The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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How clunky placing Demogorgon's portals is, and how you can't queue up a Shred, holding m1 while you hold m2. Other than that, i think he's fine.
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Yeah, you uncloak much faster, but can't hit anything for a quick sec.
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Why don't you simply wait for it to go live and try to have fun…? Not every single thing will be competitive, no need to 8k every time lol.
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That's cool, hope they get the achievement.
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I feel he's gutted. I don't understand the mentality behind making the guards expire 3x as fast when you're near them. I thought the player was supposed to work alongside the guard to get a hit? Guards by themselves never get a hit, unless the survivor play wrong, so i really don't understand the reasoning behind these…
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I just want a small QoL for Demogorgon. The way his power works now, you can cancel Shred by pressing m1 during the animation where he opens his mouth. You can also cancel it by simply letting go of the m2, so it doesn't really make sense to me why this would happen, other than to simply making Demo's skill floor a little…
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My most succesful build so far is Corrupt Intervention, Pop goes the Weasel, Pain Resonance and Endure. Corrupt ensures i can put down some portals without too much pressure at the beginning, Pain Res is self explanatory, Pop is rather easy to apply with portals and Endure helps with the occasional short loop where…
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Came here to say exactly that. Feels good bumping on stuff and not sliding out of nowhere.
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I couldn't care less about flashlights. It's 4 medkits with syringes or styptic that give me the chills.
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Feels satisfying to get value, but in general it's pretty hard to use.
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From my observations, this happens when you change your killer/survivor during the queue, e.g. to spend your bloodpoints in some other character.
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I'm content with 3k, unless the survivor intentionally tried to annoy me. The race for the hatch is cool, but i'll not judge killers who slug for 4k. It's part of the game.
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Isn't Vecna a god himself, too? I mean, his motives to enter the realm could very well be like Vecna. He could be searching for knowledge, maybe even a deal with the Entity itself. "A sick curiosity overcoming him, he dropped his concentration, and let the fog take him. Whatever it was, wherever it was, he understood that…
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Discordance is a great perk, easy to get value and kinda hard for survivors to notice it. Gearhead i never tried to be honest, but i'm always hearing good things about it.
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My thoughts exactly, even the title is similar.
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Got one right now, i think the servers were bugged.
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Yes. Not sure about the values, but i'm very sure they stack.
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That would be pretty cool, ngl.
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Both are among my favorite killers, but i feel Dredge is so weak compared to Demo. Demo can end chases very fast with good shreds, teleport where he wants (isn't at the lockers mercy) and is in general much more fun when you hit survivors with a long range shred. Dredge destroys weaker survivors, but as soon as you find a…
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Dying? Nah. But i'm really close to leave it for some time until they fix this last patch.
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Truly heart breaking, she seemed very passionate, friendly… it's very sad when people this young leave us and there isn't anything that we can do. Rest in Peace.
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Wraith is the quintessential killer for beginners. A very simple power that can be used for more advanced techniques once you understand the game enough. You really can't go wrong with him.
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It is postponed due to to recent bugs and stuff. Now, why it's on week 1 instead of week 3, only God knows lmao
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It's a valid strategy like camping or tunneling. People just don't like it, that's all.
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It's a bug and it's getting fixed.
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Power creep is inevitable, there's no way a game can go 7 years+ without some sort of power creep. Not only the game is different, but the players got much better over the years. Your average survivor knows how to chain multiple windows and pallets. Killers can't be like Trapper anymore, even good old Huntress suffer…
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The topic is closed, but there's a mod answer right here.
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Yes, this has been complained about quite a number of times already. It is being fixed.
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It's this one. Use a map offering for Yamaoka maps and search a little statue alongside the edges of the map. When you get near it, it will transform into a little tanuki with entity-like appendages, and you will get the achievement. The first one to find it gets the achievement, so you might have to run the map a couple…
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Yeah, for sure. I just wonder how people even begin searching for stuff like this.
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Ok, this is very creative, not gonna lie. How people come up with this stuff? I guess the jump to UE5 broke a lot of stuff linked to animations, but i certainly wasn't expecting this.
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I try to focus on landing sick hatchets/curves/shreds etc. Kills come naturally this way. And if the survivors are really good, i just accept it, praise them (if they're not dicks) and move on. I'm not a streamer with a gigantic streak, sometimes i'll lose, no prob.
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I don't know if it's cheating per se, but it OBVIOUSLY gives you some advantage.
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Billy will go right through Oni. Go, Billy!
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Yeah, i was rubberbanding a lot. Curiously, it was only after hooking someone and when kicking gens. Never during a chase, thank God.
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I don't think he's that difficult. My problem really comes with the physics behind bounces (Singularity suffers from a similar issue, the slippery pods that sometimes refuse to stick to walls during a chase). It's too much effort and it's sometimes simply beyond your control. It isn't unplayable by any means, but in a game…
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I don't think he's undertuned at all. Maybe the hindered part, but other than that, i think his problems come much more from being clunky, janky and ultimately needing too much effort to use effectively (like Singularity, which i feel almost the same when i'm playing).
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She's way too clunky. I like her a lot, but rarely play her because of this. Should they work some QoL and smooth out her kit, i'd happily play her much more.
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Disappointing to say the least. Twins was atrocious on the PTB, but i expected some kind of rework after that.
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It's on the lower part of the screen, get near the survivor and check it out. As soon as it appears, just press m1 and let the magic happen.
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Surge. Please, let it work with special attacks! Opression. Lower the cooldown! The perk isn't that bad, but the cooldown is way too long.
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Yeah, i'm getting the same results. I'm not even using the usual Thanatophobia/Regression/Block, i'm mostly messing around with stealth stuff. But as soon as someone gets infected, they run up to me and start pointing to the hook.
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These are my favorite customs, otherwise Xenormoph Queen, Batman Billy and "Oni" Spirit.
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Flashbangs (only firecrackers back then) used to be more rare, and there was no Background Player, so it was kinda fine. These days, it feels AWFUL.
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My favorites are long range chainsaws with Billy, window shreds with Demo and crows behind a wall with Artist. Also, the splurt sound of hitting a long range hatchet with Huntress.
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Pallets are finite, so as time goes on, the killer will naturally get stronger (assuming you're forcing them to drop pallets, of course). It doesn't matter if the survivors are running Hope or Adrenaline if there's simply nothing they can use to slow you down.
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Yeah, the difference is Huntress can try 7 times, if he misses ONCE he's toast.
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Played the entire day, not only once. Just a lot of Weskers, two Nurses, two Blights, one Wraith, two Clowns and one Artist.
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As a Demo/Huntress player, i assure you i hate the perk lol