The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
The November Developer Update is now available: https://forums.bhvr.com/dead-by-daylight/kb/articles/481-developer-update-november-2024-ptb
Comments
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Nice idea I see it in action but I should also say something that the hex totems get a rebuild/trancefer time that the perk disabled is for some seconds.
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Burned: Similar to Broken, the survivor cannot heal from the injured state, unless by: Med-Kit either of Uncommon rating+ or an Add-On of Rare rating+ burned is a timed status effect right otherwise it is OP becouse there is no way in game to get the status effect off you (becouse you need to look to a person without any…
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Resilience, Adrenaline, Stake out and urban in swf and solo Adrenaline, Stake out, Premonition and self care
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i head self also some secret offering ideas killer and surviver there is an obsession in the game (this can throw of the other on a perk build) surviver your chances of becoming the obsession is increased (slightly, moderatly) (this offering does not create an obsession) you will not become the obsession you will become…
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I am only going to use no mither when it is less grunting or no broken icon becouse I use iron will and resilence and go and take a hit for a surviver and my no mither is active (and hold sprint key when somewone is trying to heal me)
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Final wishes (Purple) maybe when you take a hit for a survivor that puts you into the Dying State, Earn 1 token. When you have 3/2/1 tokens, the next occasion that would put you into the Dying State from the healty state puts you into the Injured State instead and gain the Deep Wound status effect. The perk deactivates…
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this should give also a notify to the survivers. otherwise there is no counter play
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Helping Those in Need should also say Cumulative Healing Speed bonuses cannot exceed 100 %. Great Memories should not say that the effect is double in struggle. Still not Bitten maybe 2 stacks needed to be activated (nice perk) True Teamwork nice one pretty balanced Delayed Pain dont see how this works. Plunderer's…
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nice it is all most a balanced build to use, like your perk idea
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sounds cool. I have also an add-on idea for the nurce a call back add-on that gives you instead of extra blinks a option to call back to the position you blinked from but if you do that it sets you in to a instant fatigue that is shorter that normal 0,7 sec or less (so you cant instant hit)
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@ElusivePukka that I can see in the game. I like it. I think than that there is a 0.1T, 0.2T and a 0.3T perk for every prestige rank and that the stronger perks are going to be evenly balenced to the what weaker perks.
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ElusivePukka I know some are powerful and some are weak the reason of the passive is more like that you get a little protection from powers you hate playing against. The reason there are also other passives is that there are not enouth powers to work against. Also the powers and numbers are variables and examples and can…
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Would like to hear your reaction on it
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Killer 1- (cooldown 60/50/40 sec) pritty nice 2- should say no becouse it is all survivers maybe it is is all ingured or all health survivers it is better 3- No becouse you are hitting more and get more time on blocking of generators then picking up a Survivor. (Thrilling Tremors) so no Surviver 1- sounds good but maybe…
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Maybe for justice when you destroy a hook in the killers terror radius when there is a surviver in the dying state the perk activates the next time you get downed 1/2/3 random hooks are destroyed and will disable this perk the hook respawn time of those hooks are increased by 30 seconds and maybe by Time Wealth it can only…
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https://forum.deadbydaylight.com/en/discussion/526/create-a-perk here are more perk ideas
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Killer perk: you gain a stack when hooking a surviver up to a maximum of 3/4/5 hooking a surviver 2x in a row will remove the stacks for every stack you gain 5% ability charge/channel/cooldown speed depending on what killer you play (up to a max of 15/20/25%) trapper and hag: trap setting wraith: cloak and uncloaking…
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killer perks doesn't that makes the surviver very obvious to see, no bbq and chilly 2.0, NO seems decent prevent big loops, yes surviver perks sound good prevent tunneling, yes seems useful but also little OP (even that it is luck), should say only with hooked or downed to OP becouse you can cicle items until you have what…