Comments
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OTZ didn’t lose a single game from his last stream. (6 hours +, might I add) “ruined” might be a bit exaggerated.
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With unique chase music on the rise, will we ever have the option to choose the classic chase music instead? This Poop wants options! Thank you!
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https://forum.deadbydaylight.com/en/discussion/91675/camera-sensitivity-restoring-every-game
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Thanks! I feel like the story is pretty cheesy at points but I’m quite happy with most of the perks :) I thought of a few new perks and will probably add them to the chapter
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awesome drawing! Spirits definitely a favorite of mine, too :) love the hair!
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Thanks, Gcarrara! :)
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Yeah, my favorite part is the perks. Your chapter has some really great perks :)
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Killer: no incentive to playing nice / not tunneling certain maps killers consider anything less than 4K as a loss Survivor: lag disconnects tunneling
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I know before Evil Dead chapter, the file miners were able show in what order the cosmetics were going to be released. This information might be available somewhere. :)
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Feedback! Aw, f***yeah! Agglutination will persists throughout the trial after being hooked. Basically Hex: Ruin but the overlay causing regression on the skill check will lessens with each hit. At first, it’s unavoidable but after some “corrupted/regression” skill checks, the layer lessens. Betrayal is basically a perk…
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Thank you, _LC for taking the time to comment with such kind words! :) I wanted a 5 to 5 split and got kinda lazy with the last perk for both killer and survivor. My favorites are Big Boned and Agglutination. Thanks again for commenting, _LC!
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I really appreciate the kind words and that you took the time to share your opinion with me, TheNamedStranger! :) to answer your question, no, these aren’t from a chapter... however, some might ultimately be implemented into one. I feel like chapters get more attention and I feel that I can create something pretty…