Comments
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If they want more people to use them, they should make them secret offerings.
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This has been an issue basically since the game's been out, but it's becoming more prevalent now as the devs are adding more stuff to the game and updating a lot of assets.
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I think I remember the devs saying something about how this type of stuff isn't actually considered an exploit. It's only considered an exploit if only one side can get on top of the object, such as old Autohaven rocks where survivors were able to climb on top of them and hold the game hostage. If you can get on top of the…
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Sorry I'm late, but to give you actual numbers, I have the same specs and uncapped I usually stay around the 110 - 120fps range on maps that aren't Lery's or Midwich.
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Oni's definitely, though I may be slightly biased.
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I would choose the consult the community option, but not everyone in the community knows how to balance a game properly. Also the community is heavily split so a good idea could be scrapped just because of one side's bias.
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I'd definitely enjoy seeing them remove the bloodpoint cap or heavily increasing it as it doesn't factor into pipping anymore.
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If we're talking about the current patch, then definitely Doctor. For some reason I've always struggled with knowing when to use shock therapy and how to use it effectively. I did play a bit of PTB Doctor and I am getting the hang of him a little better now, so after the next patch, my worst will probably switch to Pig.
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Maps are definitely a significant source of this game's main issues right now. I'd love to see the devs possibly balance the maps in a way that doesn't make them good for specific killers only (and without destroying all of the loops on the map cough Badham cough).
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That is very true, with the supposed addition of ranks being removed from the end-game scoreboard, it really makes you think how the importance of rank has decreased over time. A good killer can absolutely dominate potato survivors, but a coordinated 4-man (or just a coordinated solo team at that) can make the experience…
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That's actually something I didn't think about. Ruin is quite good as a "training wheels" type perk while learning to play a killer.
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Ah yes, the one mandatory reason to run Ruin.
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Hmm, I always thought it lasted longer. You do have a point though, I guess it would be more of a visual thing than something that actually benefits gameplay.
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If I'm understanding correctly, do you mean the survivors infecting objects or the Plague? If you mean the survivors infecting objects, then their auras wont be highlighted. I meant for the objects to only be highlighted if the Plague directly infects them.
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Those cosmetics were exclusive for events before the Hollowed Blight. This is also when the formula for events was just adding special generators or hooks, meaning that the cosmetics were not available in the store, and they won't likely ever be in the store.
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I like the idea of Tampered, but I think Hit the Deck’s numbers should be buffed a little bit. I think somewhere around 10/15/20 seconds would make the perk a little more viable (Seeing as if the max was only four seconds, the killer would have to be right next to you to make it useful).
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I find The Game the scariest map due to the amount of dead bodies, pigs, and killing machines around the place. I think that on top of being chased by a killer would be scary in a first person situation.