Hex_Llama

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Hex_Llama
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  • There's no guarantee that the rift skins will ever go to the store, unfortunately. They said that, if the skins did show up in the store, it would take a minimum of 6 months, but, in practice, it has oftentimes been longer. They've also started doing a thing where they will sell some of the old rift skins in a bundle but…
  • Yeah, the invocations are not balanced right, yet. For the two specific invocations we have, it would probably be fine if they stacked, but there will be more in the future, and it would quickly get too strong. Unlike totems, the invocation also can't be removed, and I think it still stays if you die. In principle I get…
  • I felt like the survey questions didn't really touch on the scenarios where it's most annoying. Which, to me, are scenarios where slugging people is a way of needlessly drawing out a match you have already won. Like slugging all four survivors and refusing to hook them, or standing over a slug until they're just about to…
  • Interesting. I was just coming here to report the same thing. Didn't notice the pattern with the number of hook states, but that makes sense. I have been so confused about why I do or don't become exposed.
  • Yeah, I was frustrated trying to find them, too. Eventually I just did a chest-opening build and ran to, like, six chests while my team got chased. One of them was winter, eventually.
  • Yeah, I have run away from that Jeff before.
  • I think, psychologically, because the survivors "die" if they lose, it's easier for the killer player to let someone go than for the survivor player to sacrifice themselves. But also I think @Seraphor is right and, if the survivor players are looking at it from a POV where they completely lose if they die, whereas the…
  • It depends. Ideally, I agree, Medics should be running for the unhooks and no one else should move unless the Medics are all caged, or the cage literally spawns beside them. But, if no one in the area is a Medic, having two people go to the unhook can save time because you can do a group heal.
  • I won't lie — I try really hard to stay available when I'm waiting for a match, but if the wait is too long, I tab out of the window or sometimes leave my computer to go get a snack or something. If someone's been waiting 15-20 minutes, I'm not totally surprised if they aren't staring at the screen the whole time.
  • I hope they bring everything to the store eventually, too. I won't lie — I bought the survivor bundle this week because I've been waiting for that Meg outfit for ages. It's the one they accidentally gave us for free for a week or so, and I remember it matched well with my other cosmetics. I didn't have time to play that…
  • I'm having fun. I was kind of dubious about the new powers, and I still don't understand the Guide power that unlocks after you get hooked, but I like having the ability to kind of do a drive-by assist on my way somewhere else. Most of my Survivor matches ended with an escape last time, and most of them are ending with an…
  • I can hardly ever get a killer match because of the queue times but, when I do, my team does fine just playing normally. If you come into it with the idea that you need to kill all 8 of them, maybe you have to resort to something extreme, but I don't feel like that's what this game mode is for.
  • I mean — you could also just play normally and let the game balance itself in the spirit intended.
  • Maybe you could get queue priority based on how many matches you've played in the opposite role.
  • It's really painful. I actually like playing survivor, but I'd also like to be able to play both sides.
  • I'd like to have it on weekdays, because the matches are short enough that I can play a few on my lunch break.
  • I think that, if your leaving the match will hurt your teammates, you should DC instead of letting go on hook, because at least then they get a bot. There are exceptions to every rule, but I don't think that leaving a match in progress should be a casual thing.
  • My personal feeling is that it's normal and expected for a game like this to encourage players to play both roles, so I don't feel resentful about it. I agree that it would be a slightly nicer experience if all of the challenges were either/or challenges that can be completed by either killer or survivor, but I get why…
  • It depends how the match is going. In principle, I use a toolbox to try to rush a gen, but finding the exact right moment to rush a gen is really context-dependent. I don't see Franklin's enough to worry about it. If it happens, it happens — bad luck.
  • Honestly, I'm having an easier/more fun time as survivor. I like throwing the stupid smoke pellets. I like kicking the pumpkins. I can come and go from the void whenever it's convenient for me. In my handful of killer games, I couldn't figure out how you were supposed to have time to do anything.
  • The worst matches for me are matches where I feel like I didn't get to really play, either because the matchmaking made it a total shut-out for one side, or because somebody chose a strategy that removed me from the game (like getting tunneled out at 5 gens).
  • I actually like that DBD tries not to objectify its characters. I feel like there might be some kind of push-and-pull about that behind the scenes, but it always seems like the character designers are thinking really hard about coming up with lore and world-building and back stories when they introduce a new character, and…
  • If you BM someone for four minutes, I think it's safe to say your intention isn't positive. IMO, the game should limit the opportunities people have to do stuff like that. I know no one liked the mori finisher, but one thing it had going for it was that the last survivor died as soon as they went down.
  • I feel like Pentimento's pretty balanced. In order for it to activate, the survivors have to have already found the totem, so there's a decent chance they know where it is/can find it again. In order to ensure it activates, the killer also has to run other hex perks with it. So, if you've dedicated half of your build to…
  • I'm enjoying it too. I didn't play much during the last Chaos Shuffle, but this time I am, and it's fun. I like getting mystery perks and then figuring out how to get use out of them in the match. And I like getting to try perks from characters I don't own. The main thing I like, though, is that it feels like an equalizer.…
  • The part where killers have to pick up during 2v8 was the only announcement I had negative feelings about. Part of what I liked about that mode was that a down was automatically a hook and there was no annoying back and forth around it. In a game mode where there are so many survivors and they have powers that can let them…
  • I know the feeling. I usually only run it for a stun/blind challenge, and I can't count how many times I've been carried away to a hook whispering, "Kick my gen, kick my gen…"
  • We have a really talented community. These are all nice, but I do hope Gabriel gets something, just because he has no outfits, really.
  • Yeah, I don't like it either. I didn't like the first one particularly — this one I'm finding easier as killer, because people carry a light around, but as solo survivor it feels impossible. But, even when I'm winning as killer, it can turn into a long, frustrating match because the survivors just disappear and I have to…
  • I feel like half of my games are against Wesker, and I'm tired of him for that reason. I don't like the VFX when you play against The Unknown. I don't like Deathslinger in general.
  • I'm more disappointed that the characters don't have any mix and match looks. You're locked to a whole outfit no matter what you choose. I get that it's probably a license restriction, but I get bored having the same outfit all of the time.
  • I played a lot during 2v8 and felt positive emotions 95% of the time. I was going to try to keep playing this week to get the bonus shards and finish out the rift, but my 1v4 games tonight were so annoying. I was tense and frustrated most of the time, and I remembered everything I don't like about the game normally. In my…
  • I agree. I greatly prefer 2v8 to 1v4, especially for killer. I honestly think that having cages instead of hooks is a really big part of it. The most annoying interactions that happen in the game revolve around hooking and unhooking, so removing that feels really good from my POV. Also, killers have a lot of time…
  • I don't know what the cause is, but I just had this happen in two games of 2v8 on PC. Survivors would appear to crouch and open a chest as I was approaching and then they would suddenly teleport away from the chest.
  • I mean, just in general, you shouldn't go out of your way to try to make other people feel bad.
  • Yeah, this is annoying. IIRC, they changed things a while ago so that, if the choice is self-care or unhook someone, unhook takes priority. I think they should change it so that if the choice is recover or escape, escape takes priority. There's literally no situation where the player would intend to lie on top of an open…
  • FWIW, I've played DBD for 6 years and I've never been a Stan. I've always had other pvp games that I prefer. 2v8 is the first time I feel like this could be a game I play daily, because it's lighter and simpler and faster — more like the games I love most. I can see how, for the hard-core fans who do Stan DBD, they might…
  • I haven't noticed people being worse than usual. I had one Killer match where my teammate tried to slug the last person for some reason, so I sent that person to a cage. I've seen some people teabagging killers who are obviously very new, which sucks. I had one Survivor teammate who I think was blowing skill checks on…
  • I appreciate this, too. The queue times for Killer are so bad — it was considerate to make it so you don't have to play Killer to finish.
  • I'm going to miss it, too. 2v8 is way more fun for me than 1v4 — I'm hoping that, if it's popular enough, it will eventually be a permanent game mode, but who knows?
  • This is an interesting discussion, and it helped clarify something for me. I think my preference would be for the game to be 100% about winning mind games — or as close to 100% as possible — probably because I would do a lot better if it was. The stuff that really frustrates me is what you're calling "mechanical skill…
  • Yeah, I'm also having the most fun with Scout. I think because it's versatile — I can use it to hide, I can use it to help myself in a chase, I can use it to help someone else in a chase, I can use it to monitor for an approaching killer while I heal or do a gen, and no matter what I do, as long as I have LOS on the…
    in 2v8 Scout Comment by Hex_Llama July 28
  • I'm already queuing up as Survivor because the wait times for killer are so brutal, but I wish I were getting bonus XP for doing it. That would feel like a really good event to me.
  • Most of the groups I've played with seem satisfied to have 1 medic. Occasionally, they want 3 but I think that's because of a challenge. I started off playing medic because I like to play healer normally, but I found it exhausting. I had a few good matches where I was able to predict where the cages would spawn and put…
  • It depends on how the match is going, where the killer is, etc. I've definitely had matches where people did all of the gens on one side of the map, or only the outer gens first, but I've also had matches where we all burned way too much time fighting for a gen the killer was defending — in that case, it probably would…
  • Nice to know I accomplished something when I got camped to death and left the match.
  • While we're sharing memories, I remember not being able to play for a couple of weeks after Trickster came out because my frame rate was so bad. But my vote for worst is actually the recent bug where the whole screen would flash and give someone a seizure.
  • Yeah, I don't like it either. I also felt like it wasn't communicated well inside the game. The first time I tried to change my outfit, I literally couldn't find the menu and I was just confused. I have a feeling they're ultimately going to merge this with the store — in fact, maybe they said something to that effect at…
  • Supposing that they need to change the game or UI for some reason, is there a way they could go about it that would be less disruptive?
  • Yeah, I had a solo survivor game tonight that was weird. We had 3 gens left and weren't doing well. I was distracted getting chased and then when I looked again we were down to the last gen and I was kind of like, "Wait… how did we do two so fast?"
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