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2v8 Wraith can wrongly open lockers 60% faster, not mentioned in the patch notes.
SUMMARY OF THE ISSUE: in 2v8, Wraith can wrongly open lockers 60% faster, not mentioned in the patch notes. The patch says: " The Wraith [CHANGE] Increased action speeds for breaking walls, pallets, or generators and vaulting by 60% while Cloaked. ". Nowhere it's mentioned lockers. PLATFORM: Steam. STEP BY STEP…
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This is essentially why slugging is SO STRONG now in 2v8:
This: If you don't ever hook survivors, they simply cannot EVER get this insanely strong unlockable ability. So... why not just start slugging all 8 survivors right?
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I'm deeply concerned about the "Medic" 2v8 class already, and the potential massive abuses of it.
It says: "When your ability is fully charged, press the ability button to instantly heal all Survivors within 8 meters by 50%. ". Does this actually mean that, if a survivor gets downed by a killer, if 2 survivors with the Medkit ability charge are there, they can INSTANTLY pick the survivor up with absolutely 0 penalty???…
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Limiting the killers' max gen aura range reveal in 2v8 is a REALLY bad idea.
I don't know what this solves, except making slugging all 8 survivors with hit and run even more prevalent than ever before, which will inevitably make the Medic class go meta. Also, killers will play much more territorial, and camp 5/6/ gens close together more than before essentially. Bad idea, for real. For me, the…
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Need clarity about the terms in the Dbd Dev update.
First: what does, in the Enforcer class, "they are marked" mean?? No killer can "mark" survivors expect Ghostface! In the Fearmonger class, what does "While unseen" mean? What are the conditions to be "unseen" from survivors? Does Wraith count in that, while standing completely still, in a way that survivors cannot…
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New data shown is incomplete and needs more information.
First of all: no killrate for Singularity. Why? That was perhaps the most important thing to show! Second: protections hits data is fundamentally FLAWED, because it just counts protection hits in game (you should have explained that to not confuse people), so it doesn't trigger when you protect a healthy survivor when…
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Devs, I'm NOT HAPPY with this kind of balance patches:
WHAT IS THIS?? Seriously Devs? I'm usually happy for balancement changes, but ALL THESE changes, in a "bug fix patch", without any announcement before, or asking feedback from the community?! These kind of changes should go in a PTB, and not go through like this as a sort of "emergency nerf". I'm really really disappointed…
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Why are syringes, styptics and BNPs in Chaos Shuffle?
Why are syringes, styptics and BNPs allowed in Chaos Shuffle? This is just ridiculous, P100 survivors can have almost an infinite amount of them, and MOST IMPORTANTLY, it's nowhere to be compared with the strength that even the strongest killers' add-ons have. The strongest survivors' items beat the best killers' add-ons…
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Unknown's Nerf is underserved.
The new PTB will slow him down every time he will tap his power to delay the spawning of Hallucinations. This will make him weaker, and also worse in chase. He did NOT need this nerf, he needed his animations to just get fixed, and have a better audio queue. That's it.
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New Lights Out might be even worse than the previous one, seriously. It's bad.
Very few good things, a lot of painful points for both sides: Hooks having such strong anti camp and anti tunnel mechanics is a guaranteed ticket for a hit and run and 4 man slug fest, because survivors really struggle seeing everything. Candelabras are worse than nothing, it's better to stay injured to have the chance to…
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Should Rainbow Maps and Skeleton Keys be present in the bloodweb, compared to other Ultra Rares?
I don't know if you know about this, but currently, Rainbow Maps, and Skeleton keys, compared to Syringes, Brand New Parts, Odd Bulb and Gel Dressing, are much much harder to find. This across bloodweb, from level 1 to 50. This, indirectly, contributes to Medkits, Syringes, and Toolboxes being used much more, because the…
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9/10 vote for changes coming in the PTB, HUGE BHVR W! Tho there is criticism, of course.
9/10 update, VERY very good and W for BHVR, tho there are some bad things: Skull Merchant: what is this? Just a big nerf. Likely the worst thing of the update. This was not an "update", it was a fat nerf. Corrective Action: GOOD, BUT it needs another function or a bigger buff imo. Poised: meh, it would have been good if it…
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Devs, when are we getting the anti facecamp bar meter in the general HUD, so all survivors can see?
This change needs to be in the game for solo Q, it's so so ######### painful to not have info in solo Q. It would be one step closer to making solo Q bearable.
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70 seconds hook timer aftermath. What do you think of the change? Good or bad?
70 seconds hook timer was released from the PTB. It will be PERMANENT. What do you think of this change? Is it good or very good, or is it bad or very bad for the game? Is it solving camping? Is it solving tunneling? Is it actually giving killers an incentive to split hooks instead of forcing the game into a 3v1 as soon as…
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Idea for a rework of Distortion:
Idea for a rework of Distortion: Each time your aura would be revealed, reveal your Location to the killer instead (like Rancor) for each stack of Distortion used.
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OMG BALUMBA BUFF! Nice changes overall!
Very nice update and DLC overall, 9,5/10 changes, very very well done! W BHVR! Great changes overall, all of them! This Nemesis change is gonna make reaching tier 3 MUCH more interesting, since it's now gonna have a considerably longer range! And, to reach it faster, you need to NOT tunnel! So, GREAT CHANGE!
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Showing appreciation to the UI team for Dracula.
I wonder how long took the Dracula UI various cooldown icons to program, big appreciation to the UI team! I wish there was a way to send my appreciation to them!
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70 seconds hook states duration. Let's talk about it.
Let's talk about it. What do you think? Is this good for the game? Is this bad? Is it gonna make tunneling more needed, considering survivors now have more time to finish a gen and then go for a save last second? Or is it gonna incentivise spreading pressure once in a 3v1 better? What do you think?
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Devs, could you PLEASE add hook states for killers, especially in 2v8? For player accessibility.
Currently, in 2v8, there are 24 hook stages. It's so fatiguing remembering all of them, and not forgetting them. It's so important that you might aswell run an external program that reading just the screen counts the hook stages, since it's so so improtant. This would of course free the "brain RAM" so much. Especially for…
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Does 2v8 work on cross play OFF? It didn't find a lobby even with all the necessary people!
We tried to find each other on the channel of OhTofu, with cross play OFF, and we were all on Steam. I was from Italy, but all the others from NA East as Tofu. It didn't find a lobby even with all the necessary people! We were all in queue as survivor, while Tofu was as killer with his friend. 5+ more waiting, but nothing,…
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Escapist is SO BROKEN. Period.
So….just who brings the perks has the cooldown, and it's JUST 20 SECONDS??????????????????????????????????????????????????!!! This is SUPER DUPER STRONG. You can sprint so many times! + 3% MFT, which is even more insane! + Windows of Opportunity, as if it wasn't enough! This should go to Scout, no Escapist! Please NERF…
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Well done with the 2v8 mode, you cannot suicide on cages first stage!
This is a VERY VERY good change, W BHVR!
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Speculation of what could be the absolute best strat in 2v8
PREMISE: 8 gens are way too little, as killer you need really something massive to be able to stop 8 survivors with 4 of them always rushing gens. Trapper: don't even consider, you won't have time at all to place traps with 0 gens perks, No Corrupt and no good bonuses. Billy: doesn't matter you're fast, with no Instadown…
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Specialist's buff still isn't enough.
4% for searching or rummaging through a chest is a miserable percentage. It's not even good to recover time in a chest build with Pharmacy and a Map, 4% is just too little. Without a map, you might not even find a chest at all in a reasonable time. 4 Solutions: Buff the numbers from 4% to 9%. Make it something incremental…
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THANKS BHVR FOR LISTENING AND KILLSWITCHING TRICKSTER
What can I say....... FINALLY after ages! But better later than never! Soooooo many people had reported it, and considering there was the possibility that a potentially life threatening issue was actually present in the game, Trickster should have been killswitched IMMEDIATELY, just for safety. I hope this won't repeat…
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MY DBD IS CONSTANTLY STUTTERING, I BEG YOU PLS HELP ME!!
I'm on Steam, PC. This is happening since this patch, but I don't recall it happening after 7.7 immediately. I don't know WHAT is happening, but Dbd is doing so freaking bad with every killer I'm playing, literally. I tried to put the game at 60 fps, but nothing, every time a survivor does an action, like using Sprint…
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10/10 update, VERY WELL DONE BHVR!
THIS is one of the best dev updates ever published, very very well done BHVR! 10/10! There's almost no change I disagree on, very very well done, I'm not joking! W BHVR, keep going this way, with many changes like these! Really an excellent update! UPDATE: THERE'S ONE THING I DISAGREE ON: MAP VARIATIONS. TERRIBLE IDEA IF…
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This seemingly "random" change is a BUFF for M1 killers! This wasn't changed in years!
If you're a veteran of the game, don't you remember? THIS HAS BEEN "BUGGED" FOR YEARS AND YEARS! In the past, in the old Dbd days, it 100% was that, after the window unblocked, if you vaulted it again just after, it would block immediately, and you didn't have to vault it another 2 times before it blocked! Clap to BHVR,…
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Make Your Choice, Devour Hope and Floods of Rage should NOT get countered by self unhooks.
In a match, Deliverance can happen 2, or even 3 times. (Deliverance is too strong, but that's another matter). If you're running a build where there's Devour Hope, or Make Your Choice, or Floods of Rage, self unhooking completely counters them. This should not happen: after the first unhook, before you get to even 3 stacks…
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Still Sight might become one of the most useful aura perks after Kindred, great job BHVR!
Now that it's 24 meters, the possibility of using it with Open-Handed in a team, that extends it to 40 (!), revealing the killer's aura, chests, and gens, might really make it GREAT! Especially when you're playing on stealth or before a hook, and don't know what the killer is planning, or when to go for a save, it allows…
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THIS is why I'm NOT playing the new modifier.
REASONS: 1 NO PERKS SURVIVOR BUG. 2: 0 slowdown as killer and no Kindred SUCKS. Period. Getting gen rushed with no Corrupt intervention is not fun. This modifier highlights perfectly all the flaws the core game has.
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Ultimate Weapon no screaming when doing a gen with Dwight?
I was playing with Dwight on The Game against a Huntress with Ultimate Weapon, doing a gen, and for 2/3 times I didn't scream when I got affected by Ultimate Weapon!
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This Wesker nerf with no compensation is a bad decision, even if tunneling itself is bad.
This nerf left Wesker with no compensation or tool to catch up when in really bad situations, and doesn't really address the main problem of his power: It's not a strong enough power to give a valid reason not to tunnel as him. The chase power is not strong enough if survivors know what they're going, and, about the…
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BHVR, what are you secretly patching in the patch for the SECOND time with 0 mention in the patches?
THIS is the second Steam patch that I've been installing that had no mention at all, AFTER the 7.7.0A patch. The patch is 9,6 Megabytes on Steam, and NO MENTION at all of those 2 further patches in, or on Steam and Reddit: I think EVERY single patch should have a precise description of the content inside added or changed,…
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Plague's stun shadow nerf is a TERRIBLE CHANGE
If you're not aware, Plague got shadownerfed, with no mention in the patch notes, where every type of stun removes the Corrupt Purge. This Plague change will not "bring consistency", it will just incentivize slugging people with Decisive Strike, puking on all gens with Thanatophobia and stealth perks like Unforeseen or…
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BHVR, why have we made a second pay to win skin after Naughty Bear?
If you weren't aware, Naughty Bear gives you several in game advantages, such as: Very quiet footsteps No breathing sound at all, where you can hear it though walls with normal Trapped. No vault sound almost No initial M1 sound No animation sound when placing a trap, very useful with the add-on Bear Oil, where normally you…
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THIS IS THE LAST GOODBYE TO THE MEET YOUR MAKER BHVR FORUMS!
Yes, you heard it: THE LAST GOODBYE TO THE MEET YOUR MAKER BHVR FORUMS Is there anything you wanna say, people, before they close forever?