Comments
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That's what you agreed to when you redeemed the code?
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I like using it as a trail for my whereabouts although that trail can be read in either direction…
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Mori's are going to lose their charm so fast. The novelty of mori's are to see them once in a while.
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I always thought it'd be cool to have Dredge in one of Jenova's or Hojo's forms or Yui as Lightning. Even Kate as Terra would be pretty cute. Also the mascots like Chocobos, Tonberries, Cactuars and the like.
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I liked Discordance while Prove was still a thing. I liked using it on Artist.
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They tried giving people Buckle Up as an incentive to interact and get people off gens. Since they now nerfed Buckle Up they are giving sabo'ing as a form of interaction. Their objective is giving people who don't like doing gens something to do that also helps the team.
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Finally got one. Had to log out and log back in and it worked.
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Sometimes I'd wonder if something like Hag was released in today's age.
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It's there. It's just outlined in black instead.
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I got even further….linked my steam account and all and still no code.
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I thought the "re-sweat" happens days before the reset. Or at least what it feels like to me.
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I had 1.7 mil yesterday. Rank Reset happens and I'm only at the cap….should have been at 2.9mil with the reset reward.
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If I see on the HUD there is a chase still going I will. If there is no chase I can assume the killer is coming back to hook and I'll start running. Optimally you really shouldn't be healing under hook unless that person is on death hook or in your case We'll Make It. Always take them away so the killer has to search a…
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I mean they nerfed BU which means no more FTP plays. They have to give alternatives to doing gens. Sometimes I think they should buff flashlights so SoloQ could have something. Sabo'ing seems needs coordination the same way FTP/BU did.
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I'm sure WoO will be nerfed. They nerfed Adrenaline and that's only 20% usage. Buckle up probably had 4% usage and that got nerfed
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I mean didn't Hillbilly get a some 10% increase in killrate putting him closer to the desired 60/40. Pig got a more useful dash. Huntress, Trickster and Deathslinger all had their basekits imrpoved.
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As long as the game is balanced around kill rate there is no reason to get better. It's like why bother playing Singularity when you can achieve the same results with Wraith.
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And this is how they balanced it. Instead of downright nerfing it they gave it another function.
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Sabo'ing is pointless unless two survivors use a hook offering.
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That puts the decision on the player whether they want to use the toolbox for sabo'ing or repairing since they can't do both unless they devote time into Built to Last. Currently only Alex's Toolbox was the choice for sabo and Commodius was for repair. Now it looks like the reliance for Alex's won't be so strong since it's…
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Felix, Yun-Jin and Gabriel.
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Map is too small. It's so easy to find totems…probably the only good thing about the rework depending on which side you're on.
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After doing this searching for hatch on Swamp I've learned it's better to just let the survivor go and split ground.
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If this is what you're referring to check the shop during December.
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Not sure if you care about pips or grades but can't get to Iri 1 if you're not spreading hooks.
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Not only is it lagging but I've been getting dedicated server disconnects today and eating up disconnect penalties because strangely those have been counting. One server disconnect actually froze the game for a good 40 seconds…wasn't sure if I needed to CTRL+Alt+Delete.
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I use anonymous because I've noticed I get less end game rage than I do without.
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Unless I'm completing misreading what OP is asking I thought they meant what she be buffed on killer side to be compensated for DS buff. My answer was that Pop was brought back to being usable despite being nerfed at 6.1 like DS was.
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You're just gonna have more people throwing and not playing the match seriously.
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I would think the buff to Pop would be the equivalent since Pop also got nuked at 6.1.
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I've noticed this is happening much more frequently. I don't know the rate but it's something I've noticed.
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I've noticed too much teaming with the killer or survivors who will rat others out like what the Zarina did to Otz.
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Next month. After the 3 weeks of "Before the Masquerade." So after June 4 likely.
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Gonna guess it's because survivors who brought a map offering got tunneled so it's to reduce tunneling based off offering.
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The thing is people will cry "but M1 killers" and the devs are hearing that out. Meanwhile anything "but SoloQ" falls on deaf ears.
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DS is an anti-tunnel perk and it punishes killers who don't have the intent to tunnel. You're going out of your way to bait the killer and make them feel bad.
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There's still a delay from being able to fire.
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SoloQ = bad and easy games SWF = good and challenging, must get rid of
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I haven't played them as killer but my one match as survivor it seemed like nothing changed. Just a slugfest with Victor getting the downs.
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I reckon they would have to re-record the sounds with the volume adjusted and for some survivors I don't think that is possible without hiring a new voice actor. Probably the difference between recording in house and having Monster Factory doing the audio.
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Survivors will get better at looping and then killers will complain about maps and then the devs will nerf. No matter what survivors do they lose. It's like this weird thing where the onus is on survivor to be good but that's not what people really want because who wants to be challenged by good survivors. The devs don't…
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The two bullet points were together. If the newly buffed DS gets taken away again then killers tunnel easier then ever is what they were saying. Whether that's true or not can't be answered.
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Ok maybe it's just me but it took me a moment to figure out I had to click on the currency to buy Auric Cells. Somethings about it didn't seem intuitive to me. Also, when looking at what's available for a character, I would prefer to see entire sets instead of being tabbed into a piece.
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Out of the 4 OGs, seems like they favor Dwight and Meg.
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If SoloQ wasn't a hot mess every match would feel like a SWF and the people playing killer wouldn't become so complacent to the easy games SoloQ gives.
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It's not just the tile but something about the area around it. I played against a Trapper on that map and couldn't disarm from the ascending side. There was another pallet by the library that I couldn't disarm on one side either.