The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Womp womp!
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3 gen is still avalible, but this build gives opportunity to have comfortable chases befor 4 gen done.
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I understood the idea and I like that, but I don't really understand the meaning of the laast part about "If hex was not destroyed..."
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Well. First of all the perk is fine. It's supposed to work like that because it's created to gain early pressure on survivors. + Can buff other aura reading perks. So if you can't break the chase - you are not so good player that you think. Secondly - this stupid threat. In general it's not gonna work) Because your DCs and…
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Fun fact. Almost any slowdown perk can be used in 3 gen situation to hold game hostage. If killer want to hold the game as long as possible - he just won't chase survivors and will afk gen protect. Eruption in it's own strong perk, but it's not unfair perk. Because it takes killer's time to work. What I am thinking about:…
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People already said that guards don't give hits because unhook is faster so I won't repeat that. I'd like to say that you are not know how Artists camping work. She don't need to place crows near hooks. She places 2 or 3 from distance and give instant hit after unhook with her crows
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I think the same. Bug fixes, maybe a minor buff (like hide patrol orb, pass, and detection zone) and that's it. Honestly, I think a lot of people got disappointed by him because they were making wrong expressions about his power. That it will haunt survivors for them or something like that.
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Well...I really like this killer. I am not joking. He is preety fun to play and his power not so useless how it looks on the first sight. Placing guards to patrol some gens, camp hooks or break some pallets it's the simplest use for it, It also usefull for me in chases because it can create lose/lose situations for…
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I don't really agree with that. Yes, his power strong to catch survs but don't help much with gens. But it's where perks can help. Killers are not perfect and perk build helps make them better for specific player and his playstyle. Because for me it would be boring play "press RMB to win" killer without challenge.
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For me it's really strange. Map feels really big, but... because a lot of free space between objects you can go almost straight through do it doesn't take so much time to patrol.
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Hello everyone. Vlad is my name,I am full killer main. Glad to meet you all. As person, that plays 99% of all my games as killer, I'd like to say that I actually don't have so much trouble with CoH and DH after nerfs. DH - from my killer perspective it's now perfectly balanced. It requires reaction and skill to give…
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Well...as Killer main I can only give devs a cookies 🍪. Really appreciate this change))))
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My beloved build: 2 info perks: BBQ, Darkness Revealed - i think it's great. You can have information about where is the survivors almost all the time and put a lot of pressure on them. + BP bonus 1 gen slowdown: scourged hook pain resonance - with all the pressure this 15% regression look's and working great. 1 perk free.…
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Слава Україні, брате або сестро. Я теж з України Не думаю що він дуже стильний. Не на рівні Медсестри. Так, він новий і поки проти нього треба навчитися грати. Але вже в деяких іграх я на ньому іноді, проти потужних гравців, можу зробити лише -1, а то і -0. А я на секунду гарно граю на манах Translation from Ukrainian to…
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Just no)
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I know :3
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Aaaaaand what exactly happened?
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I want to hug two characters: Artist and Susie))))
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I love their ability as it is now. It's fast and mobile killer and it's why I love to play them. The buff I think will be perfect - it's to make more add-ons like green "Legion Emblem" that doesn't allow to heal to full health for certain amount of time. Perfectly would be make this Frenzy's basekit, and add-ons will just…
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Actually no. You can. But only by destroying all five dull totems on the map
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Thanks everyone for your advices :3 And he isn't nerfed in ground, as someone says. He is strong enough and fun to play)))
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got it I even didn't let them to tbag)))) Just went to another gates and opened it. A little revenge >:)
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Aaaaaaaaaaaaaaaaaaand done
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rly? Ok.
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I somehow got 3 hooks)))
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Well... that's honestly will be a huge buff for her. And after something like that, when medium level killer could make 4kills in 4 hatchets - there Will be a lot of crying survivors
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@Marigoria I am waiting for reply.
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BUT WAIT!!! I agree with such rework. Ok. Anna will have to hit the targen in range of...let's say 10m. But..............................there's will be not 1 hatchet. There's will be 5 of them. As you said - Iri Coin of deathslinger give you an instadown if you hit target more than in 15m. But it doesn't debuff his…
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Well. Litteraly Iri Head is preety balanced. There is only one hatchet to strike and if player misses it - Huntress become just M1 killer with 4.4 speed. It's simple to evade it - just don't get to open field where is nowhere to hide
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I agree that strat "Hit and run" is just destroyed. And with it the single boon perk can make Pentemento is completely useless. But the strange thing. I play as Freddy for almost a week and in average I do 3-4k even if there is CoHs o_o
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Yay! It's back from moderator check Thanks :3
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No thanks
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I had a zombie moment's sometimes. Yeah, while play nemesis,)
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Well. I am the killer main, but I can also understand why survivors don't want to lose an useful exploit. Yes. I think 99% it is exploit, not really big, but it still gives an opportunity for survivors to not worry about EgC to for example find NOED. This also counters perks like BW, because it activates only AFTER the…
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OMFG. I wanted to vote "Tbagger" but accidentley chosed the wrong option(((((
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Well. I think it's good enough, balanced and I'd like to see this in the game. But I have feeling that there is something is missing. I don't know why and what...
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You just described "The survivors' rulebook for killers" meme. It was in game since it was started. I just don't care about survivors' opinion during the match. In this we are opponents. My mission is to wipe them out. Their - to escape. That's all. If I see survivor was playing good, or he is was abandoned by his mates,…
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I think the hatch that us now is fine. It's the last chance for the last survivor. Both killer and survivor have equal 50/50 chances of finding it first. And even if jiller found it before survivor and close it - he would go patroling exits. In this case key is guaranteed escape. Due to this I also don't like idea of…
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In my opinion that hex is randomly spawns automaticly is worse than if they were placed by killers. I had games where my ruin was broken after 20 (!) seconds after start. They can be easely found near gens or during chases. In the other hand survivors can pick the most safe plece for totems by themselves. For exemple they…
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The concept of boons itself is a little bit broken. They give survivors an infinite number of resources. No matter that CoH or another boon. I don't like the idea of breaking every totem, but breaking boons and make boons one time to use pee match will make them equal to hex. Hight enough reward with risk of losing perk.
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Well...I don't know. I in avarage play GF and Artist. So for me RPD and Eyrie of Crows +- normal maps. Also with the Game.
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Well. Remove hookgrasp...just no. It's useful even if not camping. If you chase someone and he decides to unhook during chase it the way to punish for mistake. As I said previously facecamping is a strat. For example if there is the gates open and EGC is started the camping is the most useful strat to not let escape as…
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Camping is not problem. Camping - it is the strat to NOT let the hooked to escape. In other words - this is strat that allows killer secure his main objective in this game. Just like that
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Well. Due to this logic we need to make hexes can be placed multiple times. CoH is basically old self-care for everyone in nice radius. New boon, that is also Bill's stand up perk for everyone in radius. It's strong enough and making pekrs like Thanatophobia are worthless. So make risk of losing perk is I think fair enough
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Also there was idea, not mine but in addition to this my sugestions (I forgon the name of thet guy who wrote it T_T) that using boon totem on hex will give to person one extra usage of boon. Nice Idea probably
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There is one of my thouts aboun how to faily nerf boon totem: There are 20 perks in trial. 4 killer's perks and 16 survivors. 4 to 16. Hex perks have big influence on game, but also have risk to be destroyed and there will be 3 to 16. Pentemento is situational perk, which needs broken totem. If there is a boon totem this…
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I don't think he is controlled. Myers kills for the Entity just because he wants to. He is Shape of Evil. He is just pure evil itself. And Entity has no formal control of him. That's why he often breaks the rules, killing by himself and doing no sacrifices. Possibly he can even escape from Entity or in some way damage it,…
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Тут есть ровно два варианта, которые ты описал в своем посте: 1) Либо ты, либо сурв имеет беды с (башкой) подключением или сетью, и поэтому время от времени лагает или вообще вылетает к чертовой матери. 2) Либо сурв катает с софтом, если быть точнее с лагсвичем (lagswitch). Это чит, который заставляет мана...или сурва (не…
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Hmmm... sounds fair enough. So it's like extra use in reward for destroying hex with perk
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Interesting point. But I think you forgot one thing: DH is the **whole match perk**. It can be used from start to end of the trial countless times. Yes, it effects survivors with exhaustion, but it is not infinite debuff. And if survivor break chase - he have big chances to "recharge" DH. In the other hand NoED is…