The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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can you do something about badham map? there's 5 variations that are essentially the exact same map in different configuration that seems to be coded as different maps because you, guys, couldn't code it as one map. As such, I'm very often experiencing multiple badhams in a row in one session and I hate this map dearly…
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just playing singularity a lot & dumping all the blood in him
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MfT permahaste removal. Blight addon nerfs Singularity addon buffs & fixes
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i mean, it just means they'll have to EMP every time before they heal. Pretty strong, but strong enough for a very rare addon. Either way, current state of the addon is sad indeed.
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yeah, idk, they should rework it. I wouldn't mind if it would be " injured survivors afflicted with Temporal slipstream suffer from broken status effect" and was moved back to very rare, while plant fibers is respectfully put back where it belongs
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yeah, that basically means we'd get more lore friendly skins for the characters instead of a skin with a generic theme. I'm really hoping tome skin would be great
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I don't like this perk too. Not only it works the best on killers who don't need stronger perks already (Nurse, Blight, Spirit, Plague, Oni etc), but it is also really effective in making camping/hook trading more effective. This perk is supposed to counter survivors following you to get a grasp save…
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im pretty sure every game with flawed matchmaking that enabled top players to solo carry every game would work like that. not like you can't 1000 winstreak as survivors if you bring out the worst they can do.
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then what, according to you, makes skull merchant 3 gen so powerful? exposed? please. or maybe skillcheck addons? if anything, her current 3 gen playstyle would be simply focused around maintaining haste effects through the drones and clawtraps, both of which give unavoidable downsides to survivors one way or another.
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ok, drone is disabled, cool, but in exchange clawtrapped survivor can't disable more drones, which results into a different configurations of drones/clawtraps giving constant info to the killer one way or another. Don't forget she also has haste from all that now. Unlike her previous iteration, she couldn't have that…
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I feel like they'll be a disaster. The most important part of these changes is the fact they have cancelled her PTB nerf that allowed one clawtrapped survivor to disable multiple drones, which made her power extremely reliable in giving information. Pair it with haste effect and she'll be able to hold 3 gens much more…
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acting as if killers & their perks weren't nerfed and rework as well.
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yeah, that's called "malicious compliance" if you put it this way. not the playerbase fault for wanting a fun killer and getting slapped yet again with another joke.
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setting the web aka placing drones on gens, yeah. if you don't place drones on gens, you're either wasting them or placing them in loops which is also a waste of ability & unfun playstyle. merchant is not a hag or trapper whose playstyle is actually setting a web in one particular area, turning it into lethal zone. she…
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what other options, please name them. spamming drones in loops?
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knight is viable with other playstyles and his overall playstyle allows him to have different options in his gameplay, i/e he can chase survivors very well, apply pressure on multiple survivors, get long range hits, etc which can be applied pretty much in all kinds of playstyles. skull merchant's power, however, does…
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no, it's really a problem of Skull Merchant very much as well, because camping a 3 gen is her only option. It doesn't help that this strategy is already very obnoxious and powerful (although I personally don't see an issue with general 3 genning, apart from a few characters doing that like Knight or skull merchant), it's…
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if it works how I assume it works, they've just killed at least 3 very unpopular killer perks: Iron Maiden no longer provides information about survivors exiting the lockers if you're too far, killers like Doctor will no longer benefit from this perk. Deathbound is literally not doing what it's supposed to do - give info…
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they literally said it would be changed. my guess is that they'll simply change the numbers so that the total duration with it would be 62.5 seconds. so instead of 150% it would be ~39% increased battery. maybe they'll round it up to 40% increase.
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not a fun thing to deal with regardless. everything about this perk is bad design from the fact it encourages tunneling to the fact it's rewarding survivors for performing badly in the match and punishing the killer for spreading hooks. it's not fun to play against, niche and extremely punishing for the other side when it…
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probably because people don't want 2016 exhaustion experience
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the problem is also that Eruption was never really that good, it has barely changed ever since it was added and it only surfaced as a problem because devs made sure to kill basically all kinds of gen regression except gen kick perks which they additionally buffed to the absurd numbers so eruption fit perfectly into those…
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also, as it turns out "move fast" powers are more fun than "well duh i can sometimes see survivors and make them exposed for 30 seconds if they allow that to happen, but wait, that looks cool"
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Pass. I might spend shards on the characters purely for their perks, but that's it. I'm certainly not paying real money for that.
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funny how taking away that info does more to help tunnelling instead
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it was never a solution because it didn't do much in that regard, yet it still helped the issue a lot because it encouraged people to play differently. It is merely a help to relieve the issue. You sound like you'd only settle for that only if it completely resolved the issue and that mindset is just ridiculous. if you…
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I wish you got points/emblems if your teammates actually escaped, since this is a team game. But the original premise implies that despite you being in the same boat, you're ultimately supposed to be selfish and sacrificing yourself for the team is not how you're supposed to be playing. Plus it would require to change the…