The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Efrost

About

Username
Efrost
Joined
Visits
105
Last Active
Roles
Member
Points
32
Badges
6
Posts
35

Comments

  • Its beyond crazy the benefits the killers get in that realm to the survivors smoke bomb. Looking past the Exhausted and broken and the fact that killers gain undetectable and can still use all powers. But them getting a audio AND visual que that shows you are still in there is insane. I dont understand how they think…
  • Spine chill, Iron Will (until the recent change), Calm Spirit (Which still has a nasty negative effect for such a small niche), Adrenaline, Bardic, Mettle of Man, Boil over. How many do you want?
  • Removing unhooking doesn't resolve anything. As the survivor can either just chase the killer around accomplishing nothing, or afk at the hook which again accomplishes nothing. Though I think killer would prefer the latter as it basically gives them an as much time to look for the hiding last survivor as they want, which…
  • You cant really nerf survivors baseline aside from changing just how healing or gens work. You could hit their movement speed at which point you wouldn't have anyone playing survivor
  • I mean they are trying to supplement that horror elements by going the jump scare route with giving killers NUMEROUS ways to be undetectable. That isnt good horror its cheap and it honestly makes the gameplay worse for it.
    in Map sizes Comment by Efrost September 1
  • Id prefer that they go back to all those movement buffs they gave when killers said maps were too big and revert those personally.
    in Map sizes Comment by Efrost September 1
  • What are you talking about. Nothing has changed, the devs have been removing almost all risk out of killers kit. That easily impacts the micro play level
  • Do you even read some of the stuff you are typing. "Tons of prep they could do to have better odds". The game shouldnt require you to prepare significantly to have a chance at escape especially if the Devs claim that players should at all situations feel like they have an option. But your claiming, no it is fine for…
  • What an inane way of thinking. Hatch is RNG dependant unless you bring a offering which means you are anticipating losing. Bringing a key is also anticipating you are losing, Finding a key in RNG dependant. Door Spawn is RNG and creates 0 Agency situations. This is not you had every chance to get out. This is if you are…
  • You are creating a lot of what if situations. Like all the pallets are somehow up? Negative. Again it just seems like a killer complaining that hatch exists and it prevents them from getting 4 k's and not a real suggestion. If the match is lost the only reason to sit on a gen is to get caught so you can get out of the…
  • I have had numerous killers enter a lobby talking trash so this isn't a one sided ordeal.
  • They had a solution to this ages ago, but removed it because it removed agency from the killer. When Hatches spawned based of players remaining count and gen count. It encouraged players to continue to do them. As there was a possibility of escape. But now if you have multiple gens and its down to 2. There is no reason to…
  • I would say this could be the case. But the same should happen with killers making mistakes, and given how much they are removing the risk out of killers kits. Id say this is very fair. A lot of the killers are losing most of the risk out of their kit, Billy's chainsaw has almost no cd and no overheat, huntress got 7…
  • What are you even talking about. You get No where to hide for free. You get Call of the Brine for free, You dont have to carry you literally instant hook. And as the plethora of gens start to dwindle usually in a stuation that is basically a three gen because you cant get 8 suvivors to coordinate what would prevent it. It…
  • Lol 2v6 would be horrible. You would have to GUT killers abilities and perks to make this even slightly balanced because if it isnt and killers easily kill every time. You wont have any survivor queing up at all. The best way to increase survivor interest to release a TON of different classes for them to experiment with.…
  • The survivors already have to be burdened with a bot when someone leaves. If you replace multiple people with bots that can be manipulated by the killers. You will only see less survivors and more bots as time goes on till all you are doing is playing against bots.
  • I don't want to get stuck with bots as a survivor. They are useless when in a terror radius which is very frequent in this mode. Id rather have a player regardless of skill because they have the ability to do what they want. Not follow a generic code of how they should act if in a terror radius or injured etc. If they add…
  • To answer why it should count: Because those are still matches. Those are games people que into. Even if someone leaves that means they felt the match was over and cost it more for their teammates. Its a team game. So if someone of your team decides to quit and its a detriment. Then it should count towards it. My opinion…
  • There are like 130+ survivor perks and 16 picked every match. That means 1 in roughly every 9 matches you should see a duplicate. Yet i see 2-3 duplicates every match. It seems like program decides like X amount of survivors and only picks from them. Because it should be the rarity that you see duplicates not the majority
  • You forgot they gutted survivor stealth. Remember the old Good Iron Will. Which could encourage you to do things even when injured because you could potentially sneak away. Nope killers didn't like having to actually look for players. As well as things like No where to hide and other perks that remove any chance of stealth…
  • 70 is being generous. A few killers were already at that. They want it to be more like 70 is the worst performing killer. while the higher ones are in the 80's
  • It still doesnt even do that very well. I cant count how many times i watch killers pass 3-4 hooks to get them to hook they want. Even with hits and Sabos wiggling is a pointless feature that doesn't even do its alleged job of not letting kills walk the map with a survivor.
    in Wiggling Comment by Efrost April 27
  • Tunneling does not teach anything its a strategy used to remove someone from play quickly. Its a negative experience as it makes that player wait in que to get removed or denied the chance of playing. Its a childish viewpoint. If I want to use your logic. Then Old Keys were good for the game because it taught killers how…
  • Honestly the honest decent suggestions. Killers refuse to even acknowledge that slugging occurs for the 4k. Its taking the game hostage from those who are on death hook forcing them to wait out 4 mins of time. Also tends to result in killers letting them wiggle off in hopes of ratting out their other survivor. Lots of…
  • Remarkable that in a HORROR game the idea of stealth is considered bannable. Especially when they continue to create the situation for it. They GUTTED keys which would encourage survivors to do gens in the possibility of getting the hatch to spawn sooner. They GUTTED iron will which encourage survivors to do generators…
  • Yet Killers can see who the survivors are. Can check to see their time / experience in the game should they decide they want to tunnel. Can See what items they brought and if they don't want to deal with it change things accordingly, or decide hmmm i dont want to play with that group. As you quoted "Its not a PVE Game,…
  • Lol I dont see how this is an issue. For a small probability. Killers can leave people slugged while they wait out the timer. Or while they look for the last person. That isn't fair or fun to experience. Nor is the camping and tunneling that is running rampant. I can comfortably say that in most of my matches both the…
  • No I think that the game developers should respect their players time in the game. And queing into a match where the killer can focus one person down and prevent them from playing by standing just out of range, and only going after them through tunneling. And to do that and be REWARDED is horrendous design. Along with the…
  • They hardly did. The 3 gen tech gave killers additional regression for literally nothing. They were so scared to put anything in place without giving the killer something as compensation . The facecamp tech is also useless because killers not just stand outside of range of it staring at the player. And if someone goes in…
  • No the issue is the fact that a small mistake from survivors has MUCH larger consequences then the killer, and while that should be the case, they continue to make the mistakes killers do have less and less punishment. They are trying to drastically increase the floor which in turn makes the poorer performer struggle more…
  • They hardly listen obviously. Actions speak far louder
  • Anti face camping is a worthless system as it hardly resolved anything. The 3 genning tech is rarely used yet the killers got a 2.5% increase to kicks regardless so in the end it buffed them more in every other instance that isnt 3 genning. I could list a ton of things killers have gotten over the many patches as well. The…
  • This. Their current design pattern is leaning heavy into, we dont want killers to feel punished for making mistakes, which is just astonishing. Huntress gets more hatchets, faster wind up, and movement. Billy is getting even more curving potential and after his rework he can rev his chainsaw so fast that it can be…
  • What do you mean. They keep making the maps smaller and smaller but have not reverted the movement speed buffs to help compensate the killers when the maps were much larger so now they just fly across the tiny spaces. Further more they only care about killer agency despite saying they want all players to feel like they…
Default Avatar