The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Heck yeah! This would be great! I constantly try new perk builds even though we all know the optimal builds just a personal challenge to keep the game fresh - it would be amazing to see actual reasons to run new perks, and putting it on this type of schedule where the devs don't need to worry 'what if we change this perk…
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BBQ and Chilli disagrees with you.
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I would advise against merging CS and IW: IW is already a very strong perk, I'd rather see another perk get buffed so that the number of viable perks increases and the meta becomes more interesting. I think if calm spirit affected falling screams/grunts it would become reasonably powerful...
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I think I've been pretty consistent throughout this thread in saying I don't want to ruin SWF's fun, nor do I think all or even most SWFs are super competitive. My gripe is that comms provide a potential hideously unfair advantage, and that's where my gripe ends. I don't want to nerf survivors generally, and I don't want…
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I feel like you're just trolling... I'm literally making a thread talking about nerfing SWF's because I think comms are a problem...
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I understand the sentiment - I play a lot of solo queue survivor and moris and face-campers are pretty frustrating to deal with... however, I'm really looking for data. I'm moving under the assumption that the devs pay attention to win/loss statistics and balance accordingly: I don't think they'd just change half the maps…
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It feels that way to me - at least when SWFs know what they're doing - but do you have any data? Again, I feel as though the devs would notice if SWFs were such a huge problem and aim to correct it... I could be wrong, but I hope I'm not...
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Thanks for the info! And yeah - I forgot to include moris in my assessment... Honestly moris need a total overhaul and statistics involving them probably shouldn't be used to determine the balance of the game. When a mori is involved, the game is severely in the killer's advantage for sure... but it's 'in the killer's…
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I feel that... I think Billy is in a great spot right now: I feel that spirit is really boring to play as and really frustrating to play against, for nurse I think the rework put her in a great spot but she's still undeniably the strongest killer and in all but the strongest maps vs the stealthiest survivors she can take…
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Hahaha, it certainly feels that way sometimes!
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I want to see a LOT of the metrics of the game... I can only imagine that the reason we don't have access to that data is because a lot of people would complain the moment they saw a slight advantage to either side in any niche scenario, or possibly that a coordinated effort would be made to skew the data... But I really…
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Thanks for sharing! I definitely grok that not all SWF groups are seal team 6 - and it's DEFINITELY true that a lot of killers blame SWF when the SWF wasn't the problem at all! My issue in general is that comms can provide an unfair advantage that isn't accounted for in the mechanics of the game, and certain survivor…
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While I understand the sentiment, I think this goes too far into the realm of punishing SWF's rather than trying to balance them. I don't think it's reasonable to remove adrenaline, DS, or items in SWF groups and the only logic I can think of behind removing BT seems a little excessive - namely, 'this is a good altruism…
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I like this idea. I'll add it to the main post shortly... it could pair especially well with the suggestion that hex perks should be their own slot for killers, that way you could have some parity between the groups. I don't think they'd implement either idea, but it IS a neat idea, and it would stop what I think is the…
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I understand the desire to respond to vitriol with vitriol, but this really doesn't help. Most people playing the game aren't just 'killers' or 'survivors', and making a broad accusation against a significant portion of the player base is counterproductive to making this game better for everyone. I think survivor takes…
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First off, I have over 3k hours in the game and most of that is survivor. So I'm not just a 'killer.' Second off, the tone of this post is pretty negative. I'm genuinely glad to listen to your opinions if you just throw them out there with some evidence or rationale. I'd like to think I'm not just complaining - I believe I…
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If the killer knows where hatch is when it's about to open, camp the exit gates so you can start opening the second they close it - preferably the one further from the exit gate. With that said, remember that this is a pvp game. If the killer has gotten to this point in the game, they've already done really well against…
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You can disable endgame chat for yourself... at the end of your next match, look at the bottom of the chat box and there's a little arrow. Click it and it's disabled in all future matches until you choose to enable it again. I'll grab a screen cap at the end of my next match.
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I think it would hurt, though... for the reasons I specified in the post you quoted. Do you have any counter-arguments to those reasons? Again I'm glad to listen to them if you do - I'm often wrong... but until someone can demonstrate to me WHY I'm wrong I'll continue to be in the dark... I've expounded on the points…
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I agree. I've edited the original post to reflect this. Thanks for the feedback!
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Again, it seems like you're missing the reason WHY I think SWFs need special attention in the first place. Imagine survivors could opt to play a game in which they get 5 perk slots and killers could not do the same. If a killer went against survivors using this option, don't you think they should get some additional…
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I don't understand why some people are being so belligerent here... I'm glad to listen to any of your opinions and their reasonings - including the opinion that SWFs are fine where they are... but your tone is really counterproductive. My basic argument is this: Comms give SWFs a severe advantage. They're potentially…
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Noted and agreed! I said it in the main post but I'll reiterate: I definitely don't want to discourage SWFs or make them feel like they're guaranteed to lose if they group up: I want everyone to have fun, it just seems like SWF groups having comms is a pretty distinct and unfair advantage in the game right now. At the very…
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I don't see why that's the case... Could you give me your reasoning? I'm confused on three points: 1) I don't see how knowing the killer's name affects the fairness of SWFs. 2) This could potentially make the problem <i>worse</i> by potentially telling survivors which killer would be used (since some people, like myself,…
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Removed, other post went through making this one not necessary... unsure why this didn't post initially
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Hmm... Seems like my response to this didn't post ot the thread... Suffice to say: I want both sides to have fun. I don't want to 'punish' SWF groups. I want to balance them... I think comms are worth a perk slot, and I think a lot of perks were balanced around not having them, so they effectively give you several EXTRA…
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Seems like my previous post was lost, but: That's why this topic is important. I love this game and I want it to continue to exist for a long time... but since I've started playing killer I've realized what a difference there is between average survivors on and off comms. I want them to have fun, but I want to have fun…
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Exactly why I feel like this topic is important! I love this game, but since I've started playing killer more than survivor I'm realizing that it's really not fun for killers on a significant number of game specifically because the game wasn't built around SWF groups being in the game. I don't want them removed, that would…
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I feel ya, brother. I'm rank 9 killer now, but I logged my matchmaking when I was rank 13 through rank 11 and I got a total of 3 matches out of about 20 where I got a SINGLE survivor at or below my rank. I wonder if the reason is because high rank killers are so rare that the algorithm basically has to put good survivors…
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Well I mean, it suffices in that these aren't necessary... I just really REALLY want them. XD
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@Ikalx I get what you're saying, but a lot of people are AFK in lobby, or people might be switching out perks and items - and you're more likely to switch your perks and items when you can see what other people are doing... I think providing the option for people to quickly glance in the escape menu would be helpful...…
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Addendum: The link mentioned when submitting a bug report 'click here for how a bug report should look' appears to be dead.
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There's a fine line between offering graphics options to improve experience and offering graphics options that will provide an in-game benefit... but I still upvoted the topic because there are enough graphical issues that I really do think this is necessary... I'd really love to be able to tune my settings down low enough…