The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I uploaded a video of the issue: https://youtu.be/NDPs5iansNI
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@Huntar The imbalance you mention is an illusion. In fact, the base game (without perks, add-ons and stuff) is quite balanced. And there is camping & tunneling. In my point of view killers are too strong at the moment because they can still abuse these mechanisms.
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@Panduh To be honest: A fair point. @Huntar Killers should also see less! It would increase the effect of taking a hit for a mate f.e.
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@ReikoMori I'm pretty sure mist & darkness can increase by 25% without people getting problems.
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We really can't go back to his previous version but we need an acceptable game design - not this ****.
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Edited.
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Wouldn't be a bad idea for a new perk. :)
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Read again. "This should start at 2 meters and be increased by 2 meters every 10 seconds up to a maximum of 16/20/24 meters." So its 24 meters from 1:50 to 2:00.
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Nice idea, Entita. Gave you that "Awesome" ;)
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The 5th perk slot could also have restrictions. It could be only one of the killer's original perks (like EntityEvictor said) or it could be a perk that is designed to only work in combos.
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To clear it up: I'm not playing with Selfcare or Adrenaline. Adr. is a good perk, but a medkit is better than Selfcare. There are combos right now for which you need three or four slots. Ex. 1: Tenacity, Flip-Flop, Unbreakable Ex. 2: Dance With Me, Lithe, Quick and Quiet, Lightweight I don't think it's the right way to use…
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And I believe there are better ways to buff Shadowborn. :)
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The perk needs to be viable on all tiers because it depends a bit on the survivor offerings. A perk slot is a wonderful gift in DBD and should not be wasted. So it (only) increases the effectiveness of the mentioned strategy tier by tier.
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I know. It's the game. It's not me. Some major problems need to get fixed or DBD can never get new players to play the game.
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There's a fix needed beside the white ward mechanism. Something like: You keep it when more than 50%, you lose it when less than 50%.
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This item policy also: The item stays with you when it has 1%, but you lose it when you die and it's 100% - totally frustrating!
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There are ways to exclude things like Camping, Tunneling, Gen Rushing, ... from the game. The devs don't do it... but it is their job!
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Ah. Bugs can be fixed. Every killer power, every perk, every ... is creating new bugs. So bugs are not an argument.
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Which bugs do you mean?
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And if you know the game well. Not everybody does it like you :)
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In fact that is a huge amount of fine details :/
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2 is a huge buff for autodidact because you can get more skillchecks! You don't want to heal very fast when you have Autodidact equipped.
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Yes. I didn't say it clearly: The translation doesn't only affect lore: It affects gameplay of players who are not looking into the wiki a lot.
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I would do it for free. I know the lore and am a quite good translator. The background stories of the characters are well done surprisingly...
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Are the players of DBD the Entity?
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:D The survs have to make many many mistakes for situations where the hatch is closed for the last survivor...
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Of course I considered that. 1 surv with a speedbonus of 70% is way slower than 4 survs doing gens. The best way to gen rush is still 2 survs on 2 gens at the same time. Also: Flashlights are not that powerful anymore. Premates can't abuse this concept properly.
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Of course it could also be a new perk. :D
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I would love to see more killers making some pressure without three gens nearby. The delay is also a very good idea! Beside of that I would really like the possibility to see the progress of exit gates by their aura in the base game - without a perk. <3
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Why pallets, windows and hatch?
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I would like to see Surveillance this way: When a generator is regressing, you see its aura white in a range of 16/24/32 meters. Easy rework - very helpful for big maps & walls.
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Will you ever make the game balanced for 4, 3, 2 or 1 remaining survivors? The power of the survivors depends on how many they are. The higher a rank the more powerful are 4 survivors. 3 remaining survivors seem mostly balanced. 2 remaining survivors don't have a realistic chance to win without a key or a big toolbox. And…
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Hey there :) There should be no perk that nullifies another. The design should guarantee that it can work with every perk. Both perks are too confusing and have too many effects. It might be better this way: Get Out - You don't toy with your prey. Once the exit gates are powered, their standard opening time is reduced by…
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Nice - i had a similar idea but i think mine is better prepared. ;) Will make a youtube vid for that in the future. The perks, anyway, are GREAT! Very good ideas! :)
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I think the ability is too close to the pig. There has to be a difference to the cure process. Something special. :)
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Every killer relies on add-ons at rank 15 or better.
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Thanks! :) I believe it can't be underpowered with add-ons - but I think no one would pay for a killer who can't activate his power himself. ;)
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Hey guys, I made a fan-made spotlight for The Teacher with perks and add-ons. :) You can watch it here: https://www.youtube.com/watch?v=xYup4lEjIZY Let me know what you think. :)
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Hey guys, I made a fan-made spotlight for The Teacher with perks and add-ons. :) You can watch it here: https://www.youtube.com/watch?v=xYup4lEjIZY Let me know what you think. :)
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Hey guys, I made a fan-made spotlight for The Teacher with perks and add-ons. :) You can watch it here: https://www.youtube.com/watch?v=xYup4lEjIZY Let me know what you think. :)
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You can find all the Teacher stuff in the wiki:https://deadbydaylight.gamepedia.com/Teacher But I hope, it is not the teacher because I made a concept of a teacher in DBD with add-ons and perks and stuff... ;) I wanted to release it on YouTube soon and I'm hoping that the PTB starts after I've done that. :D
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Sounds nice, but you don't need the hook bonus.
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@ItsDaEmuDood Thats just Bloodlust. PWYF is really interesting with the obsession aspect. You play with your food by only hitting everyone and can combine it nicely with Nurse Calling, Coulrophobia and Thanatophobia. You just should not lose the token when you DO SOMETHING. :D