The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Okay those sound really damn cool, I'll see about making a list of abilities now because I'm interested in this 😁
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That would be cool too, or some kind of affinity with their own teachables making that survivor slightly better with their perks or something?
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I do like the idea of survivors having some kind of base exhaustion effect but agree that it would cause issues with some just being better than others and of course the idea of making them all functional without causing survivors to be dropped completely... It really is a shame since it would be nice to actually want…
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Ideally it wouldn't be a nightmare to balance as the effects would be small enough to be flavourful without being super strong (but I also understand that balancing has never been this games strong suit) and again the abilities I posted are pure speculation and suggestion so if you feel like a different idea or a change to…
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Megs being common and killer not liking to chase them sounds pretty consistent with how the game already is honestly
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Ah I didn't even think of that possibility... damn, so bored of meta in games
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Definitely agreed with the secondary objective point, would make the gameplay far more interesting and could even completely change the value of some perks, while searching for parts being able to avoid setting birds off or managing to walk around faster to avoid detection suddenly becomes more valuable, hell even perks…
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I would love to see how janky the other killers would be to fit that mori animation 🤣
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Ah that does make way more sense actually and you are right it would be a tragedy to take that interaction potential away with more railroading mechanics. Maybe instead it could be something more focused on the killer's ability to react to generators? Either when one is completed or a survivor is hooked or some other such…
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Yes Deadlock does exist but the generator problem cannot be fixed with reliance on perks as that is why there is the current problem of such a small number of perks being used all of the time, because they are needed to give yourself any sort of fighting chance. Something fundamental needs to be adjusted in order to free…
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I must admit I am guilty of the hiding when the killer gets closer style of play so did not see that as a negative, but I did not even think about the idea of a killer camping knowing with full certainty they have a length of time of safety, damn.
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I am not in the higher Elo's (I think Gold grade 1 Survivor? haven't checked for a while though) but games where tunneling and camping occur are pretty rare, maybe 1 in every 4-5? survivor suicide/dc even rarer than that so I don't know what bad luck you got given but it sounds awful
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Absolutely agree with this, would love to see more music changes based on addons or other effects. Heck maybe even specific music that plays when a survivor is chased by "their" killer? (Yui being chased by The Oni for example)
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It is so frustrating seeing other survivors doing this kind of crap, especially in games where the killer states they are new or still learning or other such things only to get "haha ******** killer *******" and other such messages... I always try to stamp that sort of behaviour out and often times find the killers are…
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Plague is one of my preferred killers along with Demo and Huntress and I agree, often times I find myself not taking her powered up vomit because of the voices blocking my ability to hear survivors who aren't doing something loud already.