Comments
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And how would you avoid looking at him lol, dbd requires you to look at the killer frequently to last long in chases. His power would be pretty boring too.
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Well you got your wish. They delayed the challenge changes just like they delay everything else. And it isn't that the challenges are hard, its that they're extremely grindy. And a few of them are 100% luck-based, like the last minute hero challenge. Why does this community complain so much? They're fixing an issue that…
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Killer: ruin getting found in .4 seconds and then getting gen rushed Survivor: having teammates that go down in 3 seconds and dc or kill themselves on hook
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For real, the perk is already super situational and adding a cooldown just makes it more worthless than it already is. I do like the Oni tho. Already saved a mil to split between the killer and the survivor.
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For Plague they could implement a new status effect that slows your repair speed down over time. Maybe 5 percent slower every minute or so. Up to the devs on the exact percentages.
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Welcome to DBD! Been playing since release, so my opinion is a little biased but I like to play the Trapper. Favorite survivor is definitely Bill as well, though. Enjoy the game and the "super nice" community we have to offer!
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Nerf frediy
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Honestly lol you have to play with such ######### perks and are expected to double pip
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How should I play as Nea? Perks are sort of all over the place.
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They get more annoying as they go lol. Level 4 is gonna be a fun one.
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I'd change the key so that it only lets the key holder escape, and only if the killer closed it previously. I like the more changes though.
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Good list, but I'd move Ghostface up to S. The new way Tru3 showed on playing Ghostface to help in chases is making people better with him. I think Plague should be in A as well. With or without cleansing, you'll go down easy in chases.
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These killers don't need nerfs. They're 2/5 of competent killers in high ranks. Only thing that needs changing is the reveal mechanic for Ghostface. Too inconsistent; you could be staring at him square in the face and it won't reveal, and other times you reveal him without even knowing where he is.
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Hawkins is a guaranteed death for survivors lol.
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That challenge doesn't require you to heal from 0% to 100%. Just did it today, all you have to do is top the heal off using the medkit as long as Botany is equipped. Same concept goes for the Dark Senses challenge. Good luck homie.
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Ah my bad. I agree with this, saves a lot of time for the survivors and the killer alike.
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Works unless killer slugs for hatch. Basically gives the unslugged survivor a free escape. My suggestion is when the slugged survivor surrenders, they exit the game, but leave a "husk" behind in place of where they were slugged. The slug can move to the next game without having to waste 3 minutes crawling around, and the…
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I wrap an invisible bandage around myself constantly while being hunted by an insane maniac with a chainsaw. Normal occurrence, happens most days.
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Tier 36, been busy with school and haven't really had that much time to grind this life-consuming pass. Unfortunately.
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1) Sprint Burst: it's so good for escaping unsafe areas, with the only drawback having to walk more than normal. 2) Adrenaline: it's saved me so many times because I always get chased 3) Lithe: good when you combo it with Dance with Me 4) Dead Hard: good for extending loops which is lifesaving for people like me that get…
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The PTB just came out. It's been less than a day, and even then he's already better than most other killers excluding spirit.
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Balanced Landing isn't getting nerfed into the ground. They're only removing when you get no stagger reduction if you're exhausted. It's the same perk but you can't infinite on Haddonfield anymore.
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Thought this was gonna be stupidly hard, but completed it on my first attempt. Went in with a friend, a yellow box, Dark Sense, and Bond. Popped 3 gens while the Hag chased our randoms. Little bit of luck was involved here because they got chased for a while.
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Currently Tier 30 on the rift, about 9 challenges into level 2 of the tome. I've been confused on the dark senses challenge as I haven't attempted it yet. Do you have to repair the gens from 0% to 100% with Dark Sense or just be on it when it completes?
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You can pull them off exit gates for an easier time instead of trying to get a gen or window grab. Good luck!