Comments
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I play regularly and I think my highest prestige is 9 after getting p3 on every character, so the idea that everyone has a p100 is kinda silly. Still okay with hiding it, but do remember that your perspective is not the only one.
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Invocation Weaving Spiders Fun new perk concept and I love the idea of these kinds of perks, but it's difficult to make this work. Obviously 10 permanent charges on every generator is a powerful effect, however the tradeoff of needing to either spend two full minutes in the basement by yourself or have the entire team down…
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I have ~1400 hours split just about evenly between Survivor and Killer. Doing a spot check of my stats, if I'm reading the DBD info site I have close to a 70% escape rate (personally I'm taking that with a grain of salt as I am skeptical). About 60/40 split for me on solo / swf (typically duos). While I can understand the…
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I'm hoping for some more helm options in future cosmetics. I agree though, it's really odd to me personally.
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Hoping he gets a different helm cosmetic because I hate the hair. Not super fond of "Hook and then deploy a guard at the hook" being the most common use of his power. Buggy AI. Teleporting through floors seems like it'll be uh.. rough on The Game. I like his concept overall but feel like it's going to be a few patches…
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Yeah I got 50k on the 11th and nothing since.
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They're on a Pinhead crusade today for whatever reason.
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Appropriate, given that it makes me want to vomit. Overall I'd say I don't care for how few tools survivors have to prevent a facecamping killer from securing kills. If the last gen has popped I think the best decision is to just leave and/or die on hook so that the team isn't tempted to try to help. I had two games…
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It's possible. This Bubba ragequit after the last gen popped, having 0 hooks or downs. I was solo, and the David also was by my understanding.
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I have all the perks on all the killers and survivors now, and will for the forseeable future only have to worry about prestiging the new one as they come out. I am okay with that. Teachables was a miserable system for me as I tended to want to jump around to different killers, which led to things like "Well I want to try…
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Been playing survivor today for the BP bonus, the games have been pretty okay overall. I enjoy the new perk changes and Lightweight gets a surprising amount of value on maps like Ormond and corn maps. Haven't had it indoors yet. Mix of killer skill levels / sweat level, overall pretty good mixture of games.
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I suppose they could run either new Distortion or Stakeout for a somewhat similar effect (though less direct / useful overall). I think I'm okay with most of the changes save for the LoS requirement for spine chill.
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I generally feel like the changes are good, with a caveat for Spine Chill. The LOS change makes it basically worthless. +1 to the idea of making it not work against undetectable killers rather than having the LOS requirement. The vault speed changes is whatever, they can take it.
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Just posted about the same thing, I'd love to know what the conversion rate is so that if I'm like two perks off of getting a prestige level I don't miss out.
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In case it happens to be relevant or useful diagnostically, I was the obsession.
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Personally I think that it'd be interesting to remove perk tiers not because of the blood web, but because of the design space it opens up. Currently, everything has to have some numerical values that can scale, but if you moved away from perk tiers you're no longer bound by that constraint.
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Still no shards myself, I'm not sure why. I opened the game for the first time today several hours after the tweet.
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Aye. To be clear, I'll miss the masks and thought they were a neat idea. I was just throwing out there what they've said their logic was in other threads.
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Their logic has been even if the report system works quickly and efficiently 100% of the time, someone still had to experience harassment in the first place that was made possible or worse by something they can remove. Reporting is a reactive measure, this is proactive. I'll miss the masks, but I understand what they're…
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I don't like the whole "They can apply it over a hex totem" part.
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My plan for killer during release week of that perk is Haunted Ground, Retribution, Thrill of the Hunt, Undying
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Personally I just plan to run Undying, Haunted Ground, Retribution, and Thrill of the Hunt the week that perk releases. Can't use boons if there's no totems 5head.
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I've been begging for this on every survey, this rocks!
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If they introduced a perk that gave me the Borrowed Time effect when I get unhooked, I'd run it in 100% of games just so I don't get unhooked in the killer's face by some enterprising lad trying to 'help'.
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The notification definitely feels like a bit much, I'd agree.
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Oddly enough I really love the eyes.
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https://www.youtube.com/watch?v=S1k27qKtj9I I didn't repair a generator when mine activated forever. I vaulted a log and was running when I realized that my lithe was just never turning off. Took video for proof.
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This happened to me as well. I stopped to take video, then threw myself at the hook.
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I think it would be neat if they introduced a perk that allowed survivors to hear loud noise notifications within a certain distance on a cooldown. Knowing you tripped Spies / Tinkerer / Disco, etc could be interesting.
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I just got it myself, I got kicked out but the person playing on the computer next to me did not. Both wired connections, same router. Really don't understand why that would happen or what the bug was, but if all of us were getting it at the same time there has to be something weird going around.
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Outdoor for both roles. Also, while Haddonfield is generally really great for survivors I do not overly like it because it feels like an indoor map that's slightly outdoors.
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I don't know how having level 1 doesn't give you at least a starting point. Believe me, I'm 100% with you on reducing the grind but even having level one on a lot of perks is significantly better than not having anything. It hasn't seemed like the devs have had a major appetite for reducing the grind, but hopefully they do…
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Otzdarva had an interesting suggestion that I liked which would solve a lot of headaches: If you get a teachable perk unlocked, it's unlocked on the rest of your characters at level 1.
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For me the map mostly just hurts my eyes at certain angles. I wish the lighting were closer to maybe Dead Dawg. I might have to look into freestyle filters to see if I can bring the ambient light down just a bit.
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7' tall cowboy here, can confirm. I've shot spine chill users off totems more times than I can shake a stick at.
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Coldwind: Maps are beautiful, I wish the ambient light was a liiittttle dimmer. It can sometimes make it really hard to see when aiming abilities, and is a bit bright for my tastes overall. Lighting similar to Dead Dawg might be good. Perk changes: Love them. I feel like Lucky Break could be fine at 60, but as is it's…
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Interference You cover for your friends in times of need. Loud Noise notifications while you are performing the Unhook action are suppressed. For 10/15/20 seconds after unhooking another survivor, that survivor's blood trail and scratch marks are hidden, and the 1st Loud Noise they would make is suppressed.
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Acute Senses Your keen eye and sharp ears allow you to perceive the smallest of sounds. Loud Noise notifications are audible and visible to you in a 24 meter radius. Acute Senses has a 25/20/15 second cooldown.
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NOED tends to feel cheap to a lot of people (I'm a killer main for reference). Personally I'd like to see it reworked so that you get one token on it per unique hook, and each token is consumed for an instadown. It'd work the same if people put in a bit of effort and feel less like 'lulz free winz.' (even if that's not the…
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My games as survivor have been pretty abysmal today. I am not amazing, but slowly ranking up, currently rank 9. Every game (save for 1) was against a red rank or higher killer while I was usually the highest ranked survivor in the lobby. The games weren't even close, just one slaughter after another. Also, encountered a…
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It's been rainbow games for me all day and there's been a noticable downward trend in their overall feel. Rough games and blowouts in one direction or the other. This is likely because I don't have as many hours in the game and therefore mmr has less data on me.
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I don't have DS unlocked but I want it not because of second chances or bs towards the killer but because of teammates unhooking me in their face without BT which just leads to me being tunneled out of the game. I don't even blame the killer there tbh. Also, to the op: Stake Out is really terrible. Tapp was my first…
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Honestly at this point my biggest issue is less the killer tunneling me and more my teammates unhooking in front of the killer. I don't have DS but I'm considering running it not as a ######### you to killlers but as a way to deal with teammates doing stuff that sends me to 2nd / 3rd hook state immediately.
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I wasn't saying they should get a mountain of bloodpoints and rank up as a result, I'm just saying that you shouldn't de-rank because you heavily outplayed your opponents or they quit early.
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I see a lot of replies in this thread are saying that it promotes you playing in a healthy manner but it misses that it relies on both parties for that. If, as a killer, people suicide on first hook you're punished for that and it's nothing you can control.
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I think a lot of frustration surrounding the pipping / depipping conversation is so much is out of your hands when it comes to whether you rank up. And performing your job too well causes a derank. It overall just leads to a very muddled and almost random feeling allocation of points if your opponents perform poorly.
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He's incredibly informative and I love his dry sense of humor. The video intros are great. Also, his 'every perk in the game' videos are great to watch when I've got 5-10 minutes free.
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Pipping system has some serious display issues at the moment rom what I can tell. Text says safety pip, but gives a pip up. I've seen the inverse as well. There's lots of weird stuff with it as near as I can tell.
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No.
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Anyway to the topic at hand: I think most of the offerings are underwhelming overall, and when people see a map offering they usually just go "ugh" if they weren't the ones to play it. Not overly a fan, but not overly bothered.