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Hendo

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Hendo
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  • Thank-you I'm so happy you liked them!
  • With how many times the Monkey Perk has been nerfed, we're basically stomping on it at this point. I don't run healing perks anymore, as I simply prefer letting my teammates heal me, but good lord we're taking a massive dump on it.
  • Awe thank-you so much. I'm happy you like the concept. It's like my little love letter to the game to kinda show the development of the survivors and how they adapted and survived so long in the fog.
  • Do you think the winner gets a free copy of their winning cosmetic?
  • I just see a lot of brighter more fashion like cosmetics and don't get me wrong they're beautiful to look at, however, I don't tend to buy them only because most all the maps are dark and if I wore a brighter cosmetic I'd just stand out like a beacon. I'm already bad enough as is at the game lol. But I ain't giving no one…
  • Awe thank-you. It makes me super happy to know you like it! I just thought a jump back to the past of classic horror cosmetics would be a nice change from what we get nowadays. And from what I heard the winning cosmetic won't be a linked set so people will get to mix match as much as they like! ;D
  • Thank-you so much, it means a lot to hear I'm not the only one who thinks like that cosmetic wise
  • Oh heck yeah! I'm wanting to make cosmetics of this theme for all Original survivors. I just started with Meg cause she was the first survivor I ever played when I bought the game. I'm planning to make it a collection simply called Fog Walkers cause after years and years of being trapped - they deserve to have a name…
  • Thank-you - I'm glad you like it!
  • Thank-you so much! I've noticed as well that cosmetics of this nature have been less and less nowadays, and I wanted to give a little return to them as it is what we started out with when the game first released. I still of course love the cosmetics we get to this day, but a little return to the classics couldn't hurt…
  • Survivor Perk: Persistence: Seeing your colleagues in trouble motivates you to do your absolute best. When another survivor is either hooked or in the dying state, you gain a 3/6/9% speed increase in healing, sabotage, cleansing, repair, and gate opening until the survivor is either rescued or dies. Killer Perk: Faulted:…
  • That's what I've been telling people but noooo "Wesker wanted to take on mass global genocide and would never work with others" but if you think about it - he worked with STARS, he worked with Excella, and so many others for his own benefit. Besides he wouldn't be the first survivor to come into the game that's killed…
  • To be fair I was going to include it cause I love Wesker, but the last time I made a Wesker skin opinion - most of the community said it'd be impossible since he was a bad guy and it wouldn't be right with him working with survivors as he only fought for himself. I want Wesker so bad though - he's my personal favorite…
  • I can see a Wesker skin coming into the game a bit more now cause they did add James from Silent Hill and he wasn't wholly a good person either considering he killed his own wife. And Wesker did once upon a time help out his old Stars team even if he was just pretending. I imagine it as him helping them out to further his…
  • I can see a Wesker skin coming into the game a bit more now cause they did add James from Silent Hill and he wasn't wholly a good person either considering he killed his own wife. And Wesker did once upon a time help out his old Stars team even if he was just pretending. I imagine it as him helping them out to further his…
  • Oh very true. Evil Within has a bunch of great killer options! I love all of them - DBD has the fattest opportunity with this buffet of monster options!
  • I loved both games - a shame the name artist was taken. We could also call him the Critic or as you mentioned, get the Obscura as the killer instead. Both 1 and 2 hold a special place in my heart :D
  • With the Anniversary Event approaching. I heard The King speculate The Evil Within being a possibility to come into Dead By Daylight. I feel like I may have a chance! What do you guys think of this concept I made for this lovely game? Anything perk or power wise you'd probably implement to make things more balanced?
  • With Perseverance, what would you suggest changing the time to instead of 15 seconds? I was originally thinking of having it take a bit longer than Inner Strength which was 10 seconds I believe. Anything to make this concept better, I shall take happily! Thanks a bunch!
  • Yeah. The perk could only be active once the trial started - not pre lobby. In a lobby you could of course bring one item as we've always been capable of, but that would take up one slot of finders keepers once the match started and you could then search a chest to obtain your second item. People could of course run…
  • Lol see! I feel like the Entity stole a few of the survivors brain cells when they were pulled into the fog - They can hold more than one thing in their hands!
  • I just saw a poll on the forums about the Devs possibly bringing a Siren into the game... may I pass this idea forward? I created it and the DBD community helped me shape into what it is now!
  • I made a whole Chapter idea surrounded by bringing a siren into the game. Just imagine hearing another creepy menacing sound like the huntress in game! Just imagine the map too! It'd be the first water theme map in DBD! I always thought it be cool cause the Devs wouldn't have many restrictions with it - liberty to make it…
  • I'll try to make a better perk icon for this perk later or probably commission my friend to bring the design to life so it looks more appealing, but I just got excited and made it quickly. I'll try to update the design soon.
  • Hello again everyone! It has been a while since I've taken a gander at Depths Forgotten, but as I read over everything for however many times I had I did decide to alter my perks once again based off previous comments and advice I had gotten! Please feel free to read over them and let me know what you think as well as what…
  • Perseverance: You've got a goal set in stone, and won't let anything stop you. While standing within 12/15/20 meters killer and are not in a chase you will heal over the course of 20/10/15 seconds. Finders Keepers: Only becomes active upon starting a trial (Not pre game) You use all that is available to you. Allows a…
  • Okay, I went back though my chapter idea, and did a bit of editing (mainly placing my focus onto the killer), but I'd love to hear what you guys have to say. Any ideas you'd have to further balance everything would truly be helpful!
  • Alright everyone - Northela's finally drawn out perfectly by my friend @Azelea_Ash on Instagram! Now onto the other two characters of this chapter! Thanks Ashlly!
  • My friend who is redrawing my character designs for my fan made chapter gave me an in development peek at Northela Bourne. I think she told me she'd focus on North first, then Killian, then the Siren - the siren being the last on the list cause I am sketching out her design now. But hopefully this little in development…
  • Alright, some were asking me about the Siren's power and it's purpose to the game. I created her power around slowing down the survivors progress. I noticed normally most powers aim at immediately harming a survivor, however, the pig's reverse bear traps is sort of a slow down to survivors gameplay. The Siren's power has…
  • Thank-you everyone for the continuous feedback on my chapter "Depths Forgotten" This forum discussion on my chapter is kinda my version of a PTB. I get to hear people's opinions from both a survivors and killers point of view! I hope to heart more from you guys for your feedback is absolutely amazing!
  • @Zelosmaijir I took a long look at Prodigy, and now that I look and think real hard. It is kinda hard to see how it could ever be implemented into the game. That perk has been redone entirely. If you wouldn't mind since I enjoyed your previous feedback, could you take a look at the new Prodigy and tell me what you think?…
  • Haywire is something I created long before the nerf, but it also worked out pretty well after the ruin changes. That was pure luck for me lol. Reassuring Prescence and Second Chance was kinda my way at countering tunneling since I see a lot of progress encountering it during their games. Also, thank you for the amazing…
  • Reassuring prescence and Second chance are my main way at countering tunneling. Finders keepers is just something I've always wanted to be in game. My little greed moment :D
  • I am so happy you like it! I went back and edited her power a bit as well as add a special power attack. Hopefully this makes her more appealing to play! And as I've said before, this chapter has been a work in the making for over a year - it is my little death baby. I am hoping that if enough people here on the forums…
  • Lol - kinda. The vocal beams are as you described to a degree, however, the survivors "washing their faces" has a meaning from old folklore from sirens. It ensnares them to work slower trying to forever trap them with her. While ensnared they not only work slower but are at a risk of revealing themselves to her via yelling…
  • @not_Queen from a Devs perspective can you tell me your opinion of this idea? It'd be an honor to hear your thoughts on this! Does it seem balanced or is it weak in any way?
  • As I'm reading this, I can't help but think of Stefano Valentini… Goodness I love photography! XD
  • Yay - I am so happy you like the idea! It means so much to hear people say they like the chapter idea.... Faulted is kinda like an overcharge, just minus kicking a generator and on the exit gates. On those there most likely wouldn't be a lot of skill checks, and now and days I see people can hit those skill checks on…
  • I'm glad you live the ideas! As for senses it could always depend on the killer. Or wherever stealth killers aren't in their stealthy modes. On some perks currently such as premonition it doesn't always detect stealth killers anyway, so I don't feel this would really affect people's gameplay all that much.
  • Thank you everyone for your continuing support of this chapter idea - seeing your thoughts and opinions mean so much, gives me so much hope that this idea could actually be with a little bit of planning and a whole lot of love! You are all amazing and I wish you continuing luck out there in the fog!
  • This seems very promising. Though some friendly critique... On the perks - Blood Blocker seems like a smaller version of Borrowed time. And Seclusion seems like a very good perk, but if you leave repair in the perk it may be seen as too powerful to some. With the best toolboxes and addons the most people normally gain for…
  • Alright, I buffed it up so it activates when survivors are in the dying state as well.
  • So maybe alter it to being 3/6/9% for everything if I choose to keep repair in it?
  • Would changing the tires on Persistence to 10/15/20% be more balanced or should I lower it a bit more?
  • I altered Persistence. If you don't mind could you take a look at the new version and tell me what you think? You've been super helpful in my journey to balance this idea!
  • In my mind, Second Chance is mainly my way at countering tunneling. Gives the affected survivors a real chance at a fair game. I understand the original version I had for this was too unbalanced, but now I altered it to where the survivors must go through two simple steps in order to activate the perk. Unhook one survivor…
  • I love this - you thought of everything. I am a major fan of the mori! Great job - I applaud you good sir!
  • I'm looking over Persistence and may end up altering it. I've been given some advice saying it's very similar to a combo of Hope and Iron Will so a change definitely seems right... Now to think of something useful that seems like it'd be call Persistence lol!
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