easy, because you know exactly the problem. Buffing things is difficult, because you dont know exactly the problem. I see zero reason supporting that position. It might be just as easy to see why an OP thing is OP, as it is to see why a weak thing is weak. I wasn't even talking about how strong…
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Killers get nerfed constantly, and survivors just kinda.. slowly become the gods they are... This just isn't true at all. Go look at the entire game's history of patch notes and say that. Survs started super overpowered, like actually one of the silliest balances you can imagine in an asymmetrical game, and gradually over…
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The "Special Trap" is silly. But this trap will automatically hook 1 survivor in the basement, if a survivor got trapped. Like... what? What exactly is the in-game mechanism by which a person would be trapped, and sent to the basement Hook? Are they lifted by a claw on a conveyor belt like one of those arcade games? Just…
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He's a pretty average strength Killer. Which is to say... not very good. Most Killers are not very good, and this applies to Ghostface.
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Croquedead's (Godly Hag main) July 2019 tier list: "The Clown is definitely the worst Killer in the game. There's no doubt about it. He's hands down the worst f*cking Killer ever." https://www.youtube.com/watch?v=OCfMpFNMJYg
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I think your argument supports my point. First I have to say I don't know that Clown is slowed for exactly 1 second, or that he moves at exactly 4m/s for it. Those are heuristic figures for sake of argument. I think it's pretty close. I would love to do such an experiment but setting up SWF and recording software would be…
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Test it in KYF. You'll see that yes, while there is a little variance regarding how long they stay in the cloud, it is in any case so close to neutral that it's not clear the Power is worth using except niche situations. I mentioned in original post that it changes fast vaults into medium vaults, but you really need to…
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You say LF, Trapper & Freddy are below him, but fail to give reasons why. You say Clown is between A and B tier and that he's average in Power, despite everything said in this thread, despite agreeing with me that his Power does nothing without bleach. It is not the same as Hag or Trapper, not at all. Those Powers are used…
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Also, is it odd that most (not all) of Liscensed characters are all Bad? But their own OC-Kind of Chapters/Paragraphs are Actually balanced and viable?... Most of the time? Looking at my own tier list, there's not too much correlation with licensed Killers and how strong they are. Just none of them are above mid-tier.
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Pike clearly doesn't understand the concept of tiers in a video game guys. Presumably they don't actually believe Nurse is as strong as Trapper, Legion, Leatherface, Clown etc...
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Clown can't be that high since his Power doesn't do anything. He's in the dumpster truly in a tier of his own. At the peak of Hag and Huntress skill (which few have ever seen in-game), they're at least as good, or better than Billy. Freddy has long been underrated. Plague is possibly B Tier, I have the least confidence in…
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Unless this has been patched at some point, no, it only affects standard M1 for any Killer.
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The 2 nastiest pieces of tech I've seen are the instant teleport hit, and the placement of a trap such that it turns the Surv's camera so that they are forced off their loop.
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Right now looks like he's going to be another dumpster-tier Killer.
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1) Ghostface isn't even out yet. 2) While I would never say Leatherface is good, he absolutely must be better than Clown since his stats are exactly Clown, but with an actual Power. He can cut down pallets and instadown, and he bypasses a lot of the nonsense mechanics around unhooking since he can saw both players down.
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The difference is those Powers all do something which if successful, is so strong that it more than compensates for the temporary self-slow. It would be different if the bottle slowed Survivors by so much that it was worth it. By so much that Clown actually shortened a chase by gassing them. But currently it's a neutral…
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Explain to me mechanically, using math, how it helps him in a chase, in light of what has already been detailed ad nauseam in this thread regarding his Power having a self-slow, and I'll tell you why you're wrong.
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This isn't right. The 4 conditions that prevent standing within 16m of a Hooked Surv penalizing Chaser are: Killer is in chase Any other Surv is within 16m of the Hook It's the last Survivor Hook is on different floor than Killer
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This thread details why it actually doesn't help in a chase without specific addons. The concept is a good one, the math is why it's useless.
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Instead of just replying to the thread title, could you respond to the contents? His power doesn't do anything. Lowest impact Power by far.
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It's actually funny how many times this exact thing happens to Killers who aren't Billy/LF. All 5 people in the lobby know exactly how this is going to play out if the right perks are in play.
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It doesn't matter if Clown is slowed 1 second versus 2 seconds for Surv. The total amount of how much Clown and Surv are slowed is equal. Test it. Those times you got a hit after slowing them with bottle, you would've gotten without using the bottle as well.
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The way around it is called not tunneling. My problem with this is it discourages tunneling to such a degree that there's nothing to discourage hook dives. If you hook someone and 5 seconds later, when you are not attempting to camp/tunnel they are unhooked, are Killers supposed to let that happen for free and patrol other…
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Regarding your 3 problems with my post: 1) it does not matter whether the slow occurs during his bottle throw or after. It clearly occurs every time he uses his Power. 2) I didn't imply the goal is to get the Survivor to stand in the gas, but the longer they're in it, the longer they're slowed, and if you can get them to…
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Are you denying that his Power has no net effect in a chase? If Clown throws a Bottle and a Surv runs into it, Clown doesn't gain ground unless Surv makes some mistake or vaults within 2 seconds. This is the point of why he's bad.
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It's like Survivor version of NOED. Theoretically the devs want us to base strong play around the broken Emblem/Rank system rather than Kills/Escapes. A perk that only comes online for the final objective can only matter so much. The only way for Killers to do really well in this game is to Snowball off a strong early-mid…