The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Yes, However atleast Leader has broader benefits beyond just healing, and you can still equip one more perk. However, if you're not playing solo, you could consider removing Bond, although I assume that most players are playing solo, because, well, they are. I've experimented with Adrenaline combined with gen speed perks,…
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Self care is not good because most killers are running sloppy. Bond and Botany combined with Leader would be more effective.
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No one is claiming that medkits weren't overpowered, particularly in a coordinated team. However, solo queue games are rarely coordinated. Medkits and consistent self-healing made solo queue less unbearable since you didn't have to depend on your teammates. It's understandable why medkits were heavily nerfed.…
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While it's true that not all killers tunnel, it's also true that tunneling is a common strategy that some killers use to secure early kills. The perks Deadlock, Corrupt Intervention, and Eruption may not always be effective, but they can provide an additional layer of strategy for killers who want to slow down the game by…
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Ash and Felix looks decent. Thalita's could've been OK if they didn't give her Clown makeup.
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Yes, because Deadlock, Corrupt, no way out and Eruption are all terrible perks that don't slow the game down. Meanwhile you could just tunnel someone out early anyway. No perks needed.
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Yup, a "tactic" that essentially secures a victory for the killer. You WILL NOT come out on top as a survivor if it's a 3 vs 1 with 5-4 gens left to do. The game isn't designed for that. It's a lost cause at that point. Anyone who has played for a decent amount of time understands this.
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If hook suicides are penalized, camping and tunneling should be punished as well. It's unfair to punish someone who wants to end the game quickly after having a teammate tunneled out with 4 gens remaining. The match is already lost and it's a waste of time.
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I disagree. The recent patch has disproportionately affected solo players who are less self-sufficient. SWF players can be altruistic and efficient without sacrificing perks as they have comms and know their teammates. Solo players cannot rely on their teammates without dedicating half their build to healing and aura…
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You are ignoring the fact that many killers have anti-loop abilities and bloodlust, making it easy to tunnel someone out. The high-tier killers like Nurse, Blight, Spirit, Pyramid Head, and The Oni can deny most loops in the game and are ideal to tunnel with. These anti loop, Tunnelling killers cannot be 'practiced'…
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Honestly, even with the Survivor incentive boosted to 100%, I'm just not feeling the urge to play Survivor much these days. It's common knowledge that solo Q has always been challenging, but I must admit, it's been particularly arduous since the latest patch. Hopefully, there will be an improvement soon..
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Your first point is extremely accurate and unfortunately very common in solo
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I hate to say it, but I think tunnelling is getting more popular the more certain content creators and influencers talk about it. Whether they're trying to promote it or not, it seems like a lot of players just follow the herd. I've seen Otz post a Killer build, and then suddenly every other Killer out there is running the…
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Don't think your accusation holds any merit. It's possible that we both came to similar conclusions on the topic, but that doesn't necessarily mean plagiarism. Let's focus on discussing the issue at hand rather than accusing each other of wrongdoing.
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You're assuming just like me. It's possible that what you suggested is true, but it's equally plausible that Solo Q is just as bad as 90% of the playerbase claims it to be, and that Solo Q players have switched to playing killer instead because of this new patch. When a new rift is released, survivor mains don't typically…
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The issue with the recent patch is the change to healing mechanics. Killers have not been forced to change their tactics, and instead are still relying on tunneling and camping. However, now there isn't enough time to heal and regroup to go for the save, so the options are either letting the survivor die on hook or going…
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If they want their game to survive, i'm sure they'll put some effort in.. The solo queue survivor player base is larger than the SWF playerbase. Today, I have observed that matchmaking incentives seem to be favoring survivors more, even in the evening. It could be a coincidence, but only time will tell. Plus, BHVR have…
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It never has been. But i feel like this patch is definitely another nail in the coffin for SoloQ. BHVR clearly want people to play in SWF and not solo anyway. This game is not for solo players anymore to have fun. In-fact, i genuinely believe that solo players are fodder for killer in order to meet BHVR's kill-rate…
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Good luck using that when the killer tunnels the survivor you just unhooked. Not to mention sloppy being everywhere now, so the healing will just regress if you try any tricks to heal them mid-chase. If the killer chases you instead, it's very unlikely you'll still have the 90 seconds left. Unless of course the killer…
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Bond and Kindred should both be basekit. It would literally not make a difference to SWF, as they already have this information via comms, it would just make it a bit more convenient for them. But solos would at least get the same information.
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We'll make it isn't that useful if the killer comes straight back to the hook, which quite often happens.
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The issue with playing as a survivor in solo queue is that you are only one of four members on your team, making it difficult to carry the rest. It is important for all four players to contribute equally in order to win. However, solo players lack the same level of game sense as SWF players, despite the recent additions of…
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Solo play is almost unplayable currently. I understand why medkits and CoH were nerfed; they were too powerful in the right hands, but they made solo queue bearable with all the rampant tunnelling. Today, I played against three skull merchants back-to-back, and all of them camped and tunnelled while trying to control three…
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Awful time as a solo player. It's worse than ever. SWF (only a few of us) is alright, we get away about 60% of the time. Solo queue, I'd say I escape about 20% of the time. Tunnelling and proxy camping is everywhere, and as a solo player, you can't really combat this effectively. Usually, the killer will focus on one…
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It can certainly be discouraging for new players who are looking to have a fun and challenging experience. Here's to hoping the devs are listening to feedback and making changes that help make the game more fun for everyone.
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This is my exact point as well. If the Devs remove Tunnelling at the base-kit level instead of just trying (and failing) to fix it with perks, killers will need to adjust in other ways. They should actually improve their skills and get better at the game instead of taking the easy way out and Tunnelling a survivor early.…
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This is the issue. Winning as a killer in DBD doesn't require skill. By singling out a survivor early on, particularly with anti-loop killers, the game becomes one-sided and unbeatable for survivors. The game is not designed for a 3 v 1 scenario with 5-3 gens remaining. Tunneling is not a strategy employed by skilled…
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It's not about it being "easier". Killers can still win fairly easily and make it hard on the survivors if they actually become good at the game. This should be encouraged. The same goes for survivors too. Where is the skill when the killer intentionally hooks the survivor in a dead zone, and focuses and tunnels them out…
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Tunnelling effectively turns the match into a one-sided, easy mode, which ultimately detracts from the overall experience. When a survivor is tunnelled out early on, typically around 4-5 generators, the game becomes essentially unwinnable for them, which puts the killer in an unfair advantage. To truly enjoy a competitive…
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This game is not like other PvP games. It is an asymmetrical game, which can make it easier for the killer to target one specific survivor (you know, a real person with emotions and stuff). Similarly, a group of four survivors can troll and make the experience unpleasant for the killer. While I believe the developers…
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I don't agree with this. Purposefully ruining someone's gaming experience is never justified, regardless of subjective opinions of what's fun. Both sides can compromise and find solutions that benefit everyone. It's wrong to dismiss the negative impact of gameplay strategies that cause frustration and make the game…
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Tunnelling is a major problem that ruins the fun for survivors and often leads to one-sided matches. It's unfair and unsportsmanlike behavior that should not be tolerated.
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I completely agree with your points. Do you have any suggestions for how the developers can address the issue of tunnelling and camping in a way that would benefit both survivors and killers?
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"I don't think the current changes will make it any worse (or better)" is an oversimplification of the issue. The changes could potentially make tunneling worse if they encourage killers to go for quick hooks rather than trying to spread pressure across multiple survivors. Additionally, "Getting someone on 3 hooks quickly…
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I completely agree with you. It would be great to see a boon that fits Haddie's lore and connection to the entity, but it should also be interesting and not forced. I hope the developers take this into consideration and give her perks that are more useful and fun to play with. Haddie deserves better tbh.
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The Skull Merchant's commentary on the wealthy is thought-provoking, but to make the character more interesting, the motive could have been linked to a tragic backstory, rather than just pure greed. Alternatively, a wealthy character who was wronged by society and seeks revenge could have been a more compelling take on the…
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That theory is pretty cool! The Skull Merchant's story and Mark Twitchell's deeds have a lot in common, so it's totally possible that the writer got some inspo from real-life stuff. True crime often inspires and sneaks into various forms of art and pop culture.
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I'm so hyped for the bloodweb and visual terror radius updates! It's gonna be great to finally be able to jam out to some tunes while playing without worrying about missing any important sounds. Although, I do think the bloodweb changes could be a bit faster, but hey, beggars can't be choosers, right? At the end of the…
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Toss a coin. In my opinion, I'd opt for Birkin, as Blight is a more powerful and enjoyable killer.
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Have you considered that not every survivor cares for chases and a lot want to play with non-meta perks and get value out of them? Many players who get tunneled use non-meta builds and perks like Autodidact and Flashbang for fun. But killers view them as weak links due to their lack of meta perks. These survivors end up…
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You make a great point. It can be frustrating when survivors only focus on generators and ignore other aspects of the game, making it hard for killers to enjoy themselves. However, I believe there are still other effective strategies than just tunnelling. There are frustrating mechanics on both sides of the game, and it's…
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I disagree. There are multiple ways to play the game, and the ultimate goal isn't always just winning. Playing as a friendly killer or trying to help survivors can be just as enjoyable. Tunneling is unfair and ruins the game for survivors, regardless of skill level. It's not a valid strategy and shouldn't be encouraged.…
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Heyyyy, I'm just trying to get my cardio in for the day! Who knew running around from a fictional killer could be so good for your health?
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Yeah, I get it. These changes aren't sitting well with a lot of ppl, and it's cool to see everyone banding together to speak their minds. We gotta keep vocalizing our worries and working together to come up with a solution that makes everyone happy.
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So what you're saying is, if I want to get out alive, I should just stop running around like a headless chicken and focus on objectives? Mind blown! 😂
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Agreed. Smaller maps can help improve chase power and make matches more engaging at the same time.
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I completely disagree. Just because something has been a part of the game since its inception doesn't mean it's not problematic. Tunneling ruins the game for the survivor being targeted, and it's not a fair or fun experience. It's not just a "grievance" for survivors to deal with, it's a major flaw in the game's design.…
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Totally agree with ya.. Billy is indeed a challenging character who shouldn't be messed with. Nerfing engravings would just make him a nobody. The overheat stuff is whatever, it's not rocket science to manage. It's totally fine to have a high-skill character like Billy in the game, and I hope the devs show him some love.…
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Agreed. However, it is important to note that there is still a significant learning curve that needs to be addressed for new players, especially in terms of perks. It's worth considering that the mechanics of DBD were originally designed to be more casual and resemble a party game. However, as with many games that have…
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Disagree. While it's important to teach new players, it's also crucial to take into account the experience of seasoned players. Especially with how inaccurate MMR currently is. Neglecting the needs of either group could lead to an unbalanced game that is not enjoyable for anyone. Instead, finding a way to balance both sets…