Comments
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My bug got declined with a "use tech support" message, so I am looking for drivers to update mine and try literally everything the page asks before I nag the TS people next week. Wish you luck on that.
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Sorry for the ######### question, but were you hooked before completing the invocation? Pretty sure DH needs you to be hooked first. I ask because it was not in your steps.
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I thought it because this thread got the exact same error message as me, and it got declined due to CPU being lower specs. I will remake the bug thread and attach this message to it as justification. Much appreciated!
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I understand that. I was not expecting the game developers to be the ones providing solutions. I looked at the minimum processing core in the DBD stea page. I know Jack about processors, but I plugged them into a comparison tool and I got this:…
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The engine update also dropped support for older CPUs and Graphics Cards. I have seen especially LatAm players, like myself, were affected. I cannot even start the game anymore. Is there anything I can do to help my processor run the game?
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Similar issue here. Might be hardware below minimum requirements. I hope you can afford better hardware, unlike me.
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I wish to report this issue as well. Here is the log: Crash reporter showed substantially similar values, especially kernel32. I really hope this doesn't brick my game, as I was quite enjoying it Here it is: Fatal error: [File:C:\J2\lPCs\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 873] hr failed at…
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Tip, even if you can't attach files, you can update them into google drive and then post a link to them with editing permission enabled. And if they don't accept that, I can download and attach it for you. @AiglePinkyz
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Hey, Tat, big fan and legion main and stuff but as a player from Argentina that is usually not feasible. I bought the game at the last possible week before it started costing half the monthly food budget of a family. Not everyone has the luck to have such good purchasing power. Fixing the bug is a preferrable outcome to…
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Are you on console? Anything like this bug? If so this may be a duplicate.
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Did a gen have progress? Can you post the log?
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Always a pleasure. Hopefully this gets fixed well.
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I have seen similar behavior in Pallets when the client fails to see they were dropped. I have a Trapper bug thread that is almost exactly the same, so it's nice to see more guys are reporting it.
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Exactly. There are two others on Pale Rose and one more on Hawkins, which I tried to post in your post but that comment needs to be approved XD. Hoping this gets fixed soon, as it's quite gamebreaking without Iristone.
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This issue has been duplicated quite a few times, once with video in Hawkins, but AFAICT only mine has a log file. I posted a comment with all the links, and you'll see it after it has been approved
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@Spyincorporated I have had the exact same bug on Haddonfield, only with hitting the survivor instead of picking them up, and with Iri Stone so I could get unstuck, and I provided a log and detailed explanation in my bug post from last week. Could you add a reply on that one so it's clear that this is a duplicate issue, or…
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The thing is that if I lunge, and the survivor moves during a lag peak, I glide off the survivor. But if the short swing happens, 18 times out of 21 it gives me a hit. Like if you had to manually release the saw to hit someone as Billy, you'd prefer if it acted like it does now. I do want it fixed but it does have upside
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This bug happens to me as well, but this actually GIVES me hits, because I play with laggy argentinian connection and the hit validation helps me here. Unless the survivor was 10m away and I had just had a 750ms ping moment. Should get fixed tho.
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After days of this bug not reocurring, it just happened again with Trapper on WY. I had Spies, Agitation, Brutal and Sloppy. I was doing a basement strat with iri stone and trapper bag. The first time I went down to the basement, I had a 2 second halt while the game processed a Crow bubblue while I was carrying a survivor…
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Extremely balanced. Needs a collision pass (Playing Huntress is very hard), and maybe a few lighting touch-ups but overall I am very happy with it. I would not make it any larger though, and only shrink it if you add a few more resources. But it's unique, leave it as is.
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This is a map that requires brainpower from both sides, but even as an 82h, I found it very balanced, because both sides have advantages, and whichever can apply their brain matter the most, will win. SoloQ might suffer because the middle requires coordination to play well or to pass through it, but otherwise I am very…
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The recent changes did great things for the map.I love playing it most of the time and didn't feel it was survivor sided. Non-mobility killers may struggle, and Agitation makes it more bearable. There are many pallets but most are relatively decent to mind game and the maze tiles are not insane. I wish the props were…
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Less massive than the other one, less atrocious setups, but still pretty massive, the hatch spawns suck but there aren't too many pallets, so as long as you are running a mobility or slowdown killer (for me at 82h FTP that is Wraith, Billy and Legion) the majority of the issues are not noticeable. The RNG sucks and would…
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As a new 82h player, I defer to the experienced people, but I have to say that if you get a map with the gen spread out then you are very much forced to 3-gen in the middle. If I didn't maindeck Agitation on most killers I am certain that I would have lost at least 4 games due to the main building. The pallet amount is…