Comments
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I have a similar post on the forum regarding this topic however there were aspects of Hex Ruin that were too much for what it was supposed to do. Most people have it in their heads that it was supposed to "slow the game down just a little bit" because of content creators saying it. Hex Ruin was supposed to just ruin skill…
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@SenzuDuck just in case you didn't get the above message I'd still love to know what you think :) Also I updated for the Disconnect Penalities as I believe my system idea is much better than the current implemented one :)
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I've added that in the message as well @SenzuDuck already. Is it against forum rules to mention on a thread when something is updated? Afterall it's new content being added and not the same content existing as I've been doing large-scale edits every time I've added stuff. Also since you commented, what do you think about…
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Updated to include Nurse & Oni
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I have several other things I'll be adding to the post later today
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Added an additional suggestion
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I chose not to bring up the nurse as I believe she has been well covered with all of the bugs going on by both the playerbase, and the devs commenting on it, and streamers making videos about it. What I hope to achieve is bringing a light on other things that have been discussed but haven't had balance in mind for…
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posted one last one @Demonl3y :)
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You'd need to remove a lot of survivor add-ons if that were the case self healing => borrowed time => insta heal bottle & needle => brand new part or limit 1 person on the team to bringing a toolbox only, 1 bringing a medkit only that's the only way that scenario would balance itself out because so many of the survivor…
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The above ^^
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4. Three Gens pop around the time of the Hook that's the issue right there as to why Killers do it. It sucks for you, but imagine how they feel when they block off a portion of the gens, get someone almost immediately and hook them and bam 60% of the game is over before the intervention even runs out. At lower ranks it…
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Added an additional suggestion
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Yup I know what you mean, although in my suggestion it would require the killer to get a merciless and afaik 9/10 using mori's will only at most give you +1 pip unless you double hook to start and play normally instead of going for the uber beatdown lol
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Okay I've finished my entire post now, time to sleep 😀
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@Demonl3y Glad some of it sounds good to you, I hoped to achieve that, I'll be writing a more in depth version of other changes I believe would be good in the post below in a little bit. If you think it's good be sure to "vote up" so that the devs have a chance of seeing it.
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Bump - realized it's against forum rules mb
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Bump - realized it's against forum rules mb
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Updated with an additional suggestion
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@Peanits can I ask your opinion on the above ideas? Specifically and most importantly the SWF one and the generator one :p. I think especially the SWF would be healthy for the game..
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I think what was nice about old ruin wasn't really the smaller area to hit. Any survivor skilled enough could do it with little practice. What was good about old ruin was the no generator boosts for greater skill checks which are massively easy to get. If that part of ruin stayed I'd be of the opinion there's no reason to…