The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

Laluzi

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Laluzi
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  • Also experienced this bug last night. I played two games last night before deeming DBD too buggy to continue. The first game, I had this glitch - after being uncaged the second time, I floated around, my camera was desynced, my movement was jerky and stuttering, and I was unable to interact with anything. The second game,…
  • I also experienced this tonight, and witnessed it on several other players while spectating. Additionally, I saw a lot of players who visually appeared to be caged, and had auras, but were not actually caged.
  • The Haddonfield rework was a disaster. Worst map rework they've ever done and a huge blow to my faith in the map department. They added a gaping hole next to every second story window vault, took a wrecking ball to main building, deleted a chunk of the map, and then added some completely unusable edge pallets at the walls…
  • Can we just have nighttime Coldwind maps, period? I miss that yellow sky so much. Daytime Coldwind just ain't it.
  • Because I don't have to use bloody party streamers for it, which I don't have a lot of. Green offerings are a nightmare to stock up on. Escape cakes are easier, but I still run out of those if I leave them on too long. I'll take a free 250% boost happily. Besides, I'm escaping in 2v8 way more than I escape in 1v4.
  • For shame, Mandy. I swear, a thread can't allude to two extremely buff serial killer monster creatures tying cute ribbons on each others' horns and doing ring tosses without SOMEONE coming in and making it weird. 😡
  • Houndmaster and Dracula. Gee, Houndmaster, how come BHVR lets you have two dogs? Oni and Spirit, of course. Good old great-granddad-granddaughter bonding through mass murder, the Yamaoka family special. Nemesis and Wesker, because come on, the full RE squad has to happen. Though I'd also like to nominate Pyramid Head and…
  • Ohh, yes. I love this. The possibilities are endless. Imagine Trapper setting up a trap, forcing the survivor's head into it, and then Huntress planting a hatchet in their skull. Or Blight injects them with the serum and then Deathslinger shoots them and they pop like an overripe fruit. Or the survivor steps into a trap,…
  • Let's please not turn this into a killer versus survivor thread. Most of us play both sides extensively and have a vested interest in game health on both ends, that isn't the point, and while I'm happy to blame the players for picking scummy strats when they have all the choice in the world and choose violence... right…
  • I strongly disagree. Nobody would reasonably consider a 1k a draw as a killer, and that's basically what a 2k is in this context. In most of those 2k scenarios, the deaths occurred by people getting caught at the endgame. You can't rescue against two killers teamed up, and two killers are very effective at pushing people…
  • It was like that last time too, but my win/loss ratio wasn't nearly as skewed. It was better than it usually is by a longshot, but the games felt less lopsided. I feel like I've mostly been matched with mid or high tier survivors today, where last time there were far more baby survivors mixed in there (low prestige default…
  • Huntress still has to worry about pallets being dropped on her head, even if she makes the play unsafe and survivors have to be smarter than usual to manage it, but once they're down, she often has the freedom to leave them down because they're predictable hits thereafter. Most of the pallets in these maps aren't so strong…
  • It seems they still have all the old effects, but the tooltip no longer mentions them, leaving people to think they were nerfed initially. But they weren't. Instead, they all got buffed with additional abilities that charge over time and can be activated at will. Guide gives additional repair speed bonus to everyone around…
  • I'm having fun - it's hard not to when you can pull off absolutely wild stuff, and when I'm not dying in 80% of my solo games anymore. But the current mode is way too strong in favor of survivors. I'm finding my team is winning games where the killers play better than the survivors, but just can't beat the gen speeds and…
  • Something else I forgot to mention - I do not like the Scout ability to respawn pallets. Scouts are already very good, cutting through the chaos to tell their team what's going on, but this is a specific kind of unhealthy that punishes the weaker killers and doesn't do anything to the stronger ones. In 2v8, there's a lot…
  • I know I tl;dr'ed hard, but that's pretty much my biggest complaint. Survivors can't do anything against tunneling Billy + Blight, or Billy + Nurse, or Blight + Nurse. But on the flipside, survivor basekit has been buffed so hard that the less competitive killer duos have no hope at all unless the survivors are potatoes or…
  • 8 survivor games so far and I haven't seen a single save attempt. This current version of 2v8 is so focused on efficiency that I don't think anyone feels free to mess around.
  • I've been playing survivor all day. It's absolutely a punishment to killers playing fair. The killers who are spreading hooks and just chasing whoever have lost every single game minus one I've been a part of. And the exception was a 4k, which wasn't a win but wasn't a bad loss either. The killers who return to cages to…
  • That's very strange that the Yui skin is allowed but the Spirit one is. Because it's absolutely a licensing issue; BHVR no longer has a deal with AoT and we know there's a problem with adding licensed characters to new game modes, where additional permission is needed. I wonder if the survivor skins are oversights, or if…
  • Hinging it on cage states was a terrible idea. It needs to be based on dead survivors. Otherwise the game actively punishes killers for spreading hooks and not tunneling.
  • It's a SWF problem. Escapists were fine last game unless they were SWF, and that's when the problems started. Escapist got nerfed for that very reason. This has a longer cooldown than the stacked Sprint Bursts, but it's also more powerful towards undoing killer progress than them.
  • It seems insane to me that this is a system meant to balance survivor game momentum against killer game momentum, but killer momentum caps at -7% repair speed and survivor is up to +23%. The only way this isn't benefiting the killer is if the killers can't catch anyone. In your average game where the killers are getting…
  • Seems like this needs the old swivel hook treatment. Cages can only be unhooked from the front, which is what allows this kind of griefing in the first place.
  • Insulting the skill of everyone who disagrees with you, check. Dismissing problems by insisting it's a skill issue and the majority of the playerbase just sucks that much, check. Insisting everyone who doesn't agree with you is a main of Not My Side, check. Right now 2v8's in a bad state for everyone because everyone got…
  • Agree, Slinger's feeling slow and underpowered in this mode. I wonder if bumping him to 115% would be fair, or at least 115% while his teammate isn't in the area?
  • Spirit, maybe. Blight, definitely not. Blight without addons is a better killer than half the available roster in 2v8 with addons.
  • I feel like between the gen speeds and the meta killers, it's basically inevitable 2v8 morphs from the fun chaos of last iteration to the sweaty minmaxing that's already consumed 1v4. You need genrush to counter two meta mobility killers, so you bring it. You need two meta mobility killers to counter genrush, so you bring…
  • Yeah. I had Trapper + Deathslinger and Spirit + Deathslinger in my second and third matches and they did not do well. 6E and 8E respectively (though the second Deathslinger didn't seem very good at the killer, while the first was.) I'm suspecting Deathslinger needs a buff, he already wasn't a very strong killer and he…
  • There isn't much point in discussing bans on the forums - the moderators here aren't the same ones who deal with player account status. Also, your ban should end in a few days, so you'll have plenty of time to play 2v8, don't worry.
  • Welp. Had my first match of 2v8. Blight and Billy who constantly zoomed over to cages to tunnel and slugged for the 8k. 3 gens got done. Whole thing was just running around desperately trying to unhook everyone who was dropping like flies. Awful experience. If most my games turn out like this, I'm going back to 1v4 for the…
  • Wow, Scout got gutted. It barely provides information anymore. Zero reason to play it… I'm still frustrated they seem to think Urban Evasion is any use whatsoever in a game that is pure chases and minimal hiding, especially when killers get loads of aura reading. Restoring pallets might be interesting, but that isn't worth…
  • Disappointed there's no iri shards, but hey, some bloodpoints is some bloodpoints.
  • I thought Billy was too weak last time, but this tips him over to too strong, especially in this kind of game where he's basically always in a chase and there's almost no search time. Instadown with some of the best mobility in the game (did they add any indoor maps, or are they all still in his favor?) and loads of aura…
  • I'm liking all the buffs and class changes, but I'm really not looking forward to Blight and unnerfed Billy. Rather annoyed they added the most meta killers to the mode almost instantly, instead of more goofy and fun ones like Bubba, Nemesis, Wesker, Unknown, etc. If 2v8 becomes a sweatfest, nobody's going to want to play…
  • I almost wonder if they want her to have a nonexistent pick rate and the least offensive kill to make people forget that they hate her… so that by the time they rework her into a functional killer again, people might actually be willing to give her a chance this time. Like, erase her from the public consciousness, in a…
  • Brilliant idea! I think some of the worst elements might need to be removed - 0-hook moris, insta-gen BNP, a bit of map rebalancing to get rid of infinites. But the old maps, old graphics and animations, old powers, no characters or perks past a cutoff date and the old versions of those perks… I'd really love a chance to…
  • I'm looking forward to the changes made to the roles, especially the addition of killer roles, but I can't say I'm too happy that they made sure to add in all the most meta killers before adding in the mid-tier fun ones. Part of the reason I was having so much fun with 2v8 is because it generally wasn't a sweatfest. Now we…
  • Was wondering this too. I loved that brief period of time where I could tell exactly which survivor brought party streamers… and which one brought the map offering.
  • It's kind of crazy that we have a designated time of week where people know they can get away with anything. I mean, I guess? But my line for 'I can meme with this' stopped when that insanely racist gif got posted, unfortunately. Gross that it's been up for half a day now.
  • Thank you for these stats! 1000 games is huge, and that's a really thorough look into an interesting beast that's hard to measure - I don't think I've seen sportsmanship stats before, and especially not in such a distilled environment (because posting GGs without interacting further is as neutral as you can prompt.) And…
  • On the one hand, a mode where survivors could give the killer a selection of killers to pick from sounds neat. But realistically, I imagine it would be used pure meta. If you can tell survivors which killers the killer can't be, they're always going to pick Nurse and then some mix of Blight, Billy, Hag, Plague, Legion,…
  • If used brainlessly, it's a killer perk, but I disagree that it helps killers in its intended use case. Tunneling isn't about damage states, it's about achieving a 3v1 as soon as possible, because that's the point where you can pressure survivors out of ever being able to work on gens (or only able to work on gens once…
  • Also, I gotta say. When the combination of your topics on this forum are "DC penalties should be turned off", "stop saving me when I'm trying to kill myself on hook", and now "why is nobody saving me until I try to hook suicide", it's uh. Painting a picture? Maybe try playing killer for a while, is what I'm saying. Or…
  • I mean, how long are you waiting? I've been left to rot before and I'm not doubting people have left you up there for a whole minute or two. If you lose a hook stage and the killer isn't actively proxying you, your teammates suck. Not much excuse when icons make it obvious if everyone's on gens/chased. And I've had to play…
  • Which ones? TR increase perks, TR decrease perks, or perks that create effects within the TR? TR increase perks are there to magnify the effects of other terror radius perks. Distressing sounds awful until you realize you can cover most of the Game or Midwich with it. Also, Wesker. Doctor particularly likes to use it for…
  • Yeah, it's really frustrating. Only 1/4 or 1/5 of my solo queue games even reach gates being powered, nevermind me still being alive at that point, and then it hinges on me not being hooked/chased. Or not having another survivor already be on the gate when I reach it, and not being safe to cross the map to reach the other…
  • Could be that teabaggers knew they were just giving the killer a chance to collect pumpkins, but I did have a lot of survivors waiting out the EGC because they wanted me to watch them drop a smoke bomb and disappear into it.
  • Not too old to play games, but old enough to tell those kids to get off your lawn, and go back to playing more DBD! Don't let anyone tell you what to do, especially not salty people on the internet. Gamer age is going to rise simply because people who grew up with games are more likely to play games, and it was in the 90s…
  • The issue was in a lobby with… 8? 9? people, voluntary survivor queues would basically always be an issue because too many people want to play the killer role. It needed twice as many survivors as DBD does per capita, and without the caveat that the killer can't play in a group with their friends (which is a big part of…
  • You can't just get mad when Wraith uses his superior speed to bodyblock you in chase - that's like getting mad that Huntress can throw a hatchet. That is that killer's loop tool. Instead, you watch where he's going and change your pathing so that he can't uncloak-lunge from an unbeatable position (aka you at the furthest…
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