The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
-
That's not at all what I'm talking about. I'm just saying that in her pallet-breaking animation itself, it would look better and make more sense if she used her axe to break it instead of kicking it.
-
Honestly.
-
50/50 player, these are some of the worst changes I've ever seen them bring to the game. Everything is so hard to see now. I can't even tell when BBQ And Chili is giving me information anymore. What was the point of this?
-
I agree with everything and everyone in here. These changes would be so nice.
-
I agree. This is something that I had really hoped they would do when they announced legendary skins. They should be like premier skins in Injustice 2, where the character literally changes to the character of the premier skin. The name changes, they get a different voice, and they get new dialogue interactions and voice…
-
Or do the opposite. Have rooms with a constant faint Terror Radius. This would be a soft buff to Terror Radius perks, as Survivors in this room would be under the constant effect of these perks, if the Killer runs any of them. For example, a Survivor in one of these rooms would scream when the Killer downs someone with…
-
The mechanic stays the same across all tiers. The only thing that changes is the values.
-
I didn't want to change the perk's maximum values, and if I did, it would only be to fully counter A Nurse's Calling. I just wanted to change the way you acquire those values. Also, people mainly use the tier 3 version of a perk, with the exception of Discordance, or, in rare cases, Make Your Choice.
-
It would further bridge the gap between Solo Survivors and Survive With Friends.
-
Definitely Surveillance. I love this perk. Everything it does is fantastic.
-
Definitely.
-
I don't know. They should either not tell Survivors that you have it, and have them figure it out, or just not make it a hex perk.
-
Not if I run Distortion or Sole Survivor.
-
Patch 3.3.0 made it so it tells the unhooked Survivor that you have Babysitter.
-
Your argument makes zero sense. Why are you arguing against more bloodpoints? They have no impact on gameplay, so why should it be important that certain players get less bloodpoints, only increasing the grind? Adding more bloodpoint gains has no downsides, and would only make people happier. Also, bold of you to assume…
-
The Killer does have to play against 4 other players, but 1 Survivor =/= a Killer. 4 Survivors = a Killer. You're making it sound like all odds are stacked against the Killer in an unfair 4v1, when the game is quite honestly pretty even. Because of this, I think Killers and Survivors should get roughly the same amount of…
-
Funny.
-
I actually unironically like Deja Vu...
-
That's factual.
-
Maybe Sprint Burst, if I had to pick one. I regularly use almost all of the Survivor perks. I love so many of them.
-
She's really far from dead. She's still the same Nurse you knew, but now you just have to wait a fraction of a second before blinking again. It's barely noticeable. Plus, Spirit, Hillbilly, Plague, Freddy, and Ghost Face all still exist. All very strong killers.
-
I never would have even thought about using Spine Chill without him. I always used to think it was kind of useless.
-
For Survivor, Premonition (I was a baby). I couldn't play without it for the longest time. I eventually started clapping every Killer I came across, and actually thought that the information that Premonition gave was overpowered, and I took it out of my build to give myself a challenge. I got bored of Killers never being…
-
Thank you indeed!
-
The Survivor to Killer bloodpoint ratio is really unbalanced. On top of that, Killers have a really good perk that also gives them double bloodpoints, while Survivors have to sacrifice a perk slot if they want double bloodpoints, because We're Gonna Live Forever does literally nothing. I'm not saying to reduce the amount…
-
I think it's fine.
-
I personally love the glass bead. It's really useful for marking things like Hex totems in solo queue.
-
I've wanted this for so long. This would be perfect.
-
Exactly the same.
-
She does not have to guess which side of the generator the Survivor is on at all. All she has to do is collide with them and pull them off. It takes no skill.
-
Iron Will doesn't even matter if the Spirit brings Stridor, like most "good" Spirits do. It still makes you breathe at 50% volume, removing any tiny shred of counterplay you may have had.
-
He never said that he lost to him. He just said he's annoying. I too, personally hate Legion, almost as much as I hate Spirit or Hag. He's extremely weak, but he's just so annoying. He's not even slightly threatening or intimidating. It's literally just a scrawny teenager with a knife. This is all coming from a former…
-
I don't want it to change. The developers have said that perk color is just an art choice. Early in the game's life, every character had 1 green, 1 purple, and 1 pink perk. When they got rid of brown and pink perks, brown perks became yellow, and pink perks became purple. As a result, characters went from having 1 green, 1…
-
I really like this. I've always thought that the Killer ranking should just be based on how many Survivors are killed. That's it. No matter how it's done.
-
I'm saying for it to have a visual of the perk running out, like Decisive Strike.
-
That would be a very nice and welcome change.
-
I agree.
-
Or you can just use Make Your Choice. It's a built in Decisive Strike timer, and rewards you for chasing the unhooker.
-
Removing the uninjured requirement would be nice, but it's pretty fine.
-
I was seeing what people value more.
-
I know, but there are a few cases. I personally have gone against Thrilling Tremors, when I have been running to a Generator, only for my teammate to be picked up, and then I have to sit there for 16 seconds.
-
No. The End Game Collapse was just a Killer buff, and 99ing the Exit Gates is the Survivors' only way of countering it. Even if the Gate is at 99%, the End Game Collapse still does its job of forcing the Survivors to adjust, and may even net you a down that you wouldn't normally have gotten, if it comes that close.
-
Finally, somebody else agrees. It's really annoying either spending bloodpoints on a perk, just making it worse, or sitting there with all perks level 3, and a very ugly yellow level 1 Discordance.
-
Killer is way more relaxing for me. I find it easy, I crush all of my Survivors, and you get way more bloodpoints. Plus, you don't have to deal with Prayer Beads Spirit (or just Spirit), Basement Hag (my two most hated Killers), Iridescent Head + Infantry Belt Huntress, or a Mori taking you out of the game in 0.5 seconds,…
-
I like it.
-
No. Leave NOED as is. It's perfectly fine, and has counterplay.
-
Definitely.
-
Yo! You were that Ash that I let escape on Playstation yesterday! I was that Ghost Face that your teammates got mad at and reported for farming. My PS name is the same as my forum name.