We have temporarily disabled Firecrackers and the Flashbang Perk due to a bug which could cause the Killer's game to crash. These will be re-enabled in an upcoming patch when the issue is resolved.
Comments
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Not at all, we all know how Reddit is a popularity contest, but it does not mean bHVR will do exactly as commanded by us. They will scour the post ideas and perspectives, hear us out on a problem with have with the Killer and then make their decisions in order to make us as happy as possible. This is really no different…
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I think the last three days is related to the Rank Reset and all the people start sweating again.
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I would be a good idea to put stop to this. Removing self-unhook unless Perks and special hopeless circumstances, you know like Last Man Standing from the Original Finisher Mori update.
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Nowhere to Hide is better than this perk in any and all cases that I can think of. Its silent. It does not warn the Survivor. It does not require anything. It helps you regress your objective. Thwack is incredibly hopeful for a perk which quickly fades in comparison to alternatives. If I get DeadDog and want to clear the…
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They changed the size, they are probably waiting to see if it changed the map's killrate.
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A breakable wall to make it less good would be good. Although its a great Trap location for other Killers.
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That's what I like to do, putting more rationality into out ideas, making them run the gauntlet of criticism. ;)
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What you say can be objectively be disproven by looking at the Killrates. Is your claim that the recent mori change has made Killers more Powerful than before? How so? OR Do you mean that the recent update to Moris have backfired into undesirable behaviour from Killers? Many have done so.
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I also agree a change like this is well overdue and its baffling that after all these years its not fixed yet. Come on bHVR you need to up the priority on this.
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Sounds more like you are tired of being mori'ed and wants revenge, Revenge fantasies is not a good way to do Game Design.
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I think the framing is completely wrong, tunneling is a consequence of some plays in this game of the Killer doing what a Killer should, the Killer is doing his job, so to take away points and pips for him doing his job, is just unfair really. Like I agree tunneling feels bad and harsh and even worse if your team-mates do…
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If it dont work, ill play Vecna all this week 19 to 24.
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I think Doctor is already pretty well balanced, even tho it might seem unfair he can shock through a wall.
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This seems like a misunderstanding of win conditions, each kill is a win for the killer so you already won when you kill two survivor. You are not supposed to get 4wins each game when the game is designed for 65% kill rates. The Hatch is not undeserved, its a mechanic to close the game after the Killer won, because the…
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Agreed, BRING IT BACK, there are these Hopeless Situations where 3 people are slugged and its like really unfair for the last guy to try to fix things. The Last One Standing buff of increased FOV or maybe a speed increase would be a good change to prevent games ending too fast. A Hopeless Situation should also be a score…
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I dont think bringing back distortion is a good idea, the only change I could see being relevant here is the old "aura is being read warning" or how it was used in 2v8, which warns Survivors their aura is read. This would nerf all aura reading perks/ addons which I think will make aura perks feel more fair to the general…
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Odds are calculated to be 0.22%, or about 1 in 455 matches. I hate to see a guy in pain though, Do you play Europe? if so ill jump on tonight in about 3 hours Berlin time, Ill play all night Vecna.
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would you prefer full gen regression build?
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I don't agree with much of the framing in this post, but I am also a bit disappointed by the Mori Update because nothing is really made better in the game by this update other than making Killers hungry for that sweet extra bloodpoint bonus, instead of playing for fun and joy. Read the original idea here: Looking at what…
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I agree that self-unhooking should only be available in perk and hopeless situations. Meaning if you have a perk OR if everyone is downed, killed or on hooked I think at that point Survivors can take the chances. This would clean up matches IMMENSELY imo.
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I think a rework of the Dayli System would better better, basicly instead of giving you one challenge a day, it will keep giving you challenges one after the other until you quit. This would be great for those of us who just want SOMETHING to do but dont want to quit inbetween tome page releases.
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But the map also has a bunch more pallets to make up for it.
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I think the reason it does not do this, would be if you would get a warning the few seconds before an attack, you would always be able to get away because you know the precise location of Killer. You would be able to escape more easily than all perks that can do the same thing without requirement, every 30 seconds.
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Yes, it would be too strong with remember me.
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That would be a nice feature, but take additional work to implement. Not as easy. Are you sure a healthy amount of Aura reading perks cant do it for you?
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I also have a lot of passion for these kind of systems for trying to reduce toxicity. Toxic behavior in multiplayer games, especially in competitive environments like DbD, can really detract from the experience. Your ideas to improve the Thumbs Up system and reward positive behavior are creative and I think bHVR should do…
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Many Killers always cant see auras while charging their powers, seems fair. Basicly make it a concrete rule, Aura reading is an outside of power ability. Although… it would make Myers and Oni SUCCCK.
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Yes, you do understand that one little look wont do much, but standing staring will?
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What do you mean? have you not seen his mori?
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No, I dont see a reason to do this. If you do not manage to hook the survivors enough times during the entire game to die during enggame, then I think Survivors have already won. All you can do is hook trading at that point, in which if enough survivors are still alive they can more easily save the person or not. But I…
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I do agree that line of sight needs to be a factor of the anti-face-camp system, and I hope bHVR takes this into consideration. Its a really good idea, because where the Camper looks is so very important to performing Camping on a wider range and it would discourage watching the hook from outside the anti-face-camp range.
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Yeah, the mobile development team don't have to develop anything for the game, they just have to implement it. So they can make things happen faster than the actual development team. It would not matter to me tho, I'm not a mobile guy, I would not be playing that version anyway. Is it better?
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I dont know why this seems to go so slow, but I think MoriShop will come. bHVR is just not quite ready yet. I mean I don't know why they would not, its an easy way to turn animation talent into money I think.
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What if we flipped it around? You activate a locker and then when you hit skill checks when durin gen that locker pings the Killer?
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I do hope the Power is jumpscare related.
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https://support.deadbydaylight.com/hc/en-us/requests/new Report and move on with your day. Don't engage with them, they are mad as hell over a video game and you are not.
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Idd also be interested in reading these statistics, mostly because I felt I escaped more than in normal gameplay.
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Rat poison is busted and I think bHVR will change it when they get the chance, if they dont then I have more questions.
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Its not a perk to locate the Killer, its a perk to find generators. Its an alternative to DejaVu, Visionary, Detective's Hunch, Clairvoyance, Better Together, Still Sight. All of them good for new players and each unique and good, just because you don't dig it does not mean its bad. I particularly enjoy Rookie Spirit,…
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The problem with such a system, Survivors will try their best to weaponize such a system against the Killer. We got basekit endurance for unhooks, but these days many Survivors try to take a hit for the unhooker instead of escaping.
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Oh god Siren, yes please. Love me some PS2 classics.
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New Killer: The Ghost, yeah you are probably right. It would be a Survivor only, unless bHVR wants to make up a Killer.
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Agreed, I dont think new players use maps and keys to the degree you say they would be useful. You provide good suggestions to improve the system.
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I fear these changes are not enough, the problem is that these items are so bad on their own in comparison to other items. a Single Map and Key without addons needs to be as powerful as a medkit or toolbox. I have never EVER considered bringing a map or key in because they are not as useful as a medkit.
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It takes like 15 000 to 50 000 bps to clear a bloodweb, a bloody party streamer increases bps for 5 players by 100% Ït would make it an endless loop, you would not be able to run out of Bloody Party Streamers forever like that.
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it takes 1min 45 seconds to open the game, from when I click on via steam.
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We DO need a lil encyclopedia of technical issues, that would be GREAT.
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I dont know if they can just load map and everything works as the last day the ran those maps, but if any way they cant do that its gonna take a whole load of work to make it work and make sure its balanced too. What is the point to feel nostalgic for old stuff? I played back in those times and I honestly don't want to go…
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Talk to a guy who DC's and ask them, How many blood points would it take for them to stay in a game they have deemed lost? Its gonna take more than anything that is gonna be fair. Even tho Survivors, could use a lil more bloodpoints for all actions they do. But It wont make Survivors who dont want to be in a Game anymore…
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Fatal Frame Chapter pls