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Comments
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Well the thing is at some point it's not about baiting DH, since the right way to use it during a chase is not to dodge a hit (unless you're going against Huntress, Deathlinger or Nurse let's say), but to get a guaranteed pallet/window, and in those situations if the survivor is also good at looping there is abolustely…
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That's a very good point, although I feel like most killers would be able to play way better around SB than DH with their powers (either due to mobility or ranged abilities for example), and not having SB doesn't prevent survivors from doing gens in your face atm anyway so I don't think that would change too much tbh, not…
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SB would definitely replace DH but I think the biggest issue people have with DH is the fact it feels cheap and can be very frustrating at times since you know it's coming but there's nothing you can do about it and the Survivor using it will always be able to extend the chase by an amount of time that can be pretty…
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Got that a few days ago and I still can't figure out what they meant. I do appreciate the irony of it however XD
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I'd say a game where both sides are competent enough and where neither plays in a toxic way (facecamping on the very first hook, T-bagging and clicky-clicky, mostly interactions between both sides rather than a playstyle really) is usually rather interesting at least and can be fun most of the time, although RNG such as…
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I unironically think that if they did that people would actually spend so much money on that skin, and not just the girls either
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Shirtless Myers with a speedo then ?
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Sole Survivor - Once all other survivors are dead you see the aura of the killer for one minute, that could synergize a little bit with Object of Obsession as well and help opening the gates a little bit faster if the hatch has been closed or know if it's safe to go for the hatch. (I understand that a perk that only works…
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Suffocation Pit due to the amount of interconnected loops in the middle and the fact the map is just boring as hell to play on for both sides imo
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Some clarity surely would be good, people can probably look it up on the wiki or somewhere to have the exact or approximate numbers anyway so might as well give them in-game
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Definitely a good decision considering the amount of tunneling that's going on rn
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Sounds about right honestly, but I don't think I could ever used to playing a downright broken and only somewhat functional character, just way too annoying and I'd rather rely on my skill and game knowledge than on luck. If it wasn't for the bugs I might enjoy her much more which is pretty sad.
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Oh no don't get me wrong learning Nurse while being painful at first is not necessarily as hard as I expected either, and matchmaking surely helps at times even at red ranks. I just meant that it feels terrible to be playing a tough game and have your chase completely ruined by a bug (or because you accidentally teleported…
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Definitely agree that the grind is just atrocious and seriously needs to be tuned in some way
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I assume you started playing recently so if it could help you're quite welcome, Plague can be pretty tricky to play against at first and it requires coordination which is hard to achieve in solo queue. Not to mention she's not very popular so getting to practice against her can take some time too.
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Been experiencing that from time to time, almost exclusively while playing survivor and it doesn't happen in every game either. Only started happening a few days ago as well.
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The amount of bugs she has is just so unbelievable and frustrating to deal with that I honestly do not understand how anyone can play Nurse without losing their sanity after a single game, even worse if it's an indoor map.
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Considering someone even came up with this idea and they put it on the PTB I wouldn't be surprised if it went live tbh
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I guess it depends how experienced the Nurses you go against are, but there are people who are damn good at looping them for sure, the issue is that once she understands how you're going to be play to avoid her during the chase you're most likely gonna go down real fast since all you can really do is juke her (or hope that…
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As mentioned above, OoO is really mostly used by sweaty SWFs and anyone playing against them will most likely have a miserable game due to them constantly calling everything you do to their teammates, which is terrible for Hag and Trapper since they know where your traps are, and is still very annoying to deal with as…
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I also seem to be playing against a lot of Huntresses and Blights lately, maybe a bit of Slingers here and there but it's nothing I wouldn't expect. Although I have to admit getting Coldwind back to back is getting very old especially with how annoying the damn corn can get
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I believe my first game was against a Pyramid Head on Haddonfield, with an Ebony Mori pre-nerf too, ended pretty fast and didn't have any clue what was going on at all just like my teammates.
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I have never seen anybody use Furtive Chase except for adept or as a way to make the obsession change regularly instead of being used as a "stealth" perk, so considering it doesn't even seem to fulfill it's main purpose I'd go with that one.
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I'd have to go with Trapper because it usually goes two ways : -He gets a basement hook and will proceed to camp it until whoever is down here dies -He doesn't get basement and gets genrushed in 4 minutes Either way it's pretty boring