Comments
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More than half of your games isn't 80%.
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You…win 80% of your killer games? That would mean you have something like an 85%-90% kill rate. In other news: I read this twice. I still have no idea what you're trying to say. Comp is it's own thing.
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No, it's partially a product of me playing solo queue (where I don't escape as much, which probably keeps my MMR lower) and then going back to SWF. I think I escape…maybe half the time in an SWF? But we are going off the house rules, where 3o is a 'win' for survivors and 2o is a draw. So logically I don't escape as much as…
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Playing sweaty = winning as efficiently as possible, disregarding the fun of the other side entirely. Camping, tunneling, heavy slugging, running stacked perks in an SWF, abusing stuff like the BGP+FB glitch or double lockers to guarantee saves etc.
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I play both sides a fair bit. Some of it is psychological. Playing killer often feels like you're trying to patch a leaking pipe with bubblegum and packing tape. That said - how? I escape maybe…40% of the time in solo queue, probably because my MMR is a little inflated from playing in an SWF. In our SWF we escape more than…
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I'm trying to find it now, a bit time starved right now. Regardless, the thing is - what was done to SM bears far more resemblance to what Mandy was saying to what was said on the stream. Which is just…very odd and I'm not sure what to make of it. That stream doesn't sit well with me - the stat not only doesn't bear out my…
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Trying to track it down now but also wrangling the toddler today. There are quite a few threads on it if you want to go see those at least. She definitely said something to the effect of 'we did this to stop people playing her in order to let things die down'. Regardless, that aside - what was said on the stream and the…
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I'm referring to the contradiction here. Stream says they wanted to (paraphrase) nerf her down a bit but keeping her viable. Mandy at the very least strongly implied that no, they wanted to absolutely break her so people would stop playing her, and the new kill/pick rate stats which I'm actually struggling to find for some…
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Quote on? I'll see if I can find the Tofu stream where Mandy confirmed that the goal was to stop people playing her (paraphrase). No idea how you're seeing so many - I'm looking for the infographic but her pick rate is around that of Twins or Hag if I recall and her kill rate is 54% gross.
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No, the stat was given in a stream and your initial source was secondary. A stream where they said that 'oh no, our goal isn't to break SM, it's to reign her in slightly' (paraphrase). Which contradicts a CM statement, common sense and her current pick and kill rates. Something is very strange here.
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Thanks. That was a weird watch. I'm genuinely not sure to think because whoever was doing this one…? It's either pure corporate-speak or they just straight up lied. Because Mandy confirmed on Tofu's thing that the changes were, as others had assumed, to break SM until the rework - which is why she has a kill rate…
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There's the stream. I have no idea what I just watched. They contradicted what Mandy said as well as simple common sense - 'we aren't trying to neutralize her, just reign her in a bit'. What? Mandy confirmed on OhTofu's stream that this was done to stop people playing her until the rework - to essentially make her…
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Unless I'm mistaken, that stream no longer exists. I have to wonder if that stat is yet another case of a misplaced decimal. Didn't they say they cared about comp and want to do more for the comp scene last year?
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Comp is important and needs to be a consideration, even if it cannot be the balance goal.
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She was a solo queue killer. But that's true of about half the roster. She was absolutely fine against SWFs. Which is where the game should be balanced, because you cannot balance around solos. Problem? She had a huge target on her back because chess merchant. Yes, you're going to fart out that 2.5% statistic to which I'll…
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I remember this from Starcraft 2. People weren't just sweating, they were smurfing like crazy for 'more relaxed games when not pushing ranks'. It was almost impossible to get matched against actual bronze-gold players some nights because new players were quitting after getting smoked by a Masters level player who was also…
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EDIT: Disregard. Let me go take a look. EDIT 2: Okay, so. I'm not finding the stream referenced here, but this seems to be coming second hand from someone who watched a stream. I cannot find any mentions of this. It also appears to be a poster with a bit of a…let's say a chip on their shoulder and even she was a bit iffy…
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🙄 Yup. I'm the one who…you know what, never mind. You go do you I guess. One does not mean the other. A 60% kill rate doesn't really mean killers 'win' 60% of the time. Honestly, 'win' is not a term that's ever really been defined by the developers as so far as it pertains to killers. But going off the community definition…
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Except for people who watch comp. Or play comp. Or the developers who not only organize comp events, but have gone on record saying they want to do more for comp players. Define 'viable'. I'd say that there are maybe 3 or 4 killers at this point in time that can contest a good SWF on a difficult map like GoJ. On a more…
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I'm not a fan of using killer winstreaks as a metric for…anything, because unless it's someone like Otz who has built up a LOT of community trust, I'll always remember that insane Demogorgon winstreak that turned out to be caused by deliberately losing dozens of games between streams. That said, the longest Clown streak I…
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This. There are things that are a bit busted in this game. Nurse is an easy example. Her kit just breaks the game. She needs a rework. Blight is…almost there. He's too strong but a lot of that comes from how forgiving his power is and how good he is at tunneling someone out in a way where teammates can't do much to stop.…
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You are stereotyping tens, possibly hundreds of thousands of players as whiny and entitled because of some nonspecific 'a lot of' big bad killer mains. In regards to 'survivors only quit because the game is imbalanced' I put up my own experiences combined with an easily confirmable and common sense observation that any…
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You can't. It's one of the safest gens in the entire game. If they run to this room and you aren't about to get a down, you'll have to drop chase, depending what killer you're on. Hag can trap the area very effectively, Artist and antiloop killers can at least force them away. But if you're on Freddy for instance, good…
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I also play a fair bit of solo queue where my escape rate is probably closer to 40% (so, so many quitters) which almost certainly keeps it lower. If I were to play exclusively with my mates, chances are we'd eventually hit the softcap.
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Pings would actually be awesome. I play a lot of Marvel Rivals at present and the tools solo queue has to communicate are absolutely incredible.
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Eh…I think most M1 killers are analogous. For instance, Trapper, Pig and Myers - while they have different mechanics - are very similar. Hag, Huntress and especially Nurse are so different that they are their own thing. I know I cannot play Nurse much because I start unlearning how to play everyone else.
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I did. I'm not finding any 1000 game Spirit streak. Survivor team escape streak - you mean a win streak? Go watch the Hardcore Survivor challenge. Absolutely possible. Solo escape streak is harder, because 1k is fairly easy even if the rest escape, securing a win. I think Wima managed something close to 400 but I'm…
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My source? I already told you. Go watch some old Otz videos, there are tons of funny 'oh they DC'd' moments in his compilations. Also: I wasn't asking for a source. You made a generalization about killer players. I'm asking for examples of which killer players you're talking about. People quit because they can - there is…
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We definitely aren't at the highest MMR, although we see the occasional known streamer (who generally hammers us flat, but it is what it is). That said - no. Kill rate/escape rate is not win rate. It's very easy to obtain a 1k, and a 3k is generally a 4k. So a 60% kill rate probably translates, once you take out DCs,…
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No no no. Come on now. You said someone had a 1000+ win streak on Spirit. Where is it? You also said 'etc.' implying there are other characters with a 1000 streak. I'm very curious which one.
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I play maybe slightly more survivor right now as all my SWF mates are off work for the holidays. Again - you're referring to a generalization and a stereotype. Which killers? Be as specific as possible. Bull. Crap. I played in that era. Survivors DC'd constantly. Entire SWFs would do it do derank, for starters. And the…
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1000 win streak on Spirit? Holy crap, got a link? Blight I could imagine it pre nerf. Nurse is Nurse and needs a complete rework. Now let's talk about Skull Merchant and Freddy. Also - I play in an SWF. We win more than half our games. High end survivors like Ayrun destroy killers all day. A lot of maps needed that nerf.…
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For me, hooks have nothing to do with it. It's: Survivor BM gives me pressure to 4k The possibility of two survivors hiding forever.
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One day there will actually be a Freddy rework.
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I think the overall state of the game, from variety to balance has - barring some aberrations like pre-nerf Eruption and MFT - been objectively better for everyone since then.
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I'll see if I can find you a clip from Otz's stream a bit back where he explained just how nasty it is as an m1.
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Dude. Even comp level players regard cow tree as a hell of a loop. If you're an M1, you've got a decent vault, a very tight angle and a great pallet. What?
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Skull Merchant and Freddy reworks early next year as promised, not pushed back indefinitely again. Rewards for good sportsmanship/upvotes. Executioner and Slinger addon pass. Legion buffed up a bit. Keys and maps reworked. Self unhooks/suiciding removed. GoJ reworked. Badham reworked. Swamp reworked. Basekit unbreakable if…
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Yeah. Honestly, just make him 115.
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Okay what the hell did I just see? Also - the major issue is that crows is really, really weak.
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Dude, everything you post is so negative. I'm a RE2 afficionado and RPD pre split was just as bad for survivors. Just a horrible, miserable map all round. Also - RPD is pretty balanced. One wing favors killer slightly one favors survivors. Small, but strong loops and a lot of very safe gens.
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It sucks but this is one of those issues without a good solution.
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I've had a few. One against a full hider squad that had stealth perks, on Mother's Dwelling I think.
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Dude. You just compared killers playing cheesy to…you know what, you do you I guess. But keep in mind that cyberbullying has an actual bodycount. I don't think a killer playing cheesy does. Also, nope. Survivors quitting losing games has always been a thing. So yes, maybe killers winning more has increased that.…
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An essential component in a vicious cycle.
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My response to this…vanished for some reason, but short version: Survivor BM contributes to killers having pressure to 4k. Some of this comes from the developers' attitude towards toxicity, with Mandy going on record in the past as saying that anything short of slurs is completely fine and another developer post I cannot…
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It would be awesome to have a doggo on my Hag but I don't think it's in the cards.
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Tink was a gen defense tool though. The notification and undetectable was incredible on a lot of killers. It synergized well with Ruin because you'd push them off the gen, Ruin would do its thing, then Tink would pop again - rinse and repeat. That said, I mostly ran PR back then due to how often Ruin would get cleansed…
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I think that's what I've lost in a way. Now all I see are ones and zeroes essentially - many thousands of hours in and I know the game pretty well. There are no more surprises. Oh, I can always improve and get better at looping/counter-looping, aiming etc. but that's all muscle memory stuff. I can tell when someone is…
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I would sometimes be able to watch most of an episode of King of the Hill or Futurama while I waited for my survivor queue to pop. Unfortunately this is where deranking came in - you could either wait forever at Iri ranks or you'd derank down to Gold or something where queues were much faster.