The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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With hooks respawning, the current RNG of hooks 10 feet apart and tiny maps, they now need to completely rework agitation and iron grasp. No need at all to be able to carry a survivor across map.
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This has been reported as a bug and survivor moment speed issues ( moving slower then should be) and the response was that it's not a bug
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I also reported this for console players, today was told it's not a bug
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Very concerning
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This issue has become more prominent again since the hot fix patch this week. Thank you
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My friend and I had a problem with challenges doing this the other day, when we logged out of game and back in they would then show completed and could claim them.
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Remove the sound notification killers get when they are near a survivor boon.
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One problem I run into is survivors to scared to unhook someone even as I'm standing way back swinging to tell them to unhook. When it starts gets to close to second stage I give the survivor the self unhook.
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I am currently playing nice, one or two hooking everyone and then just running around with them in the event. There are always those who don't like farming or "playing nice" that's their problem. Most responses I see and what I experience about events is they are super sweaty so I make sure to play killer and just provide…
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Ankle Biter When a survivor is put in the dying state if they are not picked up and hooked within 30 seconds the survivor can choose to activate the perk, becoming undetectable to the killer, they can crawl at the same speed the killer moves for a total of 60 seconds, they have to find the killer and latch onto their leg…
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Boil over can be nerfed when they remove mad grit, iron grasp, agitation and hook spawns that are 10 ft apart
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1-Distortion, lithe, dance with me, Lucky break. 2- Inner focus, self preservation, quick and quiet, inner strength. 3- Distortion, calm spirit, light weight, dance with me.
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They should bring back the ability to sabotage traps, but only temporarily like hooks. Perma sabotage is in no way needed. Something should also be added like this for the other killers that can place traps.
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Unfortunately as you said this really takes time and practice. Sometimes you will still do it when you don't mean to. It would be best to determine what the definition of tunneling is to you as there is a lot of different perspectives of tunneling. Personally if I find them again right after an unhook I will just leave…
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Ankle Biter When a survivor is put in the dying state if they are not picked up and hooked within 20 seconds the survivor can choose to activate the perk, becoming undetectable to the killer, they can crawl at the same speed the killer moves for a total of 60 seconds, they have to find the killer and latch onto their leg…
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👍
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They should make a event lobby option like customs option. Only available when there's a event.
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Bots need an adjustment to be more team oriented and not so jumpy at the first hint of a terror radius.
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As said above its doesn't do much good but gives a small chance to actually wiggle out. I have seen it more now that so many killers are running iron grasp and agitation to get survivors into basement so they can camp. With hooks spawning 5ft apart and regular wiggle being useless (unless the whole team is taking hits and…
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Remove the notification killer receives when someone is unhooked.
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Use the perk first, take the hit and then the toolbox while killer is in animation after the hit
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They want survivors to fear the basement and we do. We all know it's a death trap. Basement camping is in sane killers should not be able to use their abilities or traps in the basement or the stairs M1 only. The basement is already a choke point there's no reason the killer should be able to make it impossible to enter or…
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They need to adjust the vertical range for instances like basement camping. Currently there is not enough progress for a first hook unhook.
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Sam and Dean Winchester
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This is my experience with them as well. Personally I saw the increase in this behavior when they removed being able to burn him out of cloak, it was the only counter survivors had against him. He is the only killer that has no counter, he can body block while cloaked, and receives a speed boost after uncloaking.
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Let me clarify, my rant is on toxic gameplay not toxic behavior thankfully I don't have a game chat so the only time I deal with that is here with the community. My response to the statements of the "rules don't say you can't do that" is just because the rules don't say you can't trip someone during a race does not mean…
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Boon: All for one This boon can only be used once per trial. Boon all for one contains all 4 boons, COH, shadow step, exponential and dark theory. Blessing is 15% slower, when snuffed by the killer the boon will transfer to the closest dull totem if no dull totems remain the boon remains sunffed.
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Ankle Biter When a survivor is put in the dying state if they are not picked up and hooked within 20 seconds the survivor can choose to activate the perk, becoming undetectable to the killer, they can crawl at the same speed the killer moves for a total of 60 seconds, they have to find the killer and latch onto their leg…
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I've decided to shake things up today I'm a survivor main and games have not been fun at all lately. So today I'm going to be playing my hag off and on and just mess around with survivors. Try to scare them, chase them around without hitting them just chill goofy fun. Give some fun back to survivors as I can today.