DogeDogeMan

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DogeDogeMan
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  • Hey, can you just give some examples of games that are similar to DBD? I know Resident Evil: Resistance, and I really like it, but I of course have to dump a ton of money on Resident Evil 3 before I can do that. So just throw some games at me, so I can pick one.
  • That's called "I think we did a pretty good job so far."
  • Oh, btw, about the start you said: no, I am not brand new to dbd, I have played on dbd mobile for a long time before this, and just watched videos for also before (like from 2020 I think), so I am very familiar with the mechanics of the game, good strategies, and much more. Despite this I still suck a bit.
  • Ok, I tried Huntress, and woah, she might be my second main! I got a 2k with multiple hooks, with one practically useless perk. Imagine what would happen if I leveled her up? Woah. Oh, and also I think I won't get Trickster. I think a one-shot-damage is better for me, cause in that 1 match, I got not a lot of line-of-sight…
  • I have tried Oni on mobile with "Free Tickets", and on mobile, the controls are a bit finicky, but I do think he might be a good pick, thank you for reminding me of him. And on Huntress, I get scolded by my friends for having bad aim in shooter games, but I think I might be getting better at it. I will try Huntress as…
  • I don't mean it like that, I just mean it in a way that you are put on the ground and you are trying to get up, not that you're unconscious. Your look at this is already kinda in the game, in Leatherface's perk "Knock Out". I just mean that it would make more sense, cause imagine if you are perfectly fine, and some strong…
  • I know they were used, but in my recent matches, not only does it now show the grade (which is an indication already), but also they stay around my rank. When MMR's hidden score was used, not only did it not show the grades, but also there was a wobble in the games I played. Ok, once the test results were shown, yes, I saw…
  • Here is the change log: Version 1: Pallet stuns are 2/3/4 seconds longer, but a successful stun will break the pallet. Version 2: Pallet stuns are 2/2.5/3 seconds longer, but a successful stun will break the pallet. An unsuccessful stun will break after 2 vaults. Version 3: Pallet stuns are 1/1.5/2 seconds longer, but a…
  • Correct me if I'm wrong about matchmaking now being based on grades, but I think it is based on that.
  • My version is this: While hooked, if the killer is within 24 meters of the hook, entity progress is 20%/25%/30% slower. If the killer is within 6 meters of the hook, it's 40%/45%/50% slower.
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