The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I want all of these things, but 2-3 may be more difficult to program than it appears on the surface. I'd settle for 1 (either through re-coding or simply making the animation speed 10-100x what it is now) as a bandaid fix until they can figure out how to do anything more with it.
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You're right, you played all of these situations perfectly and there's nothing you could have done better to survive. Your deaths in each of these games was everyone else's fault and not your own!
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Just adding on that I've seen this bug twice so far. Both times my method was just clicking my power and immediately dropping the guard. The interface element for the patrol route remains up for the rest of the game and I'm unable to use my power. Once on the new map, once on Midwich.
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Match 1 - you were downed and slugged. Maybe a better player could have lasted long enough to allow mikaela to get rescued before they went down. Sounds like it happened pretty quickly. Match 2 - Why are you stopping to point at her? If you don't want to heal her, just leave immediately. Bad play. Match 3 - You should have…
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Really? Kill rates went up 5% overall. I'm not saying it's impossible to struggle against a good SWF, but the game is definitely easier to play as a killer now. Old Dead Hard for distance is gone, making loops much shorter. And the speed burst after being hit is 10% shorter, too. It's very noticeable.
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Trickster is one of the best camping killers in the game, maybe only behind the Cannibal. I'm surprised i don't see more Tricksters camping, but it still probably needs a bit of a nerf around hooks only. Otherwise, he's mediocre against good survivors. You'll probably never get 6 knives in time against someone at a long…
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For perspective, Borrowed Time came at a time when a bunch of killer buffs were also introduced. Before this patch, kill rates were around 54%. Now they're at 59%. The additional killer buffs more than offset the addition of Borrowed Time, and I think it was a healthy change to help solo queue since you couldn't rely on…
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Can confirm this is also happening to me. I'll never hit Iri 1 killer by the 13th at this rate...
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The survivor's not dead until the entity grabs them. Feel free to come for the rescue if you think they don't deserve the kill.
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Survivors seem to think that they won by completing all the generators and they're entitled to the escape just by powering the gates. The game isn't over until you leave.
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No, I`m not being a hypocrite, my worst sin is letting an entire team bleed out after a few minutes of teabagging at pallets and flashlight clicks. You did this because of a perceived injustice from the other side. Killers are going to see some of your builds or your style of play as a perceived injustice, and do the same…
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Record a couple killer games and post the videos here. You will get matched with better survivors sometimes to keep queues from being too long if necessary, but against the lowest skill level of survivors you're bound to run into people you can brute force with M1 into getting two kills. If you're regularly getting 0Ks…
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I ran 7 games as fast as possible for the survey with no offerings or BP bonus perks. I didn't want to put a lot of effort into a game without bonus perks, so I just went for archive challenges, kind of screwing over my teammates. Since I didn't play the games normally, BHVR isn't going to get the information they're…