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Its great to have Chaos Shuffle back!
Thanks but I know it ends and I still wish for bHVR to implement randomizing 1 to 4 perks into the normal mode. Come on pretty please with sugar ontop.
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Chucky doing a charge into a rock causes weird hum until power is used again
SUMMARY OF THE ISSUE: If you play chucky and walk up on the Crotus Penn "hill" tile and charge from one part to the other, a sound bug is made until charge is used again. This Bug is entirely inconsequential and kinda hard to pull off, but here you go. Chances are this can occur other places and cause the sound bug hum.…
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bHVR ought to apologize to the Community for this Lights Out Modifier.
Its just straight up an absolutely horrible experience. I cant even be constructive. And why cant we do the Tome Challenges in the normal mode, Why do you HAVE to lock them behind this awful mode?
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that commitment to transparency: you are doing it wrong with patchnotes/devupdates.
So everyone is talking about SkullMerchant right now, and the reason is that you seem to be removing all possible painpoints from a Killer while leaving their players behind and destitute. if you read the part on Skull Merchant you can clearly see it reads like a usual balance adjustment, which implies bHVR thinks…
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Memento Moris to become even more Bloodpoint Offerings
Please bHVR your Offerings game HAS to be better than 'more bloodpoints' I cant be the only person who think the game has become disappointing in this department. Please say you are preparing some revolutionary changes in Offerings within this year. Do you need ideas?? Offerings that add/ remove pallets. Offerings that…
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Actually there is something broken about Dracula. But you cant hear it. literally
Okay so, In "Dead by Daylight," sound effects before a killer's attack, like those from Huntress and Wesker, are crucial for gameplay balance and fairness. They give survivors a small chance to react, adding skill-based play and strategic depth. These cues help survivors identify killers early, allowing them to adapt their…
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Dracula can attack while transforming and going through vaults.
Hey, just wanted to repost this from reddit, a pretty serious and unfair exploit I think. https://www.reddit.com/r/deadbydaylight/comments/1f7ss8x/dracula_has_new_strong_bug/ I am still working out proper ways to replicate it, but this is some serious imbalance and needs to be shut down and prevented soon before it spreads…
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Thanks for switching Course on Knight's Individual Cooldown Bug
It was so awesome to play as and I was SO disappointed when you seemed to just disregard our pleas and released knight without it. I guess that tune changed and that means so much to know our voice came through in the end. Thanks so much.
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We need changes to help with 'Holding the Game hostage' Body blocking scenarios
Hey DBD Team, I wanted to bring up an issue that’s been bothering the community yet again, even though it might not be a widespread problem. It’s about killers holding survivors hostage by body blocking in a corner or hiding spot. This tactic leads to unfair situations that, right now, can’t be automatically resolved by…
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Dear bHVR - put faithfulness and enjoyment of Licenced Chapters on the next Survey.
Hey DBD Team, I wanted to bring up a suggestion for the next player survey, especially considering some recent discussions within the community. A lot of us have been talking about the licensed chapters, and there’s a growing sentiment that some of them might not be as faithful to the source material as we’d hoped, or that…
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The most important part about the 2v8 Mode.
When you run past the other Killer and they nod vigorously at you, you know there is heart in the Gameplay.
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8.1.0 Dev Update looks promising, but two more things...
Super nice to see you addressing the pain point of the Knight being able to force a survivor out of a loop with a Guard spawn, boy do I have gotten postgame threats over that. Hopefully Survivors will have less pain now. Great to see you addressing the problems with Killers. But I have two things to add to the mix. Have…
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8.0.2 | Ring of Telekinesis does what now?
bHVR, I have played a lot of Vecna since his release. I knew that addon was busted, but to change it into something so niche, so esoteric and so miniscule for an addon slot seem to go against everything we have asked for in addon reworks, which was "to make the addons a good choice" I have no confidence in this addon…
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Dear bHVR, how good is your MMR system at readjusting MMR for players who quit for a while?
So this is really a question for bHVR, not much we can say about it and out personal experiences. Im asking cause I don't usually play Survivor, but it has not been a balanced 65% win/lose ratio. That's why I want to ask bHVR to maybe give us some internal numbers on this. They have numbers on this. If a player does not…
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Can we get some feedback from bHVR regarding the Chaos Shuffle?
Hey, I was wondering if the huge push for playing Chaos Shuffle has indicated something for you bHVR. Anything this has set in motion at all? Loads of people would want a Chaos Shuffle mode, but I would also like to randomize perks in the regular mode as well. Has anything been put on the to do list?
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Vecna feels really good to play.
You really made a great experience with the new Killer, it feels amazing to play. He is a lot less passive than with his post-cast cooldown speed on the PTB. I had a blast playing him last night and its one of those things that really makes me happy I bought him.
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Soma Family Photo is the most unhealthy addon for Singularity
Its unhealthy because its the most addictive sugar ever. I have been playing nothing but Singularity these past 2 months and I see some health concerns for the Kill which might need to be mended. Singularity is an unpopular but very unique Killer, its a type of gameplay you don't expect and its quite fun to play. I know…
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Artist Tome Challenges are just the worst experience in a long time.
Swarm of Darkness If the Survivor leaves the Gen for a nano second this challenge wont count for you. This challenge assumes the survivors you play against wont see this coming, but they do at my MMR. A smarter challenge would be to swam survivors near a generators, but no for some reason they have to touch. Question: Why…
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chaos shuffle is great, but I wanted it as a feature - not a mode.
This is cool and all, but I wanted the option to let the game pick certain stuff for me, Please bHVR. Allow us to use the Random Perk option in our builds, but also create one for random addons and offerings. Thanks for listening.
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PC - On start up "Initializing Shaders" stalls and stutter for over a minute.
The game never did this before, but it does now. Every time I start the game up, it stalls and stutters on the "Initializing Shaders" on the startup screen, it does this for about 1min and then proceeds into the main menu.
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Easy Legendary Skin Idea for Singularity.
GLADOS and The Space Core from Portal 2. Valve would love some more collabs im sure.
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please elaborate more on the changes to Decisive Strike, and in the Future.
I have been following the discussion regarding Decisive Strike for quite a long time, there has been endless numbers threads about it on these forums, and I had hoped I would see more closure on the subject. If you recall in patch 6.1.0 you reduced DS to 3 seconds. A unscrupulous person might assume weakness in you…
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Afterpiece Antidote strength isn't problem, it is the switching controls of bottles.
While the Afterpiece Antidote is a welcome addition to the Clown's arsenal, the challenge lies in the difficulty of swiftly switching to the right bottle during intense and crucial moments. I've previously voiced this concern when the initial clown changes were introduced, and I'd like to reiterate my feedback on this…
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What does "high mmr" mean on the new statistics (SoloQvsSWF)
In my experience, 'high MMR' has been commonly understood as the top 5% of players based on older statistics. However, I've come across claims, lacking evidence beyond personal experience, that 'high MMR' equates to being past the soft cap. I'm skeptical of this assertion and would like to inquire within the community: How…
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Why are the 7 Highest Kill-rate Killers with side-objectives?
And Wesker too, and who follows him? Executioner, Hag, Artist and Xenomorph. Then 2 steps further: Nemesis. I find it peculiar that killers with unique gimmicks consistently rank among the top performers compared to others. What are your thoughts on this? I've been going through a Game Design book since yesterday because I…
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What do we do about the Proxy-Ranged-Face-Campers?!?!?
In this post I'm going to suggest the new problem of Proxy-Ranged-Face-Campers or Proximity Camping, which is when a Ranged Killer avoids the Anti-Face-Camp system because of the ranged Power, but is still able to get Survivors with ease that is comparable to Face-Camping. TLDR: I suggest an addition to the Anti-Face-Camp…