The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Great brainstorming here: as per moris they should add a "fatality" when team fully escapes ^^ As personality/character Velma should be a skin for Jane or Haddie, I think
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Because I thought you wanted only to dismiss the question as a childish rant Actually the big losing streak would've been 3 so, not that big; usually it's 2-3 victories then 2-3 lost aside from night-time where only pro team seem to dwell in the fog. I like to take stats and so I ask in the post-chat if there are swf and…
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developers designed the game without any mean of communication between survivors aside from 2 emotes developers added a lot of perks to get aura info about mates and some about killer every online game considers 3rd party apps cheating but that wasn't my question, which is how do you (if any has) counter that kind of…
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For the sake of having fun I admit it's an useless info, and most of the times I play for fun, so it's fine with me, BUT sometimes there are challenges/dailys/quests quite hard to pass, and knowledge is power I know not every SWF is Professionals or Harassers (I mostly play with my friends and none of us achieved mastery…
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I think they didn't realize to have released a killer which is only balanced opposed to pro-survivor-mains and not vs average casuals or not sweaty tryharders. He has too many advantages and no real downside for any of them. It sure is fun, as new player who buy it will have a no-punishing killer for their errors and they…
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Chucky released in a state that makes me guess if they even playtested it, no flaw, multiple powers, ends chases in matters of seconds; it's like they realized only on being professional survivors with flawless looping skills and perfect map-knowledge and didn't take account for the vast majority of new and average players
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I've seen him using is power and you might be wrong on the long cd 110% and no mobility you say, SO how come that he ends chases in 30 seconds or less? does that seems balanced to you? Nurse or Huntress had to get extremely lucky or train a lot of hours to be that strong. Chucky is already like this in what? 2 hours from…
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nurse has an heavy penalty to her teleport blight has to bounce and some maps are pretty nasty with obstacles chucky? no terror radius + footsteps deception + anti-pallet + charge to cover distance, has he some drawbacks for all those powers? I can't see any, so you get all bonus and no malus
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I can't say it's fun to play as I'm not buying it. But I can't say it's terrible to play versus; visually great, very catchy one-liners, but animation are a bit meh and it smells p2w. Chucky is just broken and I've yet to see a game where the gates where powered up. In like 20 games he always gets 3x pr 4x kills and the…
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my dear the definition of p2w is "not putting effort and win", I didn't see any chucky playing mind-games or doing skill shots, they just win chasing and downing people in matter of seconds I did have fun seeing him and not playing seriously the first couple of times, but I'm at my 10th or so game and I still haven't seen…
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because there's nothing to learn aaaaaand as we face it first time also the killers should be first timers using it
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you forgot that nurse required a very long training time
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5 games 5 losses, most of them in less than 10 minutes Did they even tested it? You may be right but I didn't see a disclaimer: "game only for pro-players", did they ignore the whole community and are trying to monetize on casual players who wants to get 4 kills and don't play Wraith? You assume everyone should be in team…
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I think he's right, I'm not a killer player, I can be described as a 30kill-70surv%, at my best I reach goldIV by the end of seasons; yet matchmaker pits me always vs superskilled players and I can tell, they know jungles, do flawless loop, do not resort on pallets, they measure perfectly engage distance before running,…
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(I know about perks but that wasn't my question) I mean is somehow affected by how survivors hit their wiggling checks or is triggered in a random way?