Comments
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Fly needs to have a much shorter slowdown, ofc to a limit to avoid the power being like Spirit. Also you should be able to attack immediately even if standing still. Hand: too weak, you slowdown way too much, and pulling up a pallet is mostly worthless and grants very little distance. Sphere: it needs to have no slowdown…
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This is really a must, not a minor issue for Bubba. Please BHVR fix this, Bubba has gone SO LONG without this fix!
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The Devs are so ambiguous with what they mean in the patch notes, they should be much more specific about what they mean with things in the detail, otherwise we always get confused.
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"Fixed an issue that caused the Bamboozle perk to trigger when Killers used their power to vault through a window" This is a BIG nerf to Legion (and Wesker) that is totally undeserved, the perk has worked like this for 5 YEARS, PLEASE DON'T NERF Bamboozle and Legion like this.
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It could have been a great opportunity to make vaccines something like Pig's traps, where you have to waste time or play the macro game, but no, they chose to just nerf his catch up tool and making the full infection threat much weaker overall, what a garbage change imo.
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Exactly. I wish there was something constructive to say.
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Even if "it's just Trapper", the advantages are not little in a 1vs1, especially the no breathing sound through walls. That's quite considerable for mindgames.
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I'm starting su be suspicious: why hasn't Naughty Bear been made not, or even less pay to win since he was released?
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I'm very disappointed: I feel like, especially if I wanna play in a tournament with Huntress, I'm kinda "forced" to buy this skin, otherwise I'd be in a disadvantage.
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Please give an icon to Wicked, so your teammates now you have it and don't come to the basement.
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"Wicked" needs to have an icon visible to your teammates when you're hooked in the basement It's the same problem that Deliverance has, or the anti camping bar has: TEAMMATES DON'T KNOW IF YOU CAN UNHOOK YOURSELF That is a gigantic problem. Solution: show an icon to everyone when you're hooked with "Wicked" in the…
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I meant, for the MYM forum, not in game.
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I do confirm, this is still bugged.
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Ok. Sometimes it's hard to tell what people believe, and decide to sustain or not.
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? So what, we should make loops extremely big and safe just because some have bad reaction time? That doesn't make any sense, the game is balanced around fast reaction time, just think about all the projectile killers.
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It's a problem that needs to be solved for both sides. If the killer finds 4 strong SOLO survivors that gen rush, with no gens slowdown you're literally cooked, especially with bad killers like Trapper or Dredge.
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I think it's 100% fair considering killers have ABSOLUTELY 0 gens slowdown
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I think it's a problem with Dbd since 2016. Tunneling is just the way to counter gen rushing. You "gen rush", then I "tunnel". That's the problem.
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Poggers, much appreciated/loved <3 <3 !
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Exactly, it should be revealed in both cases.
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I tested, yeah, as I remembered they don't have the scream bubble for some reason evn with no Calm Spirit.
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YEP
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The character/persona itself is not necessarily "evil", the Entity controls the characters in the game and changes their mind, even the ones who were "good" in the lore previously, such as The Spirit/Rin Yamaoka.
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Fair enough.
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What kind of point is this? So we should ignore all the "weak" people just because they have a bad mental health?
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That's why my OP was a question, not a statement. We need a consistent "internal philosophy" imo.
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I kinda agree with this, good point. The question if there should ever be exceptions to the rule or not.
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Good point, fair enough. Problem: who said that killers are to be interpreted as "bad roles models" ? Some are even VERY humanized, where they kill just because the Entity says so but they'd be good people.
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Someone who is in a bad mental health way, perhaps in a depression period, could think "######### it, let's just smoke" just because they saw it. If it's for the 18+, why did they remove the Dusty Noose?
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I agree with this point of view to a certain degree, the problem is: the game needs to have a consistent "internal philosophy" of what it does and changes.
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THAT'S THE POINT: there's no philosophical consistency.
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I can understand the feeling, and how this makes sense also, but the game has to go in a philosophically CONSISTENT direction: either we remove all the bad things as much as possible, or we do not.
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Smoking is also involved in mental health issues, other than: " - Smoking can cause **cancer** in many parts of the body, such as the lungs, mouth, throat, voice box, oesophagus, bladder, bowel, cervix, kidney, liver, stomach, and pancreas¹²⁴⁵. - Smoking can cause **heart disease** and **stroke** by damaging your blood…
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Not removed, but perhaps changed, if we wanna be philosophically consistent with things, in my opinion.
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Fair enough. Right, also Bill exists. The thing is that Tiffany does it in such a "showcasing" way, clearly visible, while Bill smokes it with it in the mouth.
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If it's not that deep, then we did we do this to other add-ons/offerings? It's a serious topic.
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What a sad story, for real, what a sad story of a killer. Nerfed over and over multiple times just because of stats, thankfully Pinhead/Cenobite didn't have the same destiny and they stopped nerfing him after the add-ons nerf. He has no good add-ons almost, nothing. Just 1 decent Ultra Rare, and that's it.
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@CrackedShevaMain nevermind what?
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It depends on the situation: If they use map offerings, last second swap, tbag, and do other stuff like that, well, then I won't hesitate to tunnel the entire match. If they don't and play chill, no reason to, unless you're going for streaks or want to end the match fast.
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You @MythicMikeneto are quite right actually, and I completely understand the feeling of having to restart and all the things you said. A middle field needs to be found absolutely in my opinion, where all players get what they want ±, both casual players and competitive players that want the game to be harder. I think then…
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Problem @MythicMikeneto : want builders to build more Ingenious traps that actually work consistently, and raiders to face them? Solution (bitter solution): remove, on both sides, all the OP stuff, especially Arc Barrier + Nautilius' suit's perks, Phoenix Pods, and the broken Enhancements. Without that, are builders…
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It has to be.
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The description was fixed to 30 seconds, but the fix wasn't mentioned in the patch notes.
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I kinda agree with this, but I think the TTK window is still too long, so it should be tighter imo, especially considering now the activation time is longer.
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EXACTLY
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Yeah, and a 20 capacity reduction to compensate.