The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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So... let's change the game for you because you are bad? XD
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How is making DBD 3v1 gunna stop campers?... IT'S NOT! If your ridiculous would be put into effect, then the campers would just camp the first person they down STILL, and there are only 2 people left to facilitate. Horrible idea Try thinking next time.
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We see your point... However; do you see the point of Keys still being useable with Franklin's now? Maybe consider changing keys to become broken keys once they are reduced to zero charges... OR for vaccines... make the opening crate animation and using the syringe all one action.
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or just a simple Ruthless
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Thank you! Hope you get a chance to check out my idea for The Trapper mori. :D
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That is a solid change! I would be down for the exposed status effect. So it would be: While the killer is carrying a survivor, you are exposed. If you take a protection hit while the killer is carrying a survivor, the killer drops the survivor and is stunned for 5 seconds. Once you take the protection hit, you become the…
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First off, love the idea for the Endurance Nerf; making the mend action required Second, I can understand your point. It would be very powerful; but that is kind of the point. The idea behind my suggestion is to fit with Steve's character in the show. SPOILER ALERT he kicks the creatures ass and none of his perks reflect…
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The only reason I say 5 seconds, is because it can only be used Once Per Match.
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i appreciate your opinion and courtesy Although i see how bond is a good perk, I would rather use my idea Dire Awareness, and here's why: Once you begin a chase, you can start to map out your escape plan based on where the other survivors at the start of the chase. Also, whenever I use bond, I start running in a direction,…
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The Legion drags the survivor, btw
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uhhm.... .... WHAT?!
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B E A Utiful!
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Doctor: agreed Trapper: I could get behind that; I would also like it if there were traps inside lockers he could grab... 1 per locker Wraith: disagree; if someone starts to flashlight you, stop uncloaking and start strafing... making them waste their flashlight. I would like to see Wraith get a SLIGHT buff to vaulting and…
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@Meat_Machine First of all, No Mither does not COUNTER any of these things, it just makes them moot. A COUNTER to them, is 99% a heal. Vile Purge: Great, you don't need to puke on them! Down em, hook em, puke on them to spread the contagion. Feral Frenzy: Great, you don't have to use Feral Frenzy on them! Especially now…
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Since repairing gens is basically moot due to the killer being able to close hatch and start the End-Game Collapse, I feel we could buff Left Behind In addition to allowing the current generator repair speeds to remain on the perk, I also feel we should add the ability to open exit gates faster by an extra 25%/30%/35% if…
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@Luigifan64 That is what @AnthonyC2014 had suggested, and I think that is a good idea too; if the DEVs decide on that, I'd be cool with that. Interestingly, I don't even play SWF often; I SOLO queue the vast majority of the time.
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@AIG1992 did you even read BOTH of my ideas?
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@AnthonyC2014 I think the Bloodpoint bonus for killers idea is actually pretty good. I would like to see that. In my opinion, I think this game is best when ALL survivors are Solo queued; that's the fun of the game and why I solo: you need to adapt and overcome while working in unknown conditions with random survivors My…
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@AStupidMonkeyy I would be okay with a 100% noise reduction, tbh. I still stand by my idea to change the perk, though. My idea solely makes it so the killer does not know that the survivor has No Mither, which is the ONLY flaw with the perk... If you could call it A PERK.
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@Koe_ween First of all, those numbers are NOT definite. Second of all, 2 SWF would make a normal 80 sec gen be only 12 sec longer here are the stats basically: 2 SWF = 92 sec/gen 3 SWF = 100 sec/gen 4 SWF = 108 sec/gen If that's too much for the DEVs in their opinion... they could bring it down to 10%/20%/30%: 2 SWF = 88…
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Correct. it decreases the incentive for SWF from forming
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It may not "address" it, but it still provides a solution to DETER SWF groups from forming and providing a detriment for those who do. unless you have the ability to cut the ability to use Discord, or whatever you use, that cannot be stopped. My idea creates an incentive/ADVANTAGE for queuing SOLO until DBD can figure out…
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Thank you for everyone's feedback and being pretty respectful First of all, when i say "increased REQUIRED action speed", I mean, "decreased action speed"; so SWF members need to spend more time on actions The reason for this is whole idea to DETER SWF members from queuing but not make it that difficult for Solo survivors…
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Adrenaline is used only once per match. I don't feel it's OP The only potential Nerf I could get behind with adrenaline, is if the survivor is healed one health state, to take away the sprint burst for 5 seconds and only allow the sprint burst to activate if you are already at full health.
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I once heard someone suggest a rework idea for Boil Over which made the survivor Kick and Stun the Killer once they were put on a hook, which actually sounds pretty good. I won't take the credit for the idea, but here's how it would sound: You are a battler and do everything to escape a foe's grasp. Your struggling effects…
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Monto's take https://www.youtube.com/watch?v=ayCgInZLEns
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I also have a similar idea suggested in my discussions under the Bloodbank idea
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Dude... it does. If you have the bleed-out timer on you already, and he hits you again with feral frenzy, his frenzy is cut-off again. That is what they are talking about
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I will agree that his power comes with a downside, but has EXTREME potential for an upside. I will also agree that at higher survivor ranks is difficult to use... as is with most other killers The best strategy for the Trapper at high ranks is to place traps at unexpected parts of a potential loop and to keep a trap on you…
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Disagree... If you are breaking a pallet, why would you want to go into cloak mode?... you are engaged in a chase! Serpent is supposed to be paired with Shadow Dance for it's maximum effect; add on Brutal Strength and maybe even Fire Up and #########: you have a party! :P
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I disagree because the concept of a trap that RESETS ITSELF is insanely powerful on it's own. The strategy to the trapper is to place them in effective YET unexpected places. A well-placed trap can turn a healthy survivor into a downed survivor in an instant; Also, leaving traps in the same places isn't always the best…
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Good idea
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A very interesting idea If they did put this into effect, they would HAVE TO make it a ONE-TIME use perk
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It would be a good supporting hex; especially with HEX: THRILL OF THE HUNT
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I like that idea I have a similar perk idea in my discussions as well. Hex: Devious Perception At the start of the match a Hex totem spawns. If that hex totem is cleansed, the survivor's aura that cleansed DEVIOUS PERCEPTION is revealed to the killer for 60/80/100 seconds
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1 seems a bit odd and may be cumbersome to design 2 is ACTUALLY coming out with the EVIL DEAD survivor edition; there was a leak on Youtube about it
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@Mellow7 I had the same idea
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I have this same idea in my discussions as well
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my suggestion was that a survivor using DIVERSION starts off with a pebble readily available
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@HazeHound I have an idea for a PWYF rework: Each time you lose your Obsession in a chase, gain 2 tokens, up to a maximum of 6 tokens Each token grants a 3% speed increase Each SUCCESSFUL hit on a survivor loses 2/1/1 token Each SUCCESSFUL hit on the Obsession loses 3/3/2 tokes (note: I would not oppose the idea of 2.5%…
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@HazeHound who is losing the match? I feel like escaping via hatch is a Mercy Rule, TBA. If a survivor HONESTLY believes they win by escaping via the hatch, there is no hope for them anyway I honestly wouldn't mind the idea of the killer being able to close hatch and the survivor has to find a key and all that. But that…
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Interesting. There could be potential However, most killers have some sort of physical manifestation with them... Even the Trapper had spikes driven through his body; Jack Torrance is JUST a madman They could take your idea and spin it into an original killer like The Deranged and make him twitch like The Spirit and giggle
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Good idea!
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Disagree. and yes there would be license issues :/
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The Spirit comes from the idea of The Grudge... Doubt this will happen
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LMAO!!!
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Yes!
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LOL yes!
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Disagree. Then Franklin's Demise is damn near worthless
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Great idea