Comments
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If it was voice chat, its not something BVR can ban for, as its not through their system.
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Any of the corn, red forest, and some of the Macmillon or Swamp maps are just bad in general and depending on the tiles that spawn certain killers dont stand a chance against competent survivors on them. If you get a God window on M1 killers and the survivor know how to abuse it, good luck. You get Townhouse survivors who…
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It needs a rework. Its the most broken perk in game atm.
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Already been a strat, you go in to locker with DS they either wait the time or pick you and getted stunned. Same strats with Head On and DS. Its how I usually get the "x" stun killers per match. Get focused, run to locker stun killer, loop till you need a pallet get pallet stun, repeat until you get downed or chase is…
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Detectives hunch is better and so is a map. Small game is okay but you need to know common totem spawns. Then if you already know common totem spawns you dont really need the perk. Totem spawns in general are pretty #########, to easy to find and make hex perks not particularly worth it unless you can protect the totem.
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Git Gud. Sorry, been playing survivor more recently.
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Yeah, lets give survivors more loops before you know balancing the game.
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I like running it on one hit down killers for the extra salt. Its just that lil extra something that sets survivors off in end game chat.
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Post like these make me want to main toxic facecamping Bubba. Like I am already starting to play toxic in targeting players trying to complete survivor sided rift challenges and tunneling them out. Davids and Janes be getting first hooked mori for the next week and a half. Maps be getting franklin'd. No playing Anne Frank…
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Peak weekend hours you should run into a few swfs with these characters. Kate, Feng, and Yui tend to be the most used survivors from personal experience so you are bound to run into a few that can loop. Then you have the odd p3 Quintin looking scarier the actual killer. Speaking of that, they should give Bubba a Quintin…
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He is very easy to hear especially with how bad the sound bugs are in game for killers atm. He is also very easy to spot. Whenever there is an Ash in my lobby i dont specifically target him unless he is running OoO, but he does tend to draw the players that want to loop all game. Ash, Ace, Nea, Feng, Kate, and Claudette…
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Happens way more then two times a day if you play for long sessions. Its almost a guaranteed if they are SWF, hell ill have 3 dc first 2 min of match to give the last hatch because they didnt like that they got outplayed and 1 on hook and another slugged. Yesterday I had a lobby of TTV's, 3 dc on each of their first downs…
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He is the only licensed killer I do not currently own but have the auric cells on account to purchase him. I know I wont play him solely for the ear ######### every time he screeches. They need to lower his screech relative to the sounds in the game. Sounds in the game overall need work. ######### Demos screech and ######### the chase…
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I run POP, Dying light, BBQ, and a flex spot usually something like Discordance, Corrupt, Thanto, Overcharge, Franklins, Whispers. BBQ and Freddy's power just go hand in hand, then POP and Dying Light work really well together with BBQ. The flex spot is usually either to help slow the game even more or to help find…
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Only if it is detrimental to your overall objective. Otherwise its only focusing.
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You realize you did not correctly define tunneling at all?
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Hmm, ive been going after people who are doing specific challenges for the rift and tunneling them out first.
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LMAO, 1 year without new content will kill this game and the company. Ahh yes lets operate a business with zero positive cash flow for an entire year.
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You will develop slugging and juggling skills when you face camp an over altruistic swf at red ranks. Its harder then you think if they are an optimal swf.
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Wut? You don't mind game with Freddy? HIs mind game potential is huge, the no red stain when in dream world alone makes him a pain in the ass for survivors trying to loop the new and old jungle gyms. His snares are best at simple loops or mid mind games at larger loops. Then you have the tp to catch them off guard when…
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It wont. Trash will be trash.
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Getting hit/downed.
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Just get a mouse with dpi settings. nvm you console.
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Stopping too many playing kills the game. People are going to DC, giving them non punitive incentive to not dc is a stronger motivator then a punitive one. And as im typing this game crashes loading into a game. Yeah they better fix that before implementing DC penalties.
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Yeah to buffing the obsession which is a nerf to the perk for the killer. You already try to keep your obsession alive and they want to give them a 35% bonus to gens for the obsession.
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How about you all stop asking for nerfs to killers and their perks. Git Gud.
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If thats how they plan to implement it they are going to have a rough time. I can already tell how thats going to be abused. But its better to reward not DC'ing then to punish too harshly for DC'ing. But it is BHVR, so i dont expect much from them lately.
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Nah I like saving peoples DS if I need to focus my obsession out of game early on so I can keep my Dying Light stacks.
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Hows that any different then just DC'ing. Like ######### all corn maps.
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Oh im sorry, I guess as a killer, I should ask you whats fair before I kill you.
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I can understanding dodging a lobby where all four are running the same character and skins. Can make it almost impossible to keep track of who has how many hooks each survivor has, who has activated/deactivated DS during the match, who is running what perks after having chased/hooked them and moved on to another survivor,…
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Hag is still bugged from before 3.5.0 and the introduced the new bugs with 3.5.0. Tried playing her again today, after not having played her since the day 3.5.0 went live with the bugs, and she is still bugged to hell, making here not playable. Clown is in a better spot then Hag with these bugs.
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Id tell you what I really think, but ive already been warned twice this week.
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The stun is brief and has to be timed right. Like they are running through a pallet, you hit them with shock and they either run through trying to drop the pallet and it doesnt drop or you smack them before they can get the pallet to drop. If you hit them before they pass through first side of the pallet the stun from…
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Its almost like generators get done fairly fast and killers need to slow down the game to have a chance. I know its a crazy idea.
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Build: Play a different killer. That is if you want to consistently play well. He will get destroyed by bad map rng and half way decent team of survivors.
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Sounds like you had a bad game but nothing they did was reportable outside of the end game chat, which depends on what they actually typed.
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That's because most red ranks are boosted.
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Probably tired of dealing with the backlash to their decisions.
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Lmao, have you played killer at high ranks?
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You want even more nerfs to killers slow down perks when they are already limited?
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Bruh, if you dont even have DS on you going to have a bad time solo queue. Ain't no one body blocking for your random ass.
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Just as easy to let them die and find hatch.
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OoO, DS, DH, Unbreakable or Adren.
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lmao, survivors safety pip is ######### easy. I can hold a 3 gen vs a 4man swf for 30+ min and barely safety pip while getting 2 hooks on each survivor and 1 kill. Max out all points minus a few hundred on sacrifice and still barely get a safety pip. Survivors ease of safety pip or 1 pip is one of the reasons that rank…
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Because they do, especially on large maps with broken tile spawns, and an assload of pallets. They get done.
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everything. nah i just read the title and first sentence and over reacted. I realised it was a troll post after i made that post.
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To be fair, there has been plenty of survivors posting serious suggestions similar to this.
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bwhwahahaha what is with the influx of absolute ######### ideas. Oh yeah lets base the killers rank on survivors satisfaction. What the ######### are you guys smoking.