The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Well they want o make it a winner but the artist has to say yes. Logistics...
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It's not about breaking the rules. It's balancing the game to force unfun gameplay. What the devs balance goes hand in hand with how fun the gameplay is for both sides.
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There are some good ideas. The kill by your own hands is an interesting one. But it's a Hex. So there shouldn't be a requirement. Just a different way to how it activates maybe? I don't have other ideas so the gates being powered is the activation. It could use an update like some other perks. Maybe some ideas: -Survivor…
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Well I can guess that there are 10 times more survivors than killers on waiting for games. So I think they can manage some tweaks here and there. But many times devs just revert some other change that penalises killer. Case in point, Twins, Wraith, killing Oni with boon totems, and more. So many examples through history.
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That is the player playing within the DEVELOPER'S RULES. It comes back around to game balance. Not the individuals.
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Ah ok thanks. I haven't played since Resident Evil chapter. That Meg was elusive hahah
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Not really. Hit detection is weird on both sides. The survivor animations are a bit awkward to look at, now that I played with game a bit.more. I am a console peasant. I have a PC but my main account is console.
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Honestly, EA has Respawn Entertainment... I think EA is fine with their studios. I will say that, BHVR should take a page from Respawn's communication on who, what, where, when and how about changes and thoughts about their game to the players. Respawn even gave 10 free battle pass levels after an awkward change to the…
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Aw cmon no way ... that limits him
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Possibly the servers aren't sync'd with the new animations and hitboxes as part of the problem. But yes it is a problem we have to deal with until a hotfix, I guess?
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Ok. This is the reason why I went to the forums. To realise that yes, trouble in those realms are big enough to be disabled.
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After 500 hrs, i did not realise you can counter BBQ and Chillinby going into a locker
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Experienced survivors already go into a locker to counter BBQ and Chilli. I think the aura every x amount of seconds is an overdesign. Just my opinion.
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I knew you were going to mention the other aura reading. The survivor version has a bigger radius than the killers. 12 meter all seeing? 12 meter letter? Now 8 meter Blight? There is a reason why I didn't mention the other killers. Meyers has THE best range out of all of them he can actually control the power. Plaugue…
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Meyers is the only killer that can control aura reading [scratched mirror]. One killer with a short lunge and slow speed vs one survivor that can see the killer at all times to do a stealthy play [alternatively tell the team what the killer is doing]. Against a solo, it is annoying. On a SWF, which the killer cannot…
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It's a Hex. Experienced survivors will find it.
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The OP not realising the actual issue means, the suggestion is irrelevant. Look, just because you think you have no issues, doesn't mean OTHER people don't have issues
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Lol that can be done with any other killer. I am just making known a Demo specific quality of life suggestion.
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I just hope when the devs look into Demo, they take a listen to his noise from the killer's perspective
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Good points. Especially on the status icons where I, too, don't notice the change in status. Only because it is not in peripheral vision when checking other important info, like how many gens are left. Because it is not in the general location of the screen; but spread out to blindspots of your eye.
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That first effect, is brilliant! If the killer has and aura reading perk, it is fair, I think. The aura reveal every 30 seconds, I am not sure about that. I guess it's for when the killer doesn't have aura perks... maybe 40 secs? An absolute bad idea [and one that can make people angry] is completely powering through…
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Nice. Good to know
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Yes. Info is spread out all over the screen. Also I do notice that the status icons is hard to notice in the peripheral vision. That's a good point too.
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They just take so long with these updates that it feels like they don't care much.
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If a twitter account with over 70k didn't publicly call Almo out, they wouldn't have said 'we've been working on a cor blind mode for months.' Yeah. The OP doesn't understand BHVR's modus operandi.
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Eh...... no.no. People since the PTB have been giving feed back on the new UI. These devs aren't the only ones that have done UI work for other projects and they keep saying it is not as complicated as they imply. It isn't like 3d modeling or animation.
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Like... a good step is to make the gen counter where the killer power is... instead of up on the screen...
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And over half of those may be god pallets too hahaha
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Not in my RNGs I have dealt with. Pallets are close together with many super safe pallets all over the map.
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Yes. Like there is even at least 5 or 6 god pallets, in my 3 games I played in that map [I played 3 trails as killer on the Assylum maps as well. A lot of corners to get stuck on and hooks look like they blend in the environment.]
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Damn. That sucks that the UI did that to you. To me, it only annoyed me.
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Yes. All of this. Yes.
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Yes. He is loud, I am ok with him screaming when hitting or missing. It's the noises that happen when I play as him. His footsteps, breathing, gurgling with your teleport is available and more is too much altogether. Oni, Huntress, Doc, and Wraith do not have noise overload like Demo, in my experience. I want to play as…
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Yes. Thank you. You response is what I am saying.
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Plus his footsteps are loud so they will hear him arriving. He is totally no stealth killer. More of an 'oblivious' killer. Which is why I put retribution.
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There you go. You reinforce my point. The OP is saying it's boring when killers slugg. You think I'm complaining? LOL
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Or bring Unbreakable to annoy the killer LOL
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Slugging for the 4k is the equivalent of repairing gens without doing anything else.
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Seriously... I am fine with a chapter break. Call the next chapter Entity's Harvest and let that be the time to fix foundational issues and get on track
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They can try to skip a chapter. I haven't spent any money on DbD since the last rift because I'm not playing the game as much. It might help in the long run instead of increments... but I guess investors wouldn't want that?
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Almo said the killer can do too much with 60 seconds of Pop and yet had NO ANSWER for DS. Whereas the killer can't even use it when the gates are powered and whereas survivors can be healed, work on a gen, save a hooked one and still be have 15 seconds left to be grabbed or leave when the gates are open.
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We won't know until they update or aknowledge on a stream or a bigger platform than just a forum
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Also a legit practice in capitalism... you don't pay if the product doesn't deserves the money you give for services or good.
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I have not paid money since the last rift and I only play for like an hour because I have a battle pass to complete in Apex. Mind you, I have unistalled during the last pass. I haven't had as much fun as I used to. Honestly, it's some players that make this game bareable not really the direction of how the devs update it.
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Well the art team is awesome. I will always praise the art team for their work. However the changes to perks are very biased and inconsistent. How are they going to change Pop without touching DS. There are things that is abusable that favors the survivors a lot more than the killers. The last update that was genuinely…
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You need optimization and condensed assests and coding to bring it, up to par with crossplay. Especially when PC is the superior machine...
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Any other stories about crossplay?
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Toolbox changes, add on and hook sabo changes are good. The hooks respawn in 30 secs. Caleb is fun. People need to realise he needs to be played a bit differently and alter the builds suited to his power. You have to take into account that you reel in survivors and that is part of the chase. You can't talk about the killer…