Comments
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This is as casual persons game, its not balanced. The only thing to analyze and realize is that this game is really easy to understand and figure out everything about it in only a few weeks. To answer your question, its a personality trait, and it doesn't make you childish as you seem to imply even if someone were to do it…
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Uh yhea? Because as said before this is like, the reason to play in terms of progression. Its not really that bad compared to other games. Games I have spent many of thousands of hours more on, such as Rainbow, and other players have spent tens of thousands of hours on, still have not learned everything in those games.…
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Im pretty sure implementing a system where you could not go over X speed, or Y height or generally having specific variables under normal conditions impossible to reach that would result in a ban would cost money, money I am not thinking that the devs want to spend. In any case, realistically I think this could in theory…
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Mmmm, I don't think its as bad as you make it out though. I mean the only thing for progress is leveling characters. I can get a P3 killer in roughly 4 days if I just grind for it. For reference, I only really cared about Killers when I use to play and I had roughly 4000 hours and had nearly every Killer P3. Of that time,…
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**Looks at title** "Haha, imagine someone maining legion" Thread: I main legion
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1. Works with mindbreaker Another terrible perk, cool. Terrible +Terrible = terrible though. Replying to what your idea is, its simply not strong enough at all to justify the perk slots. You want basically information as a trade off for slow down. How is that good at all? Survivors (better ones) don't care if you know…
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I wouldn't mind a buff to it, although your idea doesn't really seem to be a buff at all. When a survivor becomes Exhausted within 24m of you, you see their Aura for 8/9/10s. This is simply not a buff because its useless. The key question is "When does a survivor become exhaused?". The most common reason of course are…
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I know this would be a terrible idea.
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YES they can and this is a terrible argument. They already have removed blinks from nurse, and there are trophies for her that require three blinks. Even if I gave you that point however, it would still be terrible. Game balance is more important then trophies.
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Agreed completely.
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Its terrible, just another Lampkin Lane in the map reserve. I wish they would rework the maps.
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Honestly this is good that they don't add more maps. The ones they have already aren't even balanced still.
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Lmao, you just don't understand what you are saying isn't relevant to my points. So it makes no sense to reply to me.
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Duh, the concern is because I didn't ask you anything? I am confused why you are saying this to me?
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I prefer the devs original ideas if you ask me. If I wanted DBD for Myers, I wouldn't play the game. I would be watching the movies. It applies for this game too, I like DBD because of the game. Not because of the licenses, in fact I wish they would focus on unique ideas more, then the licenses and this has been my stance…
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Right, I forgot about that. What was the nerf?
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Dead hard doesn´t even work fine. Is problematic because playing dead hard is playing lottery. That is because you don't understand what you are doing. DH, if used properly allows for the correction of mistakes that would otherwise down you. IF you are using it before the killer hits you, you are using it incorrectly. Use…
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After playing as killer, i was not camping, not tunneling, i won the game fair way, the guy was so angry that after the game he wrote in chat that he pray my mom under ground...etc, He wrote couple more things. I dont get it really. I was so sad about it. Welcome to the DBD community. In any case, you shouldn't be sad…
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Iron will is fine, Dead hard is the real issue atm.
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*Intense confusion*
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Why are you tagging me.
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My idea would be static: a few pallets are randomly selected at the start of the game to have the Pallet Lock on them. Once the lock has been removed on a pallet, it would remain off for good. Static: lacking in movement, action, or change, especially in a way viewed as undesirable or uninteresting. Random: made, done,…
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However, I have primarily seen hatches given to good loopers, who the killer feels was let down by their team. That is what I meant to say by "Advanced players". Sorry, I am recovering from a hangover and a high. XD I myself don't coordinate it that way, because that takes a lot of work to purposefully force that outcome.…
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Yes please, I think its dumb they allow it. All it does it make SWF who are coordinated, 2x stronger.
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Certainly a interesting idea. The best and only solution I have heard that is unique. Im unsure how effective this is though. It could also maybe be annoying if it isn't static. Imagine being in a losing position and RNG locked a pallet, could outright break games with no fault to the surv.
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Cool, thanks. Why do you prefer this? And why D/C over AFKing and bleeding out? At least that way your account will be OK. I see it as a insult to injury, like the killer after winning is like "Pfft, you are too pathetic for me to even kill because I feel bad for you, take this escape you noob, as that is the only time you…
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Why am I forced to play with people from all over the world? All this does is result in lag. Dedicated servers are a joke when the one I connect to is 5,000 miles away from the server the killer connects to. Give us an option to play by region only. I haven't had many connection issues personally in this game, and my Wi-Fi…
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What have you done, he is borderline boring, UNFUN and anoying to play against He has improved, he was not fun to play as nor vs. Now it can be fun to play as. What is with his Iri add on you might aswell bring back iri huntress He is one of the weakest killers in the game, either the person you are playing vs is really…
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No its not, granted I would rather DC then have someone give me hatch though tbh.
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Maybe on PC, otherwise I don't think they would add this for a very long time. Few killers have unique music as it is after so long.
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Doubt it unless it outright says it, and even then I don't think it is a issue to mention something, but the really hard part would be proving intent based off of vague statements.
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I just want them to come up with more of they're own killer ideas.
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Oh that is actually a good point too, I could see that.
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I just mean, Billy is locking into a sprint in which he downs full health survs with low mobility. Blight is basically the same, just higher mobility and no full health downs.
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I like poofs!
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Its nerf is justifiable because Survs are already op as it is, it also gives them multiple free lives.
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For?
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You could try Plague, shes a good average killer. CC potential, anti-heal, M1 with a little bit of range. No precision is needed, just understanding of her ability and strats.
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Please stop. :/
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Bro, can you restate that but like with the point more clear. I can't think that deep atm, im too high. :/
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Only red herring I know is in the form of fallacy.
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Then I am too high to read it.
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What are you saying.
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Simple from a design perspective is almost always better. For one, in games, its not fun to have to learn how to play any specific power in a specific way, and complicated powers normally force this. For example, Demo's power has depth to it but its forcing in playstyle. You set a portal to teleport, simple. However using…
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They should nerf DeadHard.
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Nice red herring.
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It matters for the sake of the argument. It isn't illogical to conclude that Consoles have more players than PC. No it doesn't and holds just as much baring as someone saying they have 3000 hours in a game. Thats nice, but how popular something is, is not valid in conversation about preference, be it subjective or…
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I don't like it either. Im forced to play good killers now, when I was trying to play bad killers like Trickster.
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Blight is just a M1 Billy.