Kaldrax

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Kaldrax
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  • Here's some ideas I've had or heard from others as possible ideas to help her out: When 2 survivors have cleansed in any pool, all pools become corrupted. The Plague taking the corruption from any pool will clear the corruption from all pools. Survivors can continue to cleanse in corrupted pools. Increase the time it takes…
    in Plague buff Comment by Kaldrax July 2019
  • I stand by what I said. You said yourself killer is 90% chases. People play this game because they like the chases. Nobody likes being camped. The only person having fun camping is the killer and only when it works for them. Removing the tactic of camping would make the game better all round, and lots of people will agree…
  • Alright maybe it is a free unhook and a no effort scenario, but there's nothing wrong with that. The best part of this game is the chases and I think the game would be more fun if it capitalized on them instead of encouraging mexican standoffs between the survivors and the killer.
  • It's not so much about learning, but about how fun the game is. Being camped and tunnelled is boring and frustrating. With wait times as they are, lately I've been putting down DBD and playing other games because I don't want to wait 10 minutes for a match, only to be the first survivor found, then camped and tunnelled.…
  • I'll agree that at high ranks camping becomes less effective because more survivors know not to feed, but I see lots of successful campers even in purple ranks.
  • Or maybe if you are X meters from an unhook, the unhooked person becomes marked, allowing you to kill them by your hand.
  • Actually, now you got me thinking. If something similar to Devour Hope became part of killer's built-in kit, where you get tokens for being X many meters away from an unhook, which after 4-6 allowed you to kill survivors by your hand. That might be reward enough. I wonder if survivors would complain about that too much...
  • In response to your comment about reward systems, there are two rewards when playing killer in DBD. The intrinsic reward of hooking and killing survivors, and the extrinsic rewards of points. There are no other real rewards in the game. If not points, then how would you propose rewarding the killer for not camping? Giving…
  • That's not at all what I said.
  • Not necessarily. The killer can camp just outside of range and go for the chase when they get the notification. Survivor might get away, they might not.
  • Yeah and that's what happens in SWF matches. But when teams can't communicate camping is a great way to waste tons of survivor time as they all try to go for the unhook then realize they can't.
  • I'm literally a game developer.
  • I'm not OP. My proposition is on the other thread.
  • That's literally what I just said. They don't care about points and that's why it wouldn't work. The reward has to be killing and winning. That's why camping needs to be punished, so that it's a bad way of winning.
  • That's not true at all. Try again.
  • Yes. That's why I'm proposing a rule change. Going for unhooks should be a smart thing to do, not a stupid thing.
  • Like I said on your other post, it's only stupid because of the way the rules are set up. Change the rules, and you change what's smart and what's not. It's absurd that I even have to explain this.
  • I've thought about that, but I don't think it would work. Camping is too strong of a tactic. No point reward is going to incentivize people to stop doing what helps them win.
  • There's nothing stupid about unhooking people. It's one of the core game mechanics of the game.
  • How does that abuse the proposed rule change, though? The killer can (and I'd argue they should) go on a chase instead of trying to camp the person they already hooked. Why not let the survivors get the unhook so the hooked person can go back to playing the game?
  • I was responding to your statement that it's up to the players to play smart. It's pretty obvious camping is an intentional design. I'm making the argument that it shouldn't be.
  • Game dev is all about crafting a specific experience. If the players aren't doing the things the devs want, then it's up to the devs to tweak the design to get the players to do the right thing.
  • How did survivors abuse it?
  • Exactly. Camping is popular because the way the game is set up right now, it's a good way to win. By changing the rules, the devs can make it not a good way to win, making the game more fun for everyone.
  • Hooks and sacrifices don't have to be the major source for points though. All these things are entirely within the devs power to change. I totally agree, reward them for making it fun! Make the fun stuff the right thing to do to win!
  • The play isn't stupid if there's I-Frames involved. That's why they implemented them.
  • It's impossible to coordinate a save when the killer refuses to take any bait.
  • I know. That's why I think it's up to the devs to change the rules so that camping isn't worthwhile.
  • Oh damn I didn't know that. How did the survivors exploit it?
  • Yeah that's what I'm suggesting. Let the devs make alternatives. What's wrong with free unhooks? The best part of the game is the chases. Why not encourage more chases? My idea would do exactly that. I agree with you here. Let the killers camp when gens are done. Other survivors can decide whether to help their friend or…
  • One thing I've noticed in these conversations is that even people who defend camping agree that it's frustrating and annoying. Devs, do you want your game to be annoying and frustrating, or would you rather have it be fun and scary?
  • If you hate it, then why not look for alternatives. The game could be rebalanced in a way that stops camping from being a meta tactic, so that killers no longer need to do it to get points. With what I proposed, camping would still be a valid tactic for finding survivors, but once you see one it'd be beneficial to actually…
  • Something can be done. It isn't necessary for it to be the norm.
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