Comments
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Nevermind, I figured out the issue. I was looking at WindowsNoEditor since that's what I remember from before, but for whatever reason the game now uses Windows Client. And that file was ticked read-only for some reason. My bad.
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I'm ngl that's been my response to this thread for the most part! There are some people opposing for weird reasons but for the most part people seem really supportive of an FOV slider, which is a lot better of a response than I got a few years back asking a similar question.
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It really doesn't change how killers receive information, at least not in a way that would affect stealth as a playstyle. You see a few more degrees on either side; this has the downside of making objects appear further away (and thus smaller), and as @Brimp righly brought up, higher FOV makers a player's eyes have to…
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Well said. ^^
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If anything, increasing the killer's FOV could arguably be considered a nerf. You have a wider flashlight blind angle, and that's much more significant gameplay-wise than being able to see in front of you a little easier. It's not about buffs or nerfs, it's just about simple accessibility changes that this game needs. ^_^
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PSA: Increased FOV would actually buff stealth, not nerf it. Higher FOV means you're making what's already on screen smaller to fit more of the environment in, so as long as you're not moving, you take up less of the screen. It also buffs flashlights (source: wiki page on Shadowborn) and doesn't allow killers to see…
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Great explanation!
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I'm not against just straight up increasing the FOV, but there are some people who say they're more comfortable at a lower FOV. I wanted to accommodate those people as well, is all. ^_^ Also, with higher FOV, it gives less of an advantage than you might think. This coming week, try swapping one of your perks out for…
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Definitely an interesting idea! I'd probably turn the numbers down a fair amount but it'd fit the whole theme of Shadowborn pretty nicely.
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Hi, I'm one of the people who has to run Shadowborn on certain killers to not get motion sick. What ideas did you have for a Shadowborn rework? :)
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Absolutely agree. Well said.
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Beautifully put. The field is being normalized. An FOV slider is a pro-balance change.
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I mean... this is kinda what I mean when I say I feel scorned, and I'm sure others like me can say the same. First person games don't usually make me sick, because most of them have more than 87 FOV, and/or an option to adjust my FOV to something I'm comfortable with. Adding an FOV slider, even just between 87 and 102…
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They actually won't! Increased horizontal FOV doesn't let killers see around corners any more than usual; it just increases their peripheral vision to include more on the screen at once. If you have something between you and the killer, they're not going to see you no matter how much FOV they have. No need to worry about…
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Stretched res was an issue because it increased vertical FOV on survivors and killers who fatigued (e.g. Nurse, Legion), no? An increase to the killer's horizontal FOV wouldn't provide that same issue.
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Please read my exact wording again - I said one of the strongest perks, not the strongest perk. I think most people would agree BT was one of the strongest, even if opinions differ as to it being THE strongest. And this isn't about "BT for Shadowborn", this is about FOV being added as an accessibility option. When people…
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Eh, it's just not really an issue to me. I'm more concerned with just FOV stuff.
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Yeah, this too. If a killer gets spun nowadays it's usually on them, although I can see situations where console gamers especially would get screwed. Usually by aim dressing. More often than not, I see survivors try to spin, fail, and then waste their speed boost running in circles, haha. Unless you're about to go down…
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I didn't even consider 360s, tbh. I get spun sometimes if I'm not paying attention, but it happens with or without Shadowborn, so I've never really seen it as an FOV issue. That being said, if people are opposed to an FOV slider because it would weaken stuff like 360s and FOV techs, I think we collectively need to take a…
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I mean, I kinda understand that, but at the same time I don't think that's something that can physically be "fixed" in that sense. I've been playing Elden Ring a lot recently, and you can spin faster when rotating the camera in the opposite direction in that game, too. I don't really think 360s need to be fixed, but I'm a…
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I mean, in my eyes an FOV slider is entirely about accessibility issues. FOV may have a slight impact on gameplay, but my primary reason to ask for an FOV slider is for accessibility. It feels bad to have to waste a perk slot to play certain killers without wanting to throw up, that's all. ^_^
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Some people just feel more comfortable with a lower FOV, so I wanted an FOV slider rather than just basekit Shadowborn to make sure they're happy as well. As for gameplay, a lower FOV means a smaller angle you can be flashlight blinded at (source: Shadowborn's page on the wiki). FOV has ups and downs in DBD, but it's…
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I think the problem is less 360s and more just the "aim dressing" BHVR keeps insisting isn't a thing. I'm sure we'd agree 360s are a preferable alternative to being W keyed and predropped for 5 minutes, but I can imagine it's a little more annoying to deal with on console. I don't think 360s are the problem, I think bad…
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Most people probably will max it out, yeah, but that just means most people like playing with a higher FOV. Good point about Shadowborn being meta.
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I wouldn't even say most people, tbh. I've noticed a lot less opposition to adjustable FOV recently, even though there are still some people against it for whatever reason. Most of the people in this thread are supportive of it, and most people in the community at large range from supportive to indifferent.
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That's what I'm saying! I'm more confused than anything else. Stealth doesn't suffer at all from increased FOV, but it's a direct buff to flashlights (which I'm sure many would agree could use a buff after last patch). It's a win-win for everyone.
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I kept seeing this debated back and forth, I can't even remember which side was right, but the main reason for stretched res being dubious was how it messed with Ghostface's reveal system (since that has to do with the centre of your screen rather than the edges). I think it also increased vertical FOV on both survivor and…
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Great vid.
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As a serious response to this, even if adjustable FOV gets added, stealth will be just fine. This isn't a situation in which a minority gets screwed over for another minority. This is a situation where everyone who plays killer at all benefits, and everyone who plays survivor barely notices any change. This is one of the…
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What do you mean by no accessibility concerns for a low FOV? Are you talking about people getting motion sickness from too much FOV? Because while that doesn't happen to me personally, I've heard a couple of people bring it up. That's pretty much the only reason I'm asking for a slider instead of just a flat FOV increase,…
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While I do understand that view to some extent, I think FOV falls a lot more squarely into the quality of life/comfort/accessibility pool than gameplay balance. There are some elements of both, don't get me wrong, but I think there are more important aspects of DBD's balance than how many degrees of FOV the killer gets.…
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I think by FOV slider, most of us mean being able to adjust your FOV to any number between ~85 and ~105 or so. The only reason we're not just straight up asking for basekit Shadowborn is out of consideration for the people who are more comfy with lower FOVs, if that makes sense.
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Fellow Blight main, hi! I'd eat a Blight nerf or two in exchange for an FOV slider tbh. I'd just replace Shadowborn with some QoL or meme perk like Mad Grit or Deerstalker. Blight doesn't need good perks to do well.
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You'd be surprised. There are a few people in this thread saying it. I think it is a minority view, but I've seen it pop up every time I've brought up adjustable FOV in the past, and I still don't understand why.
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I think killers see a different first-person model than survivors do, right? They could reduce the belly on Clown's first-person model a little, while keeping it the same for the model survivors see. (Source: Demo's hands are in a different position in first-person compared to what survivors see, and his shadow makes it…
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All great questions! Monitor can have its FOV effects removed entirely, and tier 1/2/3 can simply be changed to reduce the Terror Radius by 6/7/8 metres instead. As for Shadowborn, I'd honestly be content with them killswitching the perk entirely until they can think of a new effect, but this is a good opportunity to…
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While I do think there is a place for stealth in DBD, I think a lot of people tend to overestimate how much of a difference FOV makes for stealthy survivors. In fact, there's someone in this thread ( @Akumakaji ) who experimented running Shadowborn vs no Shadowborn, and found no noticeable difference against stealthy…
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Thanks! I'm glad to know I'm not just being a dumbass, haha.
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Beautifully put.
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Check the post above for a Reddit link with video, but here's my question - when someone says something gives them motion sickness, why is your first instinct to question them? If someone says they're colourblind, would it be alright to question that? If someone says they're hard of hearing, would it be alright to question…
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Would you be willing to explain some of that stuff, actually? Mostly the physiology part. As I understand it: 1) Lower FOVs give your brain less information to process, which can "weird it out" so to speak. 2) Lower FOVs force you to move your camera more (good example here), which would definitely contribute to motion…
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I'd take just a flat FOV increase, I just added the slider because I met one person the last time I talked about this who said they were more comfortable with a low FOV. No reason not to have the option, imo.
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If you want an honest answer for what I would buff in exchange for stealth, I'd buff Fixated to something like 40% increased walk speed. That'd be a hefty buff against Spirit, who I know a lot of people hate playing against, and would make for some really interesting walk plays to break chase. I think we can agree that…
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You are the most based person in this thread ily
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Glad we could convince you! The reason I contrasted Shadowborn with BT is just because we recently got BT basekit, which is a much bigger buff to survivors than basekit Shadowborn would be to killers. I was confused at the people who supported BT basekit but not Shadowborn basekit. It seems like a more than fair trade to…
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It was on the survivor end because of the increased vertical FOV, which let you reveal Ghostface from behind cover, see killers over walls you wouldn't normally be able to, etc. I'm talking specifically an option to increase horizontal FOV as killer, which doesn't let you see around things you can't normally see around…
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I mean, sure, but isn't it healthy for the game to give feedback where feedback is needed? Maybe BHVR does intend the game to be played at 87 FOV, but does that automatically mean playing at 87 FOV is the best situation for everyone? As someone who suffers from motion sickness, I would love the option to increase my FOV so…
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I specified an FOV slider rather than an FOV buff because some people prefer a lower FOV. If they just added a toggle between 87 (current default) and 102 (current Shadowborn), I'd take that in a heartbeat. I usually play around 100 FOV in most games if possible. So yeah, I would crank it as high as I could go, but I still…
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I've heard this before, and you might be surprised to learn it's actually both a buff and a nerf to stealth. Sure killers have more degrees to spot you with their peripherals, but having a higher FOV means your eyes have to process more information, which means you tend to focus on movement. Which means if a survivor is…
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I do get that to some extent, but let's think about it for a second - let's say an FOV slider would be a gameplay advantage worth thinking about. Wasn't that also true, more true, of BT? If that's the case, then wouldn't an FOV slider still be a good change, even if it technically would be a killer buff? That's kinda what…