The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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maybe you should not spam the button well before you even reach the pallet?
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Please bHVR its so frustrating to see a brilliant game be lacking in this particular area, sure the problem might not be super big in the grands scheme of things, but when it happens it really sours the night. Not only that, you REALLY ought to respect the time of the Survivors who play your game more, but that's just my…
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Totally agree, despite the Hatch as an escape being part of the problem, its not necessarily the reason or part of the solution. There really is not need for a fancy solution to this problem, just a simple new mechanic. When only one Survivor other survivor is alive and you are downed, wait 30 seconds to speed bleed out…
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If you feel that way about your gameplay, you can run Agitation. What is it that is unacceptable about normal gameplay that running agitation must be present in every normal gameplay?
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not that I wanna say its a bad idea, isnt the ambiguity of the whole entity universe that anyone can be anything they wanna be? or have I misunderstood the Lore about the infinite Terra's?
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its been like some of the most active game nights with my buddies in a long long time. and I'm usually a Killer Main, has played so much Survivor. its great fun.
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What is your source for this claim? I would much rather see bHVR tell us since they must have numbers on this, checking all games where one side has much larger ping than the other, if the game is skewed to one side or another.
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Not everyone has a 8man SWF.
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Yeah, sources are important for everything, not just politics. I found this from December 13 AMA last year.
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If in that Q&A stream they outright refused to address the issue then that is bad. I would need to see the context.
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Well there are many reason I want to thank them for looking into the issue, first, being nice goes a long way and second bHVR isn't refusing to address this issue. They have never said anything to this effect. The reason is probably that its a very small issue and it keeps getting sidelined for more important issues. This…
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proxycamping isnt facecamping and so does not need to be punished.
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its a videogame, not a school exam.
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I find as Killer you need to guard gens more than in normal. I often see Killers walk past me while Im on a gen 2nd layer TR in my ear, but they are too focused on a Sable or something else. I think when Killers learn how to play again, the anti-snow ball feature wont be as much of a problem.
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2v8 mode is just twice the action of the normal match, the bad players will show fast, you gotta adapt your strategy.
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Although "I promise" is not typically considered a figure of speech; rather, it is a literal phrase used to convey a commitment or assurance. When someone says "I promise," they are making a pledge to fulfill what they are saying. In English rhetoric, figures of speech generally involve expressions that convey meanings…
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and I promise that will improve the killer queue waiting times considerably How can you promise this? Are the the CEO of Survivor? How do you know this will be the case? I almost want bHVR try it, to see it not work. If it wasn't a wasteful to try every other idea out.
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Old DbD is awful in comparison, Why would bHVR invest work and hours into remaking a terrible version of the game?
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I have a feeling bHVR probably have the numbers to back up this on paper.
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There is nothing wrong with a hard to get achievement, its up the bHVR to make sure all Killers are viable and feels good to play.
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with a speedbleed out option after like 40 sec when only two survivors are left. basekit unbreakable at 30 seconds but it adds 15 sec per hookstage This would take care of the two biggest gripes I have, early game slugging and doomed endgame slugging.
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I think the main game has changed so much it would be too incompatible, it would also require loads of work to make it safe due to hackers knowing the older codes better than the new, the question then is… How many people would find this version funny for how long? and Is it worth it in order to give people a new…
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I hope we can get the Dracula skin from Castlevania Judgement. And also, maybe a Legendary Carmilla Skin for Dracula too (obviously from Castlevania Judgement too.)
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If I would not get any endorsements, why would I support this system?
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@Pelaan How will you prevent Survivors holding this as a stick to beat Killers who dont play the way the Survivors want? 100% Survivors will be like, "Sorry tunneler no endorsement for you"
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This error has not repeated itself.
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Ill be honest, using mental pressure to try and control players in your game is the most 1984 game design idea ive seen yet. I much rather just give players a suggestion of good sportsmanship instead.
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SBMM, despite what everyone says or claims, seem to me to be a success and I have not had a single issue with it. DbD's grahics are absolutely acceptable and anything more would be a waste. I rather see that bHVR maintains performance on older hardware than leave players behind in an ill-fated attempt at graphical…
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Do we need a concede button? Seems survivors are perfectly fine just pointing at the hook and the killer is able to open the gate too.
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Its already in there. Honestly bHVR should add these to the Loading Screen Rotation.
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I honestly rather they just remove the self-unhook, unless you have an activated perk with it OR the game has come to a dire situation.
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Im a Killer main, my guy. I play every day.
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I already know what you think, repeating it to me does not convince me, thats why I asked you, How would you PERSUADE someone to think your way is the correct way to view things? Last chance, cause personally im fine where I am rn on this topic.
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By that logic, Killers would not be required to sacrifice, because they are not called 'Sacrificers' Sorry, the Killer role contains many parts and facets all of which are important, but the game wont go on forever so therefore the Killer must prevent gens being done in a timely manner and therefore It can be said that…
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I think when there is only 2 Survivors left, the slugged survivor should get a speedbleed out option after like 60 seconds? We may disagree on what the seconds should be, but cant we agree that at somepoint its too much for the slugged survivor?
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Well, to start off with I don't think we should call them what you just called them and moderators usually come around to check in on a post, you can also flag a post and it will get notified by moderators when they have time next. Even if you IP ban them, they can use a VPN and avoid it and I have never heard of a website…
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I have a feeling they have those there so all those who report for that can go to one inbox and get an automated response. its a nice way to flag your own mail as invalid report.
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Your laptop may not have the required software running properly to work well enough. if you use steam, add "-dx11" to the games launch options and if that does not help, go to the manufacturers website and make sure all chips are in working order and updated.
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1Implement a base kit unbreakable for survivors to prevent early game slugging, this new mechanic graduately gets worse for every hooking is performed on you and costs "blood" which is your max slugged timer Its meter is independent from recovery and is automatic, you will just stand up after X time at the cost of "blood"…
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This idea seems good on paper until you have Ace running towards your gen, blasting repeated slurs. With all due respect for our fine community, certain members cant be trusted with such ability and repeated arguments about this suggestion has in the past still suggested to me that discord provides better alternative. So…
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An even easier solution would be once the Killer downs the last Survivor, just automatically Mori the last and autosacrifice any slugged Survivors. The same way it was in Finisher Mori PTB, this way Killer BM that happens will have to happen at the cost of their game progress since it can only happen when the game is still…
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The Mori does not take 15 seconds. Also Survivors can hide forcing the Killer to wait the entire endgame duration too. If we really cared about wasting other players' time, which is what OP is describing as a problem. We don't even need to compare as it should be obvious that Killers have had their time wasted most.
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1 of 4 Survivor is forced to watch 5 second longer game ending animation in a 4K game: "I hate it, change it!" Killers who have watched hours of Survivors t-bag at the Exit Gates: "Wow, that must really be tough for you huh?" My point is, You will be fine and if we really cared we would have done more for Killers earlier.
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I think head on is already annoying enough
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It's not over until the survivors will leave the map, until that moment EVERYTHING can happen (especially if you have an endgame build) so no, you are wrong about that... Actually no, its the Killer's job to prevent the Generators being done. Your comments has no impact because even if you had an endgamebuild survivors…
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Honestly the evidence presented in this video is scarce at best and I would not trust the video-maker specifically with giving me an accurate depiction of events, it takes more than a phone picture of a screen from twitter and the luring threat of being suspended from customer support based on what evidence again to…
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If there are enough Survivors left to do a save like you describe, then you already lost the game as Killer. Most of the time all they can do is trade for another Survivor, which you should take.
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I just want a concede option, I don't care if the killer gets an incentive or whatever, I just don't want to be stuck in a match on the ground for 4 minutes while my team mate waits it out for hatch. Pretty good idea, like if there is only one extra survivor in the game other than you then after 1min you get the option to…
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I don't see how it would change game perspective, to me its all about the viability of those perks and I think they are still good perks even if its changed that at the absolute end they have now been nerfed. I don't think that makes those perks unviable.
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While its true someone could have escaped from those situations, the Killer basicly also had already won. You cant get Finisher Mori'ed if others are still alive. So the question would be, is it a major problem that its now harder to use these perks to inch out a 3K instead of a 4K since they could have had a yellow mori…